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Fix evalpoints bug (samples/nurb)
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93259cdfa1
commit
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2 changed files with 9 additions and 8 deletions
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@ -1,4 +1,4 @@
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/* $Id: t_context.h,v 1.7 2000/12/26 05:09:32 keithw Exp $ */
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/* $Id: t_context.h,v 1.8 2000/12/27 22:30:29 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -354,6 +354,7 @@ struct tnl_eval_store {
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GLuint EvalMap2Flags;
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GLuint EvalNewState;
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GLfloat Coord[IMM_SIZE][4];
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GLfloat Obj[IMM_SIZE][4];
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GLfloat TexCoord[IMM_SIZE][4];
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GLfloat Normal[IMM_SIZE][3];
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@ -1,4 +1,4 @@
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/* $Id: t_imm_eval.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
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/* $Id: t_imm_eval.c,v 1.2 2000/12/27 22:30:29 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -190,7 +190,7 @@ static void eval2_obj_norm( GLvector4f *obj_ptr,
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ASSIGN_4V(obj[i], 0,0,0,1);
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_math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension,
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map->Uorder, map->Vorder);
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CROSS3(normal[i], du, dv);
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NORMALIZE_3FV(normal[i]);
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}
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@ -426,27 +426,27 @@ void _tnl_eval_vb( GLcontext *ctx,
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req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags;
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/* Translate points into coords. Use store->Obj to hold the
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/* Translate points into coords. Use store->Coord to hold the
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* new data.
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*/
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if (any_eval1 && (orflag & VERT_EVAL_P1))
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{
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eval_points1( store->Obj, coord, flags,
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eval_points1( store->Coord, coord, flags,
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ctx->Eval.MapGrid1du,
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ctx->Eval.MapGrid1u1);
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coord = store->Obj;
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coord = store->Coord;
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}
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if (any_eval2 && (orflag & VERT_EVAL_P2))
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{
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eval_points2( store->Obj, coord, flags,
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eval_points2( store->Coord, coord, flags,
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ctx->Eval.MapGrid2du,
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ctx->Eval.MapGrid2u1,
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ctx->Eval.MapGrid2dv,
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ctx->Eval.MapGrid2v1 );
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coord = store->Obj;
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coord = store->Coord;
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}
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