removed old, redundant CurrentTransformUnit state var

This commit is contained in:
Brian Paul 2001-06-12 22:08:41 +00:00
parent 1676268eab
commit ae47121fa3
5 changed files with 56 additions and 70 deletions

View file

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.141 2001/06/05 23:54:00 davem69 Exp $ */
/* $Id: context.c,v 1.142 2001/06/12 22:08:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1128,7 +1128,6 @@ init_attrib_groups( GLcontext *ctx )
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
ctx->Texture._ReallyEnabled = 0;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );

View file

@ -1,4 +1,4 @@
/* $Id: get.c,v 1.61 2001/05/29 15:23:49 brianp Exp $ */
/* $Id: get.c,v 1.62 2001/06/12 22:08:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -82,14 +82,12 @@ pixel_texgen_mode(const GLcontext *ctx)
}
void
_mesa_GetBooleanv( GLenum pname, GLboolean *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -267,20 +265,20 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][2]);
params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][3]);
params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][2]);
params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][3]);
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][2]);
params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][3]);
params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][0]);
params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][1]);
params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][2]);
params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][3]);
break;
case GL_DEPTH_BIAS:
*params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
@ -852,11 +850,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
params[i] =
FLOAT_TO_BOOL(ctx->TextureMatrix[texTransformUnit].m[i]);
FLOAT_TO_BOOL(ctx->TextureMatrix[texUnit].m[i]);
}
break;
case GL_TEXTURE_STACK_DEPTH:
*params = INT_TO_BOOL(ctx->TextureStackDepth[texTransformUnit] + 1);
*params = INT_TO_BOOL(ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = INT_TO_BOOL(ctx->Unpack.Alignment);
@ -1069,7 +1067,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
{
GLfloat tm[16];
GLuint i;
_math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
_math_transposef(tm, ctx->TextureMatrix[texUnit].m);
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(tm[i]);
}
@ -1363,15 +1361,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
void
_mesa_GetDoublev( GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -1548,20 +1543,20 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
params[3] = (GLdouble) ctx->Current.RasterPos[3];
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][0];
params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][1];
params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][2];
params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][3];
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = (GLdouble) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
params[0] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][2];
params[3] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][3];
params[0] = (GLdouble) ctx->Current.Texcoord[texUnit][0];
params[1] = (GLdouble) ctx->Current.Texcoord[texUnit][1];
params[2] = (GLdouble) ctx->Current.Texcoord[texUnit][2];
params[3] = (GLdouble) ctx->Current.Texcoord[texUnit][3];
break;
case GL_DEPTH_BIAS:
*params = (GLdouble) ctx->Pixel.DepthBias;
@ -2130,11 +2125,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
params[i] = (GLdouble) ctx->TextureMatrix[texTransformUnit].m[i];
params[i] = (GLdouble) ctx->TextureMatrix[texUnit].m[i];
}
break;
case GL_TEXTURE_STACK_DEPTH:
*params = (GLdouble) (ctx->TextureStackDepth[texTransformUnit] + 1);
*params = (GLdouble) (ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = (GLdouble) ctx->Unpack.Alignment;
@ -2350,7 +2345,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
{
GLfloat tm[16];
GLuint i;
_math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
_math_transposef(tm, ctx->TextureMatrix[texUnit].m);
for (i=0;i<16;i++) {
params[i] = (GLdouble) tm[i];
}
@ -2644,15 +2639,12 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
}
void
_mesa_GetFloatv( GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -2829,20 +2821,20 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[3] = ctx->Current.RasterPos[3];
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
params[0] = ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
params[1] = ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
params[2] = ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
params[3] = ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
params[0] = ctx->Current.RasterMultiTexCoord[texUnit][0];
params[1] = ctx->Current.RasterMultiTexCoord[texUnit][1];
params[2] = ctx->Current.RasterMultiTexCoord[texUnit][2];
params[3] = ctx->Current.RasterMultiTexCoord[texUnit][3];
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = (GLfloat) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
params[0] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][2];
params[3] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][3];
params[0] = (GLfloat) ctx->Current.Texcoord[texUnit][0];
params[1] = (GLfloat) ctx->Current.Texcoord[texUnit][1];
params[2] = (GLfloat) ctx->Current.Texcoord[texUnit][2];
params[3] = (GLfloat) ctx->Current.Texcoord[texUnit][3];
break;
case GL_DEPTH_BIAS:
*params = (GLfloat) ctx->Pixel.DepthBias;
@ -3413,11 +3405,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
params[i] = ctx->TextureMatrix[texTransformUnit].m[i];
params[i] = ctx->TextureMatrix[texUnit].m[i];
}
break;
case GL_TEXTURE_STACK_DEPTH:
*params = (GLfloat) (ctx->TextureStackDepth[texTransformUnit] + 1);
*params = (GLfloat) (ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = (GLfloat) ctx->Unpack.Alignment;
@ -3609,7 +3601,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
_math_transposef(params, ctx->ProjectionMatrix.m);
break;
case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
_math_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
_math_transposef(params, ctx->TextureMatrix[texUnit].m);
break;
/* GL_HP_occlusion_test */
@ -3899,15 +3891,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
}
void
_mesa_GetIntegerv( GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -4086,20 +4075,20 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[3] = (GLint) ctx->Current.RasterPos[3];
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][0];
params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][1];
params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][2];
params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][3];
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = (GLint) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
params[0] = (GLint) ctx->Current.Texcoord[texTransformUnit][0];
params[1] = (GLint) ctx->Current.Texcoord[texTransformUnit][1];
params[2] = (GLint) ctx->Current.Texcoord[texTransformUnit][2];
params[3] = (GLint) ctx->Current.Texcoord[texTransformUnit][3];
params[0] = (GLint) ctx->Current.Texcoord[texUnit][0];
params[1] = (GLint) ctx->Current.Texcoord[texUnit][1];
params[2] = (GLint) ctx->Current.Texcoord[texUnit][2];
params[3] = (GLint) ctx->Current.Texcoord[texUnit][3];
break;
case GL_DEPTH_BIAS:
*params = (GLint) ctx->Pixel.DepthBias;
@ -4668,11 +4657,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
params[i] = (GLint) ctx->TextureMatrix[texTransformUnit].m[i];
params[i] = (GLint) ctx->TextureMatrix[texUnit].m[i];
}
break;
case GL_TEXTURE_STACK_DEPTH:
*params = (GLint) (ctx->TextureStackDepth[texTransformUnit] + 1);
*params = (GLint) (ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = ctx->Unpack.Alignment;
@ -4888,7 +4877,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
{
GLfloat tm[16];
GLuint i;
_math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
_math_transposef(tm, ctx->TextureMatrix[texUnit].m);
for (i=0;i<16;i++) {
params[i] = (GLint) tm[i];
}

View file

@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.34 2001/03/19 22:45:52 brianp Exp $ */
/* $Id: matrix.c,v 1.35 2001/06/12 22:08:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -70,7 +70,7 @@ do { \
flags |= _NEW_PROJECTION; \
break; \
case GL_TEXTURE: \
mat = &ctx->TextureMatrix[ctx->Texture.CurrentTransformUnit]; \
mat = &ctx->TextureMatrix[ctx->Texture.CurrentUnit]; \
flags |= _NEW_TEXTURE_MATRIX; \
break; \
case GL_COLOR: \
@ -183,7 +183,7 @@ _mesa_PushMatrix( void )
break;
case GL_TEXTURE:
{
GLuint t = ctx->Texture.CurrentTransformUnit;
GLuint t = ctx->Texture.CurrentUnit;
if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH - 1) {
_mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
return;
@ -239,7 +239,7 @@ _mesa_PopMatrix( void )
break;
case GL_TEXTURE:
{
GLuint t = ctx->Texture.CurrentTransformUnit;
GLuint t = ctx->Texture.CurrentUnit;
if (ctx->TextureStackDepth[t]==0) {
_mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
return;

View file

@ -1,4 +1,4 @@
/* $Id: mtypes.h,v 1.44 2001/05/30 15:22:04 brianp Exp $ */
/* $Id: mtypes.h,v 1.45 2001/06/12 22:08:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -920,7 +920,6 @@ struct gl_texture_unit {
struct gl_texture_attrib {
/* multitexture */
GLuint CurrentUnit; /* Active texture unit */
GLuint CurrentTransformUnit; /* Client active texture xform unit */
GLuint _ReallyEnabled; /* enables for all texture units: */
/* = (Unit[0]._ReallyEnabled << 0) | */

View file

@ -1,4 +1,4 @@
/* $Id: texstate.c,v 1.51 2001/05/21 16:41:03 brianp Exp $ */
/* $Id: texstate.c,v 1.52 2001/06/12 22:08:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1469,7 +1469,7 @@ void
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -1754,7 +1754,7 @@ void
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -1831,7 +1831,7 @@ void
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -1908,7 +1908,7 @@ void
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint tUnit = ctx->Texture.CurrentTransformUnit;
GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@ -2023,7 +2023,6 @@ _mesa_ActiveTextureARB( GLenum target )
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
ctx->Texture.CurrentUnit = texUnit;
ctx->Texture.CurrentTransformUnit = texUnit;
if (ctx->Driver.ActiveTexture) {
(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
}