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vc4: Drop unused vpm_offset value.
It's been dead since we started doing VS/CS attr offset setup during shader compile.
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1 changed files with 0 additions and 3 deletions
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@ -195,7 +195,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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cl_u32(&shader_rec, 0); /* UBO offset written by kernel */
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uint32_t max_index = 0xffff;
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uint32_t vpm_offset = 0;
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for (int i = 0; i < vtx->num_elements; i++) {
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struct pipe_vertex_element *elem = &vtx->pipe[i];
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struct pipe_vertex_buffer *vb =
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@ -214,8 +213,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[i]);
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cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[i]);
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vpm_offset += align(elem_size, 4);
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if (vb->stride > 0) {
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max_index = MIN2(max_index,
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(vb_size - elem_size) / vb->stride);
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