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ARB sync / swrast: Use GL_ARB_sync_functions instead of GL_ARB_sync. Oops.
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1 changed files with 1 additions and 1 deletions
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@ -98,7 +98,7 @@ const struct dri_extension card_extensions[] =
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{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
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{ "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions },
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{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
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{ "GL_ARB_sync", GL_ARB_sync },
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{ "GL_ARB_sync", GL_ARB_sync_functions },
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{ "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions },
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{ "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions },
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{ "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
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