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i915g: Turn off FP16 in the vertex shaders.
This ended up being turned on in gallivm, but since we use nir_to_tgsi on the VS and TGSI doesn't have FP16, we can't let that happen. Fixes:f814a2449e("llvmpipe: enable FP16 and update CL + traces piglit results.") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14403> (cherry picked from commitb9e8936bfb)
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parent
d2d07f2ba4
commit
af943229b1
2 changed files with 7 additions and 4 deletions
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@ -2317,7 +2317,7 @@
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"description": "i915g: Turn off FP16 in the vertex shaders.",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "f814a2449e2c08a811a54fdada7e256945e68953"
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},
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@ -283,7 +283,13 @@ i915_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
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*/
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return 0;
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/* i915 can't do these, and even if gallivm NIR can we call nir_to_tgsi
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* manually and TGSI can't.
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*/
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case PIPE_SHADER_CAP_INT16:
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case PIPE_SHADER_CAP_FP16:
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case PIPE_SHADER_CAP_FP16_DERIVATIVES:
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case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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@ -343,9 +349,6 @@ i915_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
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case PIPE_SHADER_CAP_SUBROUTINES:
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return 0;
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case PIPE_SHADER_CAP_INT64_ATOMICS:
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case PIPE_SHADER_CAP_FP16:
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case PIPE_SHADER_CAP_FP16_DERIVATIVES:
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case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
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case PIPE_SHADER_CAP_INT16:
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case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
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return 0;
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