mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 13:28:06 +02:00
freedreno/a4xx: better workaround for astc+srgb
This *seems* like a hw bug, and maybe only applies to certain a4xx variants/revisions. But setting the SRGB bit in sampler view state (texconst0) causes invalid alpha for ASTC textures. Work around this setting up a second texture state and using that to sample alpha separately. This way, srgb->linear conversion happens in hw *prior* to interpolation. This fixes 546 dEQP tests: dEQP-GLES3.functional.texture.*astc*srgb* Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
parent
a148300b13
commit
adf795432f
10 changed files with 195 additions and 22 deletions
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@ -85,6 +85,9 @@ struct fd4_context {
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*/
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uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
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/* bitmask of samplers which need astc srgb workaround: */
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uint16_t vastc_srgb, fastc_srgb;
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/* some state changes require a different shader variant. Keep
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* track of this so we know when we need to re-emit shader state
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* due to variant change. See fixup_shader_state()
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@ -93,12 +93,14 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
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if (last_key->has_per_samp || key->has_per_samp) {
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if ((last_key->vsaturate_s != key->vsaturate_s) ||
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(last_key->vsaturate_t != key->vsaturate_t) ||
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(last_key->vsaturate_r != key->vsaturate_r))
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(last_key->vsaturate_r != key->vsaturate_r) ||
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(last_key->vastc_srgb != key->vastc_srgb))
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ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
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if ((last_key->fsaturate_s != key->fsaturate_s) ||
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(last_key->fsaturate_t != key->fsaturate_t) ||
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(last_key->fsaturate_r != key->fsaturate_r))
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(last_key->fsaturate_r != key->fsaturate_r) ||
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(last_key->fastc_srgb != key->fastc_srgb))
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ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
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}
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@ -132,13 +134,16 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
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// ie. float16 and smaller use half, float32 use full..
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.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
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.ucp_enables = ctx->rasterizer->clip_plane_enable,
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.has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
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.has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
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fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
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.vsaturate_s = fd4_ctx->vsaturate_s,
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.vsaturate_t = fd4_ctx->vsaturate_t,
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.vsaturate_r = fd4_ctx->vsaturate_r,
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.fsaturate_s = fd4_ctx->fsaturate_s,
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.fsaturate_t = fd4_ctx->fsaturate_t,
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.fsaturate_r = fd4_ctx->fsaturate_r,
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.vastc_srgb = fd4_ctx->vastc_srgb,
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.fastc_srgb = fd4_ctx->fastc_srgb,
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},
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.rasterflat = ctx->rasterizer->flatshade,
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.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
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@ -123,7 +123,8 @@ fd4_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
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static void
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emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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enum adreno_state_block sb, struct fd_texture_stateobj *tex)
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enum adreno_state_block sb, struct fd_texture_stateobj *tex,
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const struct ir3_shader_variant *v)
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{
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static const uint32_t bcolor_reg[] = {
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[SB_VERT_TEX] = REG_A4XX_TPL1_TP_VS_BORDER_COLOR_BASE_ADDR,
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@ -174,12 +175,14 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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}
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if (tex->num_textures > 0) {
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unsigned num_textures = tex->num_textures + v->astc_srgb.count;
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/* emit texture state: */
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OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * tex->num_textures));
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OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * num_textures));
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OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
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CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
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CP_LOAD_STATE_0_STATE_BLOCK(sb) |
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CP_LOAD_STATE_0_NUM_UNIT(tex->num_textures));
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CP_LOAD_STATE_0_NUM_UNIT(num_textures));
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OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
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CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
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for (i = 0; i < tex->num_textures; i++) {
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@ -202,6 +205,34 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, 0x00000000);
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}
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for (i = 0; i < v->astc_srgb.count; i++) {
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static const struct fd4_pipe_sampler_view dummy_view = {};
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const struct fd4_pipe_sampler_view *view;
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unsigned idx = v->astc_srgb.orig_idx[i];
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view = tex->textures[idx] ?
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fd4_pipe_sampler_view(tex->textures[idx]) :
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&dummy_view;
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debug_assert(view->texconst0 & A4XX_TEX_CONST_0_SRGB);
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OUT_RING(ring, view->texconst0 & ~A4XX_TEX_CONST_0_SRGB);
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OUT_RING(ring, view->texconst1);
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OUT_RING(ring, view->texconst2);
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OUT_RING(ring, view->texconst3);
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if (view->base.texture) {
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struct fd_resource *rsc = fd_resource(view->base.texture);
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OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0);
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} else {
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OUT_RING(ring, 0x00000000);
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}
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, 0x00000000);
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}
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} else {
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debug_assert(v->astc_srgb.count == 0);
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}
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OUT_PKT0(ring, bcolor_reg[sb], 1);
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@ -681,14 +712,14 @@ fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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if (dirty & FD_DIRTY_VERTTEX) {
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if (vp->has_samp)
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emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
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emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex, vp);
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else
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dirty &= ~FD_DIRTY_VERTTEX;
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}
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if (dirty & FD_DIRTY_FRAGTEX) {
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if (fp->has_samp)
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emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
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emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex, fp);
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else
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dirty &= ~FD_DIRTY_FRAGTEX;
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}
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@ -209,6 +209,13 @@ tex_type(unsigned target)
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}
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}
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static bool
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use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
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{
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return (fd_screen(pctx->screen)->gpu_id == 420) &&
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(util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC);
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}
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static struct pipe_sampler_view *
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fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
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const struct pipe_sampler_view *cso)
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@ -233,8 +240,11 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
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fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
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cso->swizzle_b, cso->swizzle_a);
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if (util_format_is_srgb(cso->format))
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if (util_format_is_srgb(cso->format)) {
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if (use_astc_srgb_workaround(pctx, cso->format))
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so->astc_srgb = true;
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so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
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}
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if (cso->target == PIPE_BUFFER) {
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unsigned elements = cso->u.buf.last_element -
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@ -296,11 +306,39 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
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return &so->base;
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}
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static void
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fd4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
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unsigned start, unsigned nr,
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struct pipe_sampler_view **views)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct fd4_context *fd4_ctx = fd4_context(ctx);
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uint16_t astc_srgb = 0;
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unsigned i;
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for (i = 0; i < nr; i++) {
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if (views[i]) {
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struct fd4_pipe_sampler_view *view =
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fd4_pipe_sampler_view(views[i]);
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if (view->astc_srgb)
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astc_srgb |= (1 << i);
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}
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}
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fd_set_sampler_views(pctx, shader, start, nr, views);
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if (shader == PIPE_SHADER_FRAGMENT) {
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fd4_ctx->fastc_srgb = astc_srgb;
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} else if (shader == PIPE_SHADER_VERTEX) {
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fd4_ctx->vastc_srgb = astc_srgb;
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}
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}
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void
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fd4_texture_init(struct pipe_context *pctx)
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{
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pctx->create_sampler_state = fd4_sampler_state_create;
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pctx->bind_sampler_states = fd4_sampler_states_bind;
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pctx->create_sampler_view = fd4_sampler_view_create;
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pctx->set_sampler_views = fd_set_sampler_views;
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pctx->set_sampler_views = fd4_set_sampler_views;
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}
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@ -53,6 +53,7 @@ struct fd4_pipe_sampler_view {
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struct pipe_sampler_view base;
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uint32_t texconst0, texconst1, texconst2, texconst3, texconst4;
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uint32_t offset;
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bool astc_srgb;
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};
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static inline struct fd4_pipe_sampler_view *
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@ -377,6 +377,12 @@ struct ir3 {
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unsigned keeps_count, keeps_sz;
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struct ir3_instruction **keeps;
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/* Track texture sample instructions which need texture state
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* patched in (for astc-srgb workaround):
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*/
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unsigned astc_srgb_count, astc_srgb_sz;
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struct ir3_instruction **astc_srgb;
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/* List of blocks: */
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struct list_head block_list;
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@ -94,6 +94,7 @@ static void print_usage(void)
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printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
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printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
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printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
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printf(" --astc-srgb MASK - bitmask of samplers to enable astc-srgb workaround\n");
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printf(" --stream-out - enable stream-out (aka transform feedback)\n");
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printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
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printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
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@ -174,6 +175,13 @@ int main(int argc, char **argv)
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continue;
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}
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if (!strcmp(argv[n], "--astc-srgb")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--stream-out")) {
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struct pipe_stream_output_info *so = &s.stream_output;
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debug_printf(" %s", argv[n]);
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@ -108,8 +108,10 @@ struct ir3_compile {
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*/
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bool array_index_add_half;
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/* for looking up which system value is which */
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unsigned sysval_semantics[8];
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/* on a4xx, bitmask of samplers which need astc+srgb workaround: */
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unsigned astc_srgb;
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unsigned max_texture_index;
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/* set if we encounter something we can't handle yet, so we
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* can bail cleanly and fallback to TGSI compiler f/e
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@ -134,6 +136,12 @@ compile_init(struct ir3_compiler *compiler,
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ctx->levels_add_one = false;
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ctx->unminify_coords = false;
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ctx->array_index_add_half = true;
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if (so->type == SHADER_VERTEX)
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ctx->astc_srgb = so->key.vastc_srgb;
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else if (so->type == SHADER_FRAGMENT)
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ctx->astc_srgb = so->key.fastc_srgb;
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} else {
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/* no special handling for "flat" */
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ctx->flat_bypass = false;
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@ -620,14 +628,14 @@ create_driver_param(struct ir3_compile *ctx, enum ir3_driver_param dp)
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*/
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static void
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split_dest(struct ir3_block *block, struct ir3_instruction **dst,
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struct ir3_instruction *src, unsigned n)
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struct ir3_instruction *src, unsigned base, unsigned n)
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{
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struct ir3_instruction *prev = NULL;
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for (int i = 0, j = 0; i < n; i++) {
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struct ir3_instruction *split = ir3_instr_create(block, OPC_META_FO);
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ir3_reg_create(split, 0, IR3_REG_SSA);
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ir3_reg_create(split, 0, IR3_REG_SSA)->instr = src;
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split->fo.off = i;
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split->fo.off = i + base;
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if (prev) {
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split->cp.left = prev;
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@ -637,7 +645,7 @@ split_dest(struct ir3_block *block, struct ir3_instruction **dst,
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}
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prev = split;
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if (src->regs[0]->wrmask & (1 << i))
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if (src->regs[0]->wrmask & (1 << (i + base)))
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dst[j++] = split;
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}
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}
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@ -1543,12 +1551,35 @@ emit_tex(struct ir3_compile *ctx, nir_tex_instr *tex)
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if (opc == OPC_GETLOD)
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type = TYPE_U32;
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sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_XYZW,
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flags, tex->texture_index, tex->texture_index,
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create_collect(b, src0, nsrc0),
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create_collect(b, src1, nsrc1));
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unsigned tex_idx = tex->texture_index;
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split_dest(b, dst, sam, 4);
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ctx->max_texture_index = MAX2(ctx->max_texture_index, tex_idx);
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struct ir3_instruction *col0 = create_collect(b, src0, nsrc0);
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struct ir3_instruction *col1 = create_collect(b, src1, nsrc1);
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sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_XYZW, flags,
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tex_idx, tex_idx, col0, col1);
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if ((ctx->astc_srgb & (1 << tex_idx)) && !nir_tex_instr_is_query(tex)) {
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/* only need first 3 components: */
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sam->regs[0]->wrmask = 0x7;
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split_dest(b, dst, sam, 0, 3);
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/* we need to sample the alpha separately with a non-ASTC
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* texture state:
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*/
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sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_W, flags,
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tex_idx, tex_idx, col0, col1);
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array_insert(ctx->ir->astc_srgb, sam);
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/* fixup .w component: */
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split_dest(b, &dst[3], sam, 3, 1);
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} else {
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/* normal (non-workaround) case: */
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split_dest(b, dst, sam, 0, 4);
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}
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/* GETLOD returns results in 4.8 fixed point */
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if (opc == OPC_GETLOD) {
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@ -1576,7 +1607,7 @@ emit_tex_query_levels(struct ir3_compile *ctx, nir_tex_instr *tex)
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/* even though there is only one component, since it ends
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* up in .z rather than .x, we need a split_dest()
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*/
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split_dest(b, dst, sam, 3);
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split_dest(b, dst, sam, 0, 3);
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/* The # of levels comes from getinfo.z. We need to add 1 to it, since
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* the value in TEX_CONST_0 is zero-based.
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@ -1610,7 +1641,7 @@ emit_tex_txs(struct ir3_compile *ctx, nir_tex_instr *tex)
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sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, TGSI_WRITEMASK_XYZW, flags,
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tex->texture_index, tex->texture_index, lod, NULL);
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split_dest(b, dst, sam, 4);
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split_dest(b, dst, sam, 0, 4);
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/* Array size actually ends up in .w rather than .z. This doesn't
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* matter for miplevel 0, but for higher mips the value in z is
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@ -2268,6 +2299,40 @@ fixup_frag_inputs(struct ir3_compile *ctx)
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ir->inputs = inputs;
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}
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/* Fixup tex sampler state for astc/srgb workaround instructions. We
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* need to assign the tex state indexes for these after we know the
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* max tex index.
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*/
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static void
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fixup_astc_srgb(struct ir3_compile *ctx)
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{
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struct ir3_shader_variant *so = ctx->so;
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/* indexed by original tex idx, value is newly assigned alpha sampler
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* state tex idx. Zero is invalid since there is at least one sampler
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* if we get here.
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*/
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unsigned alt_tex_state[16] = {0};
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unsigned tex_idx = ctx->max_texture_index + 1;
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unsigned idx = 0;
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so->astc_srgb.base = tex_idx;
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for (unsigned i = 0; i < ctx->ir->astc_srgb_count; i++) {
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struct ir3_instruction *sam = ctx->ir->astc_srgb[i];
|
||||
|
||||
compile_assert(ctx, sam->cat5.tex < ARRAY_SIZE(alt_tex_state));
|
||||
|
||||
if (alt_tex_state[sam->cat5.tex] == 0) {
|
||||
/* assign new alternate/alpha tex state slot: */
|
||||
alt_tex_state[sam->cat5.tex] = tex_idx++;
|
||||
so->astc_srgb.orig_idx[idx++] = sam->cat5.tex;
|
||||
so->astc_srgb.count++;
|
||||
}
|
||||
|
||||
sam->cat5.tex = alt_tex_state[sam->cat5.tex];
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
ir3_compile_shader_nir(struct ir3_compiler *compiler,
|
||||
struct ir3_shader_variant *so)
|
||||
|
|
@ -2433,6 +2498,9 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
|
|||
so->inputs[i].compmask = compmask;
|
||||
}
|
||||
|
||||
if (ctx->astc_srgb)
|
||||
fixup_astc_srgb(ctx);
|
||||
|
||||
/* We need to do legalize after (for frag shader's) the "bary.f"
|
||||
* offsets (inloc) have been assigned.
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -223,6 +223,7 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
|
|||
key.vsaturate_s = 0;
|
||||
key.vsaturate_t = 0;
|
||||
key.vsaturate_r = 0;
|
||||
key.vastc_srgb = 0;
|
||||
}
|
||||
break;
|
||||
case SHADER_VERTEX:
|
||||
|
|
@ -233,6 +234,7 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
|
|||
key.fsaturate_s = 0;
|
||||
key.fsaturate_t = 0;
|
||||
key.fsaturate_r = 0;
|
||||
key.fastc_srgb = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,6 +104,9 @@ struct ir3_shader_key {
|
|||
* shader:
|
||||
*/
|
||||
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
|
||||
|
||||
/* bitmask of samplers which need astc srgb workaround: */
|
||||
uint16_t vastc_srgb, fastc_srgb;
|
||||
};
|
||||
|
||||
static inline bool
|
||||
|
|
@ -222,6 +225,14 @@ struct ir3_shader_variant {
|
|||
uint32_t val[4];
|
||||
} immediates[64];
|
||||
|
||||
/* for astc srgb workaround, the number/base of additional
|
||||
* alpha tex states we need, and index of original tex states
|
||||
*/
|
||||
struct {
|
||||
unsigned base, count;
|
||||
unsigned orig_idx[16];
|
||||
} astc_srgb;
|
||||
|
||||
/* shader variants form a linked list: */
|
||||
struct ir3_shader_variant *next;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue