vbo: update comments for vbo_save_NotifyBegin()

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2013-05-03 19:00:07 -06:00
parent 4ea05bcba6
commit af30987a69

View file

@ -924,8 +924,10 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
/* This begin is hooked into ... Updating of
* ctx->Driver.CurrentSavePrimitive is already taken care of.
/**
* Called via ctx->Driver.NotifySaveBegin() when a glBegin is getting
* compiled into a display list.
* Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
GLboolean
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
@ -953,7 +955,13 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
else {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
}
/* We need to call SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = 1;
/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
* opcode into the display list.
*/
return GL_TRUE;
}