st/nine: Use correct PIPE_HANDLE_USAGE flag for frontbuffer copy

When taking screenshots we do a copy from the frontbuffer
to an allocated buffer (which we then copy to a ram buffer).

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy 2016-03-14 21:29:53 +01:00
parent ca7c78a88e
commit aeddda0c3a

View file

@ -79,7 +79,8 @@ NineSwapChain9_ctor( struct NineSwapChain9 *This,
static D3DWindowBuffer *
D3DWindowBuffer_create(struct NineSwapChain9 *This,
struct pipe_resource *resource,
int depth)
int depth,
int for_frontbuffer_reading)
{
D3DWindowBuffer *ret;
struct winsys_handle whandle;
@ -88,8 +89,10 @@ D3DWindowBuffer_create(struct NineSwapChain9 *This,
memset(&whandle, 0, sizeof(whandle));
whandle.type = DRM_API_HANDLE_TYPE_FD;
This->screen->resource_get_handle(This->screen, resource, &whandle,
PIPE_HANDLE_USAGE_EXPLICIT_FLUSH |
PIPE_HANDLE_USAGE_READ);
for_frontbuffer_reading ?
PIPE_HANDLE_USAGE_WRITE :
PIPE_HANDLE_USAGE_EXPLICIT_FLUSH |
PIPE_HANDLE_USAGE_READ);
stride = whandle.stride;
dmaBufFd = whandle.handle;
ID3DPresent_NewD3DWindowBufferFromDmaBuf(This->present,
@ -344,7 +347,7 @@ NineSwapChain9_Resize( struct NineSwapChain9 *This,
resource = This->screen->resource_create(This->screen, &tmplt);
pipe_resource_reference(&(This->present_buffers[i]), resource);
}
This->present_handles[i] = D3DWindowBuffer_create(This, resource, depth);
This->present_handles[i] = D3DWindowBuffer_create(This, resource, depth, false);
pipe_resource_reference(&resource, NULL);
}
if (pParams->EnableAutoDepthStencil) {
@ -551,7 +554,7 @@ create_present_buffer( struct NineSwapChain9 *This,
tmplt.bind |= PIPE_BIND_LINEAR;
*resource = This->screen->resource_create(This->screen, &tmplt);
*present_handle = D3DWindowBuffer_create(This, *resource, 24);
*present_handle = D3DWindowBuffer_create(This, *resource, 24, true);
}
static void