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gallium: Add TGSI shader token for ARB_post_depth_coverage
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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3 changed files with 9 additions and 0 deletions
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@ -151,6 +151,7 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
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"NUM_CLIPDIST_ENABLED",
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"NUM_CULLDIST_ENABLED",
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"FS_EARLY_DEPTH_STENCIL",
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"FS_POST_DEPTH_COVERAGE",
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"NEXT_SHADER",
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"CS_FIXED_BLOCK_WIDTH",
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"CS_FIXED_BLOCK_HEIGHT",
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@ -3720,6 +3720,13 @@ DP3, DP4, DPH, DST, LOG, LRP, XPD, and possibly others. If there is a
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mismatch between shaders, then it is unspecified whether this behavior
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will be enabled.
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FS_POST_DEPTH_COVERAGE
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""""""""""""""""""""""
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When enabled, the input for TGSI_SEMANTIC_SAMPLEMASK will exclude samples
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that have failed the depth/stencil tests. This is only valid when
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FS_EARLY_DEPTH_STENCIL is also specified.
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Texture Sampling and Texture Formats
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------------------------------------
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@ -293,6 +293,7 @@ enum tgsi_property_name {
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TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
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TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
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TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL,
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TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE,
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TGSI_PROPERTY_NEXT_SHADER,
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TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH,
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TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT,
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