nvc0: add preliminary support for images

This implements set_shader_images() and resource invalidation for
images. As OpenGL requires at least 8 images, we are going to expose
this minimum value even if this might be raised for Kepler, but this
limit is mainly for Fermi because the hardware only accepts 8 images.

Based on original patch by Ilia Mirkin.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset 2016-03-18 11:11:24 +01:00
parent c62b1b92f7
commit afa04785fa
5 changed files with 75 additions and 3 deletions

View file

@ -301,6 +301,23 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
}
}
}
for (s = 0; s < 6; ++s) {
for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
if (nvc0->images[s][i].resource == res) {
nvc0->images_dirty[s] |= 1 << i;
if (unlikely(s == 5)) {
nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
} else {
nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES;
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
}
}
if (!--ref)
return ref;
}
}
}
return ref;

View file

@ -237,6 +237,10 @@ struct nvc0_context {
uint32_t buffers_dirty[6];
uint32_t buffers_valid[6];
struct pipe_image_view images[6][NVC0_MAX_IMAGES];
uint16_t images_dirty[6];
uint16_t images_valid[6];
struct util_dynarray global_residents;
};

View file

@ -23,6 +23,7 @@
#define NVC0_MAX_BUFFERS 32
#define NVC0_MAX_IMAGES 8
struct nvc0_context;

View file

@ -1232,10 +1232,59 @@ nvc0_set_compute_resources(struct pipe_context *pipe,
}
static void
nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
unsigned start_slot, unsigned count,
struct pipe_image_view *views)
nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
unsigned start, unsigned nr,
struct pipe_image_view *pimages)
{
const unsigned end = start + nr;
const unsigned mask = ((1 << nr) - 1) << start;
unsigned i;
assert(s < 6);
if (pimages) {
for (i = start; i < end; ++i) {
const unsigned p = i - start;
if (pimages[p].resource)
nvc0->images_valid[s] |= (1 << i);
else
nvc0->images_valid[s] &= ~(1 << i);
nvc0->images[s][i].format = pimages[p].format;
nvc0->images[s][i].access = pimages[p].access;
if (pimages[p].resource->target == PIPE_BUFFER)
nvc0->images[s][i].u.buf = pimages[p].u.buf;
else
nvc0->images[s][i].u.tex = pimages[p].u.tex;
pipe_resource_reference(
&nvc0->images[s][i].resource, pimages[p].resource);
}
} else {
for (i = start; i < end; ++i)
pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
nvc0->images_valid[s] &= ~mask;
}
nvc0->images_dirty[s] |= mask;
if (s == 5)
nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
else
nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
}
static void
nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
unsigned start, unsigned nr,
struct pipe_image_view *images)
{
const unsigned s = nvc0_shader_stage(shader);
nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images);
if (s == 5)
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
else
nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES;
}
static void

View file

@ -665,6 +665,7 @@ nvc0_switch_pipe_context(struct nvc0_context *ctx_to)
ctx_to->textures_dirty[s] = ~0;
ctx_to->constbuf_dirty[s] = (1 << NVC0_MAX_PIPE_CONSTBUFS) - 1;
ctx_to->buffers_dirty[s] = ~0;
ctx_to->images_dirty[s] = ~0;
}
/* Reset tfb as the shader that owns it may have been deleted. */