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radv: Update code pointer correctly if a variant is already created
This was the actual cause of GPU hangs fixed by0fdd531457("radv: Fix pipeline cache locking issues"), since multiple threads would end up trying to create the variants for a single entry. Now that we're locking around the whole of this function, this isn't really necessary (we either create all or none of the variants), but fix this anyway in case things change later. Signed-off-by: Alex Smith <asmith@feralinteractive.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> CC: 17.3 <mesa-stable@lists.freedesktop.org> (cherry picked from commitfee9d05e21)
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@ -231,6 +231,8 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device,
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p += entry->code_sizes[i];
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entry->variants[i] = variant;
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} else if (entry->code_sizes[i]) {
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p += sizeof(struct cache_entry_variant_info) + entry->code_sizes[i];
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}
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}
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