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radv: set the maximum number of IBs per submit to 192
This fixes random SteamVR corruption, see
https://github.com/ValveSoftware/SteamVR-for-Linux/issues/181
Fixes: 4d30f2c6f4 ("radv/winsys: remove the max IBs per submit limit for the fallback path")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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commit
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2 changed files with 8 additions and 1 deletions
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@ -2815,7 +2815,7 @@ VkResult radv_QueueSubmit(
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struct radeon_winsys_fence *base_fence = fence ? fence->fence : NULL;
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struct radeon_winsys_ctx *ctx = queue->hw_ctx;
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int ret;
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uint32_t max_cs_submission = queue->device->trace_bo ? 1 : UINT32_MAX;
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uint32_t max_cs_submission = queue->device->trace_bo ? 1 : RADV_MAX_IBS_PER_SUBMIT;
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uint32_t scratch_size = 0;
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uint32_t compute_scratch_size = 0;
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uint32_t esgs_ring_size = 0, gsvs_ring_size = 0;
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@ -29,6 +29,13 @@
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#ifndef RADV_AMDGPU_WINSYS_PUBLIC_H
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#define RADV_AMDGPU_WINSYS_PUBLIC_H
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/* The number of IBs per submit isn't infinite, it depends on the ring type
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* (ie. some initial setup needed for a submit) and the number of IBs (4 DW).
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* This limit is arbitrary but should be safe for now. Ideally, we should get
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* this limit from the KMD.
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*/
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#define RADV_MAX_IBS_PER_SUBMIT 192
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struct radeon_winsys *radv_amdgpu_winsys_create(int fd, uint64_t debug_flags,
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uint64_t perftest_flags);
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