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glsl: Update and fix typos in README.
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1 changed files with 8 additions and 8 deletions
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@ -8,7 +8,7 @@ passed straight through. See glcpp/*
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2) lex and yacc-based parser takes the preprocessed string and
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generates the AST (abstract syntax tree). Almost no checking is
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performed in this stage. See glsl_lexer.lpp and glsl_parser.ypp.
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performed in this stage. See glsl_lexer.ll and glsl_parser.yy.
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3) The AST is converted to "HIR". This is the intermediate
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representation of the compiler. Constructors are generated, function
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@ -34,7 +34,7 @@ linked in.
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7) The driver performs code generation out of the IR, taking a linked
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shader program and producing a compiled program for each stage. See
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ir_to_mesa.cpp for Mesa IR code generation.
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../mesa/program/ir_to_mesa.cpp for Mesa IR code generation.
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FAQ:
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@ -126,7 +126,7 @@ optimizations like CSE where one must navigate an expression tree.
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Q: Why no SSA representation?
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A: Converting an IR tree to SSA form makes dead code elmimination,
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A: Converting an IR tree to SSA form makes dead code elimination,
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common subexpression elimination, and many other optimizations much
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easier. However, in our primarily vector-based language, there's some
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major questions as to how it would work. Do we do SSA on the scalar
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@ -134,9 +134,9 @@ or vector level? If we do it at the vector level, we're going to end
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up with many different versions of the variable when encountering code
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like:
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(assign (constant bool (1)) (swiz x (var_ref __retval) ) (var_ref a) )
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(assign (constant bool (1)) (swiz y (var_ref __retval) ) (var_ref b) )
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(assign (constant bool (1)) (swiz z (var_ref __retval) ) (var_ref c) )
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(assign (constant bool (1)) (swiz x (var_ref __retval) ) (var_ref a) )
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(assign (constant bool (1)) (swiz y (var_ref __retval) ) (var_ref b) )
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(assign (constant bool (1)) (swiz z (var_ref __retval) ) (var_ref c) )
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If every masked update of a component relies on the previous value of
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the variable, then we're probably going to be quite limited in our
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@ -183,7 +183,7 @@ ir_validate.cpp (check users have the right types)
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You may also need to update the backends if they will see the new expr type:
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../mesa/shaders/ir_to_mesa.cpp
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../mesa/program/ir_to_mesa.cpp
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You can then use the new expression from builtins (if all backends
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would rather see it), or scan the IR and convert to use your new
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@ -225,4 +225,4 @@ Initially, there really wasn't one. We have since adopted one:
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- Files that implement a class that is used throught the code should
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take the name of that class (e.g., ir_hierarchical_visitor.cpp).
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- Files that contain code not fitting in one of the previous
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categories should have a sensible name (e.g., glsl_parser.ypp).
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categories should have a sensible name (e.g., glsl_parser.yy).
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