glsl: Make gl_ClipDistance[] implicitly sized.

From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):

  The gl_ClipDistance array is predeclared as unsized and must be
  sized by the shader either redeclaring it with a size or indexing it
  only with integral constant expressions.

Fixes piglit tests clip-distance-implicit-length.vert,
clip-distance-implicit-nonconst-access.vert, and
{vs,fs}-clip-distance-explicitly-sized.shader_test.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Paul Berry 2011-08-11 15:03:19 -07:00
parent 2864f723d1
commit af243b55ac

View file

@ -595,9 +595,18 @@ generate_130_vs_variables(exec_list *instructions,
& builtin_130_vs_variables[i]);
}
/* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special
* Variables):
*
* The gl_ClipDistance array is predeclared as unsized and must
* be sized by the shader either redeclaring it with a size or
* indexing it only with integral constant expressions.
*
* We represent this in Mesa by initially declaring the array as
* size 0.
*/
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type,
state->Const.MaxClipPlanes);
glsl_type::get_array_instance(glsl_type::float_type, 0);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable(instructions, state->symbols,
@ -802,9 +811,20 @@ generate_130_fs_variables(exec_list *instructions,
{
generate_120_fs_variables(instructions, state);
/* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special
* Variables):
*
* The built-in input variable gl_ClipDistance array contains linearly
* interpolated values for the vertex values written by the vertex shader
* to the gl_ClipDistance vertex output variable. This array must be
* sized in the fragment shader either implicitly or explicitly to be the
* same size as it was sized in the vertex shader.
*
* In other words, the array must be pre-declared as implicitly sized. We
* represent this in Mesa by initially declaring the array as size 0.
*/
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type,
state->Const.MaxClipPlanes);
glsl_type::get_array_instance(glsl_type::float_type, 0);
/* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable(instructions, state->symbols,