mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-11 03:40:22 +01:00
removed old, redundant CurrentTransformUnit state var
This commit is contained in:
parent
1676268eab
commit
ae47121fa3
5 changed files with 56 additions and 70 deletions
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.141 2001/06/05 23:54:00 davem69 Exp $ */
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/* $Id: context.c,v 1.142 2001/06/12 22:08:41 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1128,7 +1128,6 @@ init_attrib_groups( GLcontext *ctx )
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/* Texture group */
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ctx->Texture.CurrentUnit = 0; /* multitexture */
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ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
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ctx->Texture._ReallyEnabled = 0;
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for (i=0; i<MAX_TEXTURE_UNITS; i++)
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init_texture_unit( ctx, i );
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@ -1,4 +1,4 @@
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/* $Id: get.c,v 1.61 2001/05/29 15:23:49 brianp Exp $ */
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/* $Id: get.c,v 1.62 2001/06/12 22:08:41 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -82,14 +82,12 @@ pixel_texgen_mode(const GLcontext *ctx)
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}
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void
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_mesa_GetBooleanv( GLenum pname, GLboolean *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint i;
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GLuint texUnit = ctx->Texture.CurrentUnit;
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GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
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const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@ -267,20 +265,20 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
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break;
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case GL_CURRENT_RASTER_TEXTURE_COORDS:
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params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][3]);
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params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][3]);
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break;
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case GL_CURRENT_RASTER_POSITION_VALID:
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*params = ctx->Current.RasterPosValid;
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break;
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case GL_CURRENT_TEXTURE_COORDS:
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FLUSH_CURRENT(ctx, 0);
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params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][3]);
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params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][0]);
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params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][1]);
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params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][2]);
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params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][3]);
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break;
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case GL_DEPTH_BIAS:
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*params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
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@ -852,11 +850,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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case GL_TEXTURE_MATRIX:
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for (i=0;i<16;i++) {
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params[i] =
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FLOAT_TO_BOOL(ctx->TextureMatrix[texTransformUnit].m[i]);
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FLOAT_TO_BOOL(ctx->TextureMatrix[texUnit].m[i]);
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}
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break;
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case GL_TEXTURE_STACK_DEPTH:
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*params = INT_TO_BOOL(ctx->TextureStackDepth[texTransformUnit] + 1);
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*params = INT_TO_BOOL(ctx->TextureStackDepth[texUnit] + 1);
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break;
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case GL_UNPACK_ALIGNMENT:
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*params = INT_TO_BOOL(ctx->Unpack.Alignment);
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@ -1069,7 +1067,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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{
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GLfloat tm[16];
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GLuint i;
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_math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
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_math_transposef(tm, ctx->TextureMatrix[texUnit].m);
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for (i=0;i<16;i++) {
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params[i] = FLOAT_TO_BOOL(tm[i]);
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}
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@ -1363,15 +1361,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
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}
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void
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_mesa_GetDoublev( GLenum pname, GLdouble *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint i;
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GLuint texUnit = ctx->Texture.CurrentUnit;
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GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
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const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@ -1548,20 +1543,20 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
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params[3] = (GLdouble) ctx->Current.RasterPos[3];
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break;
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case GL_CURRENT_RASTER_TEXTURE_COORDS:
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params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
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params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
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params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
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params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
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params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][0];
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params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][1];
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params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][2];
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params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][3];
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break;
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case GL_CURRENT_RASTER_POSITION_VALID:
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*params = (GLdouble) ctx->Current.RasterPosValid;
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break;
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case GL_CURRENT_TEXTURE_COORDS:
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FLUSH_CURRENT(ctx, 0);
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params[0] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][0];
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params[1] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][1];
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params[2] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][2];
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params[3] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][3];
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params[0] = (GLdouble) ctx->Current.Texcoord[texUnit][0];
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params[1] = (GLdouble) ctx->Current.Texcoord[texUnit][1];
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params[2] = (GLdouble) ctx->Current.Texcoord[texUnit][2];
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params[3] = (GLdouble) ctx->Current.Texcoord[texUnit][3];
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break;
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case GL_DEPTH_BIAS:
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*params = (GLdouble) ctx->Pixel.DepthBias;
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@ -2130,11 +2125,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
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break;
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case GL_TEXTURE_MATRIX:
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for (i=0;i<16;i++) {
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params[i] = (GLdouble) ctx->TextureMatrix[texTransformUnit].m[i];
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params[i] = (GLdouble) ctx->TextureMatrix[texUnit].m[i];
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}
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break;
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case GL_TEXTURE_STACK_DEPTH:
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*params = (GLdouble) (ctx->TextureStackDepth[texTransformUnit] + 1);
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*params = (GLdouble) (ctx->TextureStackDepth[texUnit] + 1);
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break;
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case GL_UNPACK_ALIGNMENT:
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*params = (GLdouble) ctx->Unpack.Alignment;
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@ -2350,7 +2345,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
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{
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GLfloat tm[16];
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GLuint i;
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_math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
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_math_transposef(tm, ctx->TextureMatrix[texUnit].m);
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for (i=0;i<16;i++) {
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params[i] = (GLdouble) tm[i];
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}
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@ -2644,15 +2639,12 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
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}
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void
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_mesa_GetFloatv( GLenum pname, GLfloat *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint i;
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GLuint texUnit = ctx->Texture.CurrentUnit;
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GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
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const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@ -2829,20 +2821,20 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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params[3] = ctx->Current.RasterPos[3];
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break;
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case GL_CURRENT_RASTER_TEXTURE_COORDS:
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params[0] = ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
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params[1] = ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
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params[2] = ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
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params[3] = ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
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params[0] = ctx->Current.RasterMultiTexCoord[texUnit][0];
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params[1] = ctx->Current.RasterMultiTexCoord[texUnit][1];
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params[2] = ctx->Current.RasterMultiTexCoord[texUnit][2];
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params[3] = ctx->Current.RasterMultiTexCoord[texUnit][3];
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break;
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case GL_CURRENT_RASTER_POSITION_VALID:
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*params = (GLfloat) ctx->Current.RasterPosValid;
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break;
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case GL_CURRENT_TEXTURE_COORDS:
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FLUSH_CURRENT(ctx, 0);
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params[0] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][0];
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params[1] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][1];
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params[2] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][2];
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params[3] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][3];
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params[0] = (GLfloat) ctx->Current.Texcoord[texUnit][0];
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params[1] = (GLfloat) ctx->Current.Texcoord[texUnit][1];
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params[2] = (GLfloat) ctx->Current.Texcoord[texUnit][2];
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params[3] = (GLfloat) ctx->Current.Texcoord[texUnit][3];
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break;
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case GL_DEPTH_BIAS:
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*params = (GLfloat) ctx->Pixel.DepthBias;
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@ -3413,11 +3405,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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break;
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case GL_TEXTURE_MATRIX:
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for (i=0;i<16;i++) {
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params[i] = ctx->TextureMatrix[texTransformUnit].m[i];
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params[i] = ctx->TextureMatrix[texUnit].m[i];
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}
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break;
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case GL_TEXTURE_STACK_DEPTH:
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*params = (GLfloat) (ctx->TextureStackDepth[texTransformUnit] + 1);
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*params = (GLfloat) (ctx->TextureStackDepth[texUnit] + 1);
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break;
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case GL_UNPACK_ALIGNMENT:
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*params = (GLfloat) ctx->Unpack.Alignment;
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@ -3609,7 +3601,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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_math_transposef(params, ctx->ProjectionMatrix.m);
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break;
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case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
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_math_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
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_math_transposef(params, ctx->TextureMatrix[texUnit].m);
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break;
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/* GL_HP_occlusion_test */
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@ -3899,15 +3891,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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}
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void
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_mesa_GetIntegerv( GLenum pname, GLint *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint i;
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GLuint texUnit = ctx->Texture.CurrentUnit;
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GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
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const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@ -4086,20 +4075,20 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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params[3] = (GLint) ctx->Current.RasterPos[3];
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break;
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case GL_CURRENT_RASTER_TEXTURE_COORDS:
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params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
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params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
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params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
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params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
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params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][0];
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params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][1];
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params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][2];
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params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][3];
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break;
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case GL_CURRENT_RASTER_POSITION_VALID:
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*params = (GLint) ctx->Current.RasterPosValid;
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break;
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case GL_CURRENT_TEXTURE_COORDS:
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FLUSH_CURRENT(ctx, 0);
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params[0] = (GLint) ctx->Current.Texcoord[texTransformUnit][0];
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params[1] = (GLint) ctx->Current.Texcoord[texTransformUnit][1];
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params[2] = (GLint) ctx->Current.Texcoord[texTransformUnit][2];
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params[3] = (GLint) ctx->Current.Texcoord[texTransformUnit][3];
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params[0] = (GLint) ctx->Current.Texcoord[texUnit][0];
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params[1] = (GLint) ctx->Current.Texcoord[texUnit][1];
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params[2] = (GLint) ctx->Current.Texcoord[texUnit][2];
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params[3] = (GLint) ctx->Current.Texcoord[texUnit][3];
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break;
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case GL_DEPTH_BIAS:
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*params = (GLint) ctx->Pixel.DepthBias;
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@ -4668,11 +4657,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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break;
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case GL_TEXTURE_MATRIX:
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for (i=0;i<16;i++) {
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params[i] = (GLint) ctx->TextureMatrix[texTransformUnit].m[i];
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params[i] = (GLint) ctx->TextureMatrix[texUnit].m[i];
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}
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break;
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case GL_TEXTURE_STACK_DEPTH:
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*params = (GLint) (ctx->TextureStackDepth[texTransformUnit] + 1);
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*params = (GLint) (ctx->TextureStackDepth[texUnit] + 1);
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break;
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case GL_UNPACK_ALIGNMENT:
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*params = ctx->Unpack.Alignment;
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@ -4888,7 +4877,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
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{
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GLfloat tm[16];
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GLuint i;
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_math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
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_math_transposef(tm, ctx->TextureMatrix[texUnit].m);
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for (i=0;i<16;i++) {
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params[i] = (GLint) tm[i];
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}
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@ -1,4 +1,4 @@
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/* $Id: matrix.c,v 1.34 2001/03/19 22:45:52 brianp Exp $ */
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/* $Id: matrix.c,v 1.35 2001/06/12 22:08:41 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -70,7 +70,7 @@ do { \
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flags |= _NEW_PROJECTION; \
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break; \
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case GL_TEXTURE: \
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mat = &ctx->TextureMatrix[ctx->Texture.CurrentTransformUnit]; \
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mat = &ctx->TextureMatrix[ctx->Texture.CurrentUnit]; \
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flags |= _NEW_TEXTURE_MATRIX; \
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break; \
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case GL_COLOR: \
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@ -183,7 +183,7 @@ _mesa_PushMatrix( void )
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break;
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case GL_TEXTURE:
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{
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GLuint t = ctx->Texture.CurrentTransformUnit;
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GLuint t = ctx->Texture.CurrentUnit;
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if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH - 1) {
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_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
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return;
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@ -239,7 +239,7 @@ _mesa_PopMatrix( void )
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break;
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case GL_TEXTURE:
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{
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GLuint t = ctx->Texture.CurrentTransformUnit;
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GLuint t = ctx->Texture.CurrentUnit;
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if (ctx->TextureStackDepth[t]==0) {
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_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
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return;
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@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.44 2001/05/30 15:22:04 brianp Exp $ */
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/* $Id: mtypes.h,v 1.45 2001/06/12 22:08:41 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -920,7 +920,6 @@ struct gl_texture_unit {
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struct gl_texture_attrib {
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/* multitexture */
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GLuint CurrentUnit; /* Active texture unit */
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GLuint CurrentTransformUnit; /* Client active texture xform unit */
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GLuint _ReallyEnabled; /* enables for all texture units: */
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/* = (Unit[0]._ReallyEnabled << 0) | */
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@ -1,4 +1,4 @@
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/* $Id: texstate.c,v 1.51 2001/05/21 16:41:03 brianp Exp $ */
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/* $Id: texstate.c,v 1.52 2001/06/12 22:08:41 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1469,7 +1469,7 @@ void
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_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint tUnit = ctx->Texture.CurrentTransformUnit;
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GLuint tUnit = ctx->Texture.CurrentUnit;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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@ -1754,7 +1754,7 @@ void
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_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint tUnit = ctx->Texture.CurrentTransformUnit;
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GLuint tUnit = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
|
|
@ -1831,7 +1831,7 @@ void
|
|||
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
|
||||
GLuint tUnit = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
|
|
@ -1908,7 +1908,7 @@ void
|
|||
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
|
||||
GLuint tUnit = ctx->Texture.CurrentUnit;
|
||||
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
|
||||
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||
|
||||
|
|
@ -2023,7 +2023,6 @@ _mesa_ActiveTextureARB( GLenum target )
|
|||
|
||||
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
|
||||
ctx->Texture.CurrentUnit = texUnit;
|
||||
ctx->Texture.CurrentTransformUnit = texUnit;
|
||||
if (ctx->Driver.ActiveTexture) {
|
||||
(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue