glsl: add support for GL_OES_geometry_shader

This adds glsl support of GL_OES_geometry_shader for
OpenGL ES 3.1.

Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Marta Lofstedt 2016-01-21 16:17:31 +01:00 committed by Marta Lofstedt
parent 67e3098703
commit ae4e4ba06d
4 changed files with 23 additions and 14 deletions

View file

@ -667,7 +667,7 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
}
if (state->is_version(150, 0)) {
if (state->has_geometry_shader()) {
add_const("gl_MaxVertexOutputComponents",
state->Const.MaxVertexOutputComponents);
add_const("gl_MaxGeometryInputComponents",
@ -730,12 +730,11 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxAtomicCounterBindings",
state->Const.MaxAtomicBufferBindings);
/* When Mesa adds support for GL_OES_geometry_shader and
* GL_OES_tessellation_shader, this will need to change.
*/
if (!state->es_shader) {
if (state->has_geometry_shader()) {
add_const("gl_MaxGeometryAtomicCounters",
state->Const.MaxGeometryAtomicCounters);
}
if (!state->es_shader) {
add_const("gl_MaxTessControlAtomicCounters",
state->Const.MaxTessControlAtomicCounters);
add_const("gl_MaxTessEvaluationAtomicCounters",
@ -753,12 +752,11 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxAtomicCounterBufferSize",
state->Const.MaxAtomicCounterBufferSize);
/* When Mesa adds support for GL_OES_geometry_shader and
* GL_OES_tessellation_shader, this will need to change.
*/
if (!state->es_shader) {
if (state->has_geometry_shader()) {
add_const("gl_MaxGeometryAtomicCounterBuffers",
state->Const.MaxGeometryAtomicCounterBuffers);
}
if (!state->es_shader) {
add_const("gl_MaxTessControlAtomicCounterBuffers",
state->Const.MaxTessControlAtomicCounterBuffers);
add_const("gl_MaxTessEvaluationAtomicCounterBuffers",
@ -814,13 +812,16 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxCombinedImageUniforms",
state->Const.MaxCombinedImageUniforms);
if (state->has_geometry_shader()) {
add_const("gl_MaxGeometryImageUniforms",
state->Const.MaxGeometryImageUniforms);
}
if (!state->es_shader) {
add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs",
state->Const.MaxCombinedShaderOutputResources);
add_const("gl_MaxImageSamples",
state->Const.MaxImageSamples);
add_const("gl_MaxGeometryImageUniforms",
state->Const.MaxGeometryImageUniforms);
}
if (state->is_version(450, 310)) {
@ -1070,7 +1071,7 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->is_version(120, 100))
add_input(VARYING_SLOT_PNTC, vec2_t, "gl_PointCoord");
if (state->is_version(150, 0)) {
if (state->has_geometry_shader()) {
var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID");
var->data.interpolation = INTERP_QUALIFIER_FLAT;
}

View file

@ -1270,7 +1270,7 @@ layout_qualifier_id:
}
}
if ($$.flags.i && !state->is_version(150, 0)) {
if ($$.flags.i && !state->has_geometry_shader()) {
_mesa_glsl_error(& @1, state, "#version 150 layout "
"qualifier `%s' used", $1);
}
@ -1507,7 +1507,7 @@ layout_qualifier_id:
if (match_layout_qualifier("max_vertices", $1, state) == 0) {
$$.flags.q.max_vertices = 1;
$$.max_vertices = new(ctx) ast_layout_expression(@1, $3);
if (!state->is_version(150, 0)) {
if (!state->has_geometry_shader()) {
_mesa_glsl_error(& @3, state,
"#version 150 max_vertices qualifier "
"specified", $3);

View file

@ -598,6 +598,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* OES extensions go here, sorted alphabetically.
*/
EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
EXT(OES_geometry_shader, false, true, OES_geometry_shader),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, dummy_true),
EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),

View file

@ -265,6 +265,11 @@ struct _mesa_glsl_parse_state {
return ARB_compute_shader_enable || is_version(430, 310);
}
bool has_geometry_shader() const
{
return OES_geometry_shader_enable || is_version(150, 320);
}
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
@ -586,6 +591,8 @@ struct _mesa_glsl_parse_state {
*/
bool OES_EGL_image_external_enable;
bool OES_EGL_image_external_warn;
bool OES_geometry_shader_enable;
bool OES_geometry_shader_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool OES_texture_3D_enable;