move the swizzling code to gallivm in preperation for code-generating it

also some minor cleanups
This commit is contained in:
Zack Rusin 2008-05-15 12:17:46 -04:00
parent 9671f7ae47
commit aeae57693b
5 changed files with 201 additions and 194 deletions

View file

@ -1,8 +1,8 @@
/**************************************************************************
*
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@ -22,7 +22,7 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
**************************************************************************/
/*
@ -72,47 +72,9 @@ vs_llvm_run_linear( struct draw_vertex_shader *base,
struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i, j;
unsigned slot;
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
/* Swizzle inputs.
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < base->info.num_inputs; slot++) {
machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
}
input = (const float (*)[4])((const char *)input + input_stride);
}
/* run shader */
gallivm_cpu_vs_exec(shader->llvm_prog,
machine->Inputs,
machine->Outputs,
(float (*)[4]) constants,
machine->Temps);
/* Unswizzle all output results
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < base->info.num_outputs; slot++) {
output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
}
output = (float (*)[4])((char *)output + output_stride);
}
}
gallivm_cpu_vs_exec(shader->llvm_prog, shader->machine,
input, base->info.num_inputs, output, base->info.num_outputs,
constants, count, input_stride, output_stride);
}
@ -120,7 +82,7 @@ vs_llvm_run_linear( struct draw_vertex_shader *base,
static void
vs_llvm_delete( struct draw_vertex_shader *base )
{
struct draw_llvm_vertex_shader *shader =
struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;
/* Do something to free compiled shader:
@ -140,7 +102,7 @@ draw_create_vs_llvm(struct draw_context *draw,
struct draw_llvm_vertex_shader *vs;
vs = CALLOC_STRUCT( draw_llvm_vertex_shader );
if (vs == NULL)
if (vs == NULL)
return NULL;
/* we make a private copy of the tokens */

View file

@ -90,10 +90,15 @@ void gallivm_prog_dump(struct gallivm_prog *prog, const char *file_prefix);
struct gallivm_cpu_engine *gallivm_cpu_engine_create(struct gallivm_prog *prog);
struct gallivm_cpu_engine *gallivm_global_cpu_engine();
int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
struct tgsi_exec_vector *inputs,
struct tgsi_exec_vector *dests,
float (*consts)[4],
struct tgsi_exec_vector *temps);
struct tgsi_exec_machine *machine,
const float (*input)[4],
unsigned num_inputs,
float (*output)[4],
unsigned num_outputs,
const float (*constants)[4],
unsigned count,
unsigned input_stride,
unsigned output_stride);
int gallivm_cpu_fs_exec(struct gallivm_prog *prog,
float x, float y,
float (*dests)[PIPE_MAX_SHADER_INPUTS][4],

View file

@ -1,141 +1,140 @@
static const unsigned char llvm_builtins_data[] = {
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View file

@ -41,6 +41,7 @@
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_util.h"
#include "tgsi/exec/tgsi_exec.h"
#include "tgsi/util/tgsi_dump.h"
@ -179,22 +180,63 @@ typedef void (*vertex_shader_runner)(void *ainputs,
float (*aconsts)[4],
void *temps);
#define MAX_TGSI_VERTICES 4
/*!
This function is used to execute the gallivm_prog in software. Before calling
this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile
function.
*/
int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
struct tgsi_exec_vector *inputs,
struct tgsi_exec_vector *dests,
float (*consts)[4],
struct tgsi_exec_vector *temps)
struct tgsi_exec_machine *machine,
const float (*input)[4],
unsigned num_inputs,
float (*output)[4],
unsigned num_outputs,
const float (*constants)[4],
unsigned count,
unsigned input_stride,
unsigned output_stride )
{
unsigned int i, j;
unsigned slot;
vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function);
assert(runner);
/*FIXME*/
runner(inputs, dests, consts, temps);
for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
/* Swizzle inputs.
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < num_inputs; slot++) {
machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
}
input = (const float (*)[4])((const char *)input + input_stride);
}
/* run shader */
runner(machine->Inputs,
machine->Outputs,
(float (*)[4]) constants,
machine->Temps);
/* Unswizzle all output results
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < num_outputs; slot++) {
output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
}
output = (float (*)[4])((char *)output + output_stride);
}
}
return 0;
}

View file

@ -1,4 +1,3 @@
/*clang --emit-llvm llvm_builtins.c |llvm-as|opt -std-compile-opts|llvm2cpp -gen-contents -o=gallivm_builtins.cpp -f -for=shader -funcname=createGallivmBuiltins*/
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.