vc4: Drop unused vpm_offset value.

It's been dead since we started doing VS/CS attr offset setup during
shader compile.
This commit is contained in:
Eric Anholt 2015-07-28 19:59:45 -07:00
parent 1f5e070dd7
commit aefec4fa22

View file

@ -195,7 +195,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_u32(&shader_rec, 0); /* UBO offset written by kernel */
uint32_t max_index = 0xffff;
uint32_t vpm_offset = 0;
for (int i = 0; i < vtx->num_elements; i++) {
struct pipe_vertex_element *elem = &vtx->pipe[i];
struct pipe_vertex_buffer *vb =
@ -214,8 +213,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[i]);
cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[i]);
vpm_offset += align(elem_size, 4);
if (vb->stride > 0) {
max_index = MIN2(max_index,
(vb_size - elem_size) / vb->stride);