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radv,driconf: Enable active AS leaf workaround for Jedi Survivor
Another game that can't get AS updates right. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27590>
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@ -163,6 +163,10 @@ Application bugs worked around in this file:
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<option name="radv_disable_ngg_gs" value="true" />
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</application>
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<application name="Star Wars: Jedi Survivor" executable="JediSurvivor.exe">
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<option name="radv_force_active_accel_struct_leaves" value="true" />
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</application>
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<!-- OpenGL Game workarounds (zink) -->
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<application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
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<option name="radv_zero_vram" value="true" />
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