intel/compiler: Use builder to allocate fs regs for gs control data bits

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18537>
This commit is contained in:
Jordan Justen 2022-09-07 22:50:47 -07:00 committed by Caio Oliveira
parent 00b8f9a3a6
commit af8ab4a889

View file

@ -2340,8 +2340,7 @@ fs_visitor::emit_gs_control_data_bits(const fs_reg &vertex_count)
srcs[URB_LOGICAL_SRC_HANDLE] = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
srcs[URB_LOGICAL_SRC_PER_SLOT_OFFSETS] = per_slot_offset;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = channel_mask;
srcs[URB_LOGICAL_SRC_DATA] = fs_reg(VGRF, alloc.allocate(length),
BRW_REGISTER_TYPE_F);
srcs[URB_LOGICAL_SRC_DATA] = bld.vgrf(BRW_REGISTER_TYPE_F, length);
abld.LOAD_PAYLOAD(srcs[URB_LOGICAL_SRC_DATA], sources, length, 0);
fs_inst *inst = abld.emit(SHADER_OPCODE_URB_WRITE_LOGICAL, reg_undef,