panfrost/midgard: Lower f2b32 to fne

Fixes
dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_x_vertex

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
Alyssa Rosenzweig 2019-03-25 00:53:46 +00:00
parent 3fb884259b
commit ae43b8faa7

View file

@ -987,6 +987,13 @@ emit_alu(compiler_context *ctx, nir_alu_instr *instr)
ALU_CASE(ine32, ine);
ALU_CASE(ilt32, ilt);
/* Likewise, we don't have a dedicated f2b32 instruction, but
* we can do a "not equal to 0.0" test. Since an inline
* constant vec4(0.0) is the default, we don't need to do any
* special lowering */
ALU_CASE(f2b32, fne);
ALU_CASE(frcp, frcp);
ALU_CASE(frsq, frsqrt);
ALU_CASE(fsqrt, fsqrt);