freedreno/a4xx: better workaround for astc+srgb

This *seems* like a hw bug, and maybe only applies to certain a4xx
variants/revisions.  But setting the SRGB bit in sampler view state
(texconst0) causes invalid alpha for ASTC textures.  Work around this
setting up a second texture state and using that to sample alpha
separately.

This way, srgb->linear conversion happens in hw *prior* to
interpolation.

This fixes 546 dEQP tests: dEQP-GLES3.functional.texture.*astc*srgb*

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2016-04-19 09:02:23 -04:00
parent a148300b13
commit adf795432f
10 changed files with 195 additions and 22 deletions

View file

@ -85,6 +85,9 @@ struct fd4_context {
*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
/* bitmask of samplers which need astc srgb workaround: */
uint16_t vastc_srgb, fastc_srgb;
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()

View file

@ -93,12 +93,14 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
(last_key->vsaturate_r != key->vsaturate_r))
(last_key->vsaturate_r != key->vsaturate_r) ||
(last_key->vastc_srgb != key->vastc_srgb))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
(last_key->fsaturate_r != key->fsaturate_r))
(last_key->fsaturate_r != key->fsaturate_r) ||
(last_key->fastc_srgb != key->fastc_srgb))
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
}
@ -132,13 +134,16 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
.ucp_enables = ctx->rasterizer->clip_plane_enable,
.has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
.has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
.vsaturate_s = fd4_ctx->vsaturate_s,
.vsaturate_t = fd4_ctx->vsaturate_t,
.vsaturate_r = fd4_ctx->vsaturate_r,
.fsaturate_s = fd4_ctx->fsaturate_s,
.fsaturate_t = fd4_ctx->fsaturate_t,
.fsaturate_r = fd4_ctx->fsaturate_r,
.vastc_srgb = fd4_ctx->vastc_srgb,
.fastc_srgb = fd4_ctx->fastc_srgb,
},
.rasterflat = ctx->rasterizer->flatshade,
.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,

View file

@ -123,7 +123,8 @@ fd4_emit_const_bo(struct fd_ringbuffer *ring, enum shader_t type, boolean write,
static void
emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum adreno_state_block sb, struct fd_texture_stateobj *tex)
enum adreno_state_block sb, struct fd_texture_stateobj *tex,
const struct ir3_shader_variant *v)
{
static const uint32_t bcolor_reg[] = {
[SB_VERT_TEX] = REG_A4XX_TPL1_TP_VS_BORDER_COLOR_BASE_ADDR,
@ -174,12 +175,14 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
}
if (tex->num_textures > 0) {
unsigned num_textures = tex->num_textures + v->astc_srgb.count;
/* emit texture state: */
OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * tex->num_textures));
OUT_PKT3(ring, CP_LOAD_STATE, 2 + (8 * num_textures));
OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) |
CP_LOAD_STATE_0_STATE_BLOCK(sb) |
CP_LOAD_STATE_0_NUM_UNIT(tex->num_textures));
CP_LOAD_STATE_0_NUM_UNIT(num_textures));
OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) |
CP_LOAD_STATE_1_EXT_SRC_ADDR(0));
for (i = 0; i < tex->num_textures; i++) {
@ -202,6 +205,34 @@ emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
for (i = 0; i < v->astc_srgb.count; i++) {
static const struct fd4_pipe_sampler_view dummy_view = {};
const struct fd4_pipe_sampler_view *view;
unsigned idx = v->astc_srgb.orig_idx[i];
view = tex->textures[idx] ?
fd4_pipe_sampler_view(tex->textures[idx]) :
&dummy_view;
debug_assert(view->texconst0 & A4XX_TEX_CONST_0_SRGB);
OUT_RING(ring, view->texconst0 & ~A4XX_TEX_CONST_0_SRGB);
OUT_RING(ring, view->texconst1);
OUT_RING(ring, view->texconst2);
OUT_RING(ring, view->texconst3);
if (view->base.texture) {
struct fd_resource *rsc = fd_resource(view->base.texture);
OUT_RELOC(ring, rsc->bo, view->offset, view->texconst4, 0);
} else {
OUT_RING(ring, 0x00000000);
}
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
OUT_RING(ring, 0x00000000);
}
} else {
debug_assert(v->astc_srgb.count == 0);
}
OUT_PKT0(ring, bcolor_reg[sb], 1);
@ -681,14 +712,14 @@ fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (dirty & FD_DIRTY_VERTTEX) {
if (vp->has_samp)
emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex);
emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex, vp);
else
dirty &= ~FD_DIRTY_VERTTEX;
}
if (dirty & FD_DIRTY_FRAGTEX) {
if (fp->has_samp)
emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex);
emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex, fp);
else
dirty &= ~FD_DIRTY_FRAGTEX;
}

View file

@ -209,6 +209,13 @@ tex_type(unsigned target)
}
}
static bool
use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
{
return (fd_screen(pctx->screen)->gpu_id == 420) &&
(util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC);
}
static struct pipe_sampler_view *
fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
@ -233,8 +240,11 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
cso->swizzle_b, cso->swizzle_a);
if (util_format_is_srgb(cso->format))
if (util_format_is_srgb(cso->format)) {
if (use_astc_srgb_workaround(pctx, cso->format))
so->astc_srgb = true;
so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
}
if (cso->target == PIPE_BUFFER) {
unsigned elements = cso->u.buf.last_element -
@ -296,11 +306,39 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
return &so->base;
}
static void
fd4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
struct fd4_context *fd4_ctx = fd4_context(ctx);
uint16_t astc_srgb = 0;
unsigned i;
for (i = 0; i < nr; i++) {
if (views[i]) {
struct fd4_pipe_sampler_view *view =
fd4_pipe_sampler_view(views[i]);
if (view->astc_srgb)
astc_srgb |= (1 << i);
}
}
fd_set_sampler_views(pctx, shader, start, nr, views);
if (shader == PIPE_SHADER_FRAGMENT) {
fd4_ctx->fastc_srgb = astc_srgb;
} else if (shader == PIPE_SHADER_VERTEX) {
fd4_ctx->vastc_srgb = astc_srgb;
}
}
void
fd4_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd4_sampler_state_create;
pctx->bind_sampler_states = fd4_sampler_states_bind;
pctx->create_sampler_view = fd4_sampler_view_create;
pctx->set_sampler_views = fd_set_sampler_views;
pctx->set_sampler_views = fd4_set_sampler_views;
}

View file

@ -53,6 +53,7 @@ struct fd4_pipe_sampler_view {
struct pipe_sampler_view base;
uint32_t texconst0, texconst1, texconst2, texconst3, texconst4;
uint32_t offset;
bool astc_srgb;
};
static inline struct fd4_pipe_sampler_view *

View file

@ -377,6 +377,12 @@ struct ir3 {
unsigned keeps_count, keeps_sz;
struct ir3_instruction **keeps;
/* Track texture sample instructions which need texture state
* patched in (for astc-srgb workaround):
*/
unsigned astc_srgb_count, astc_srgb_sz;
struct ir3_instruction **astc_srgb;
/* List of blocks: */
struct list_head block_list;

View file

@ -94,6 +94,7 @@ static void print_usage(void)
printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
printf(" --astc-srgb MASK - bitmask of samplers to enable astc-srgb workaround\n");
printf(" --stream-out - enable stream-out (aka transform feedback)\n");
printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
@ -174,6 +175,13 @@ int main(int argc, char **argv)
continue;
}
if (!strcmp(argv[n], "--astc-srgb")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--stream-out")) {
struct pipe_stream_output_info *so = &s.stream_output;
debug_printf(" %s", argv[n]);

View file

@ -108,8 +108,10 @@ struct ir3_compile {
*/
bool array_index_add_half;
/* for looking up which system value is which */
unsigned sysval_semantics[8];
/* on a4xx, bitmask of samplers which need astc+srgb workaround: */
unsigned astc_srgb;
unsigned max_texture_index;
/* set if we encounter something we can't handle yet, so we
* can bail cleanly and fallback to TGSI compiler f/e
@ -134,6 +136,12 @@ compile_init(struct ir3_compiler *compiler,
ctx->levels_add_one = false;
ctx->unminify_coords = false;
ctx->array_index_add_half = true;
if (so->type == SHADER_VERTEX)
ctx->astc_srgb = so->key.vastc_srgb;
else if (so->type == SHADER_FRAGMENT)
ctx->astc_srgb = so->key.fastc_srgb;
} else {
/* no special handling for "flat" */
ctx->flat_bypass = false;
@ -620,14 +628,14 @@ create_driver_param(struct ir3_compile *ctx, enum ir3_driver_param dp)
*/
static void
split_dest(struct ir3_block *block, struct ir3_instruction **dst,
struct ir3_instruction *src, unsigned n)
struct ir3_instruction *src, unsigned base, unsigned n)
{
struct ir3_instruction *prev = NULL;
for (int i = 0, j = 0; i < n; i++) {
struct ir3_instruction *split = ir3_instr_create(block, OPC_META_FO);
ir3_reg_create(split, 0, IR3_REG_SSA);
ir3_reg_create(split, 0, IR3_REG_SSA)->instr = src;
split->fo.off = i;
split->fo.off = i + base;
if (prev) {
split->cp.left = prev;
@ -637,7 +645,7 @@ split_dest(struct ir3_block *block, struct ir3_instruction **dst,
}
prev = split;
if (src->regs[0]->wrmask & (1 << i))
if (src->regs[0]->wrmask & (1 << (i + base)))
dst[j++] = split;
}
}
@ -1543,12 +1551,35 @@ emit_tex(struct ir3_compile *ctx, nir_tex_instr *tex)
if (opc == OPC_GETLOD)
type = TYPE_U32;
sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_XYZW,
flags, tex->texture_index, tex->texture_index,
create_collect(b, src0, nsrc0),
create_collect(b, src1, nsrc1));
unsigned tex_idx = tex->texture_index;
split_dest(b, dst, sam, 4);
ctx->max_texture_index = MAX2(ctx->max_texture_index, tex_idx);
struct ir3_instruction *col0 = create_collect(b, src0, nsrc0);
struct ir3_instruction *col1 = create_collect(b, src1, nsrc1);
sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_XYZW, flags,
tex_idx, tex_idx, col0, col1);
if ((ctx->astc_srgb & (1 << tex_idx)) && !nir_tex_instr_is_query(tex)) {
/* only need first 3 components: */
sam->regs[0]->wrmask = 0x7;
split_dest(b, dst, sam, 0, 3);
/* we need to sample the alpha separately with a non-ASTC
* texture state:
*/
sam = ir3_SAM(b, opc, type, TGSI_WRITEMASK_W, flags,
tex_idx, tex_idx, col0, col1);
array_insert(ctx->ir->astc_srgb, sam);
/* fixup .w component: */
split_dest(b, &dst[3], sam, 3, 1);
} else {
/* normal (non-workaround) case: */
split_dest(b, dst, sam, 0, 4);
}
/* GETLOD returns results in 4.8 fixed point */
if (opc == OPC_GETLOD) {
@ -1576,7 +1607,7 @@ emit_tex_query_levels(struct ir3_compile *ctx, nir_tex_instr *tex)
/* even though there is only one component, since it ends
* up in .z rather than .x, we need a split_dest()
*/
split_dest(b, dst, sam, 3);
split_dest(b, dst, sam, 0, 3);
/* The # of levels comes from getinfo.z. We need to add 1 to it, since
* the value in TEX_CONST_0 is zero-based.
@ -1610,7 +1641,7 @@ emit_tex_txs(struct ir3_compile *ctx, nir_tex_instr *tex)
sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, TGSI_WRITEMASK_XYZW, flags,
tex->texture_index, tex->texture_index, lod, NULL);
split_dest(b, dst, sam, 4);
split_dest(b, dst, sam, 0, 4);
/* Array size actually ends up in .w rather than .z. This doesn't
* matter for miplevel 0, but for higher mips the value in z is
@ -2268,6 +2299,40 @@ fixup_frag_inputs(struct ir3_compile *ctx)
ir->inputs = inputs;
}
/* Fixup tex sampler state for astc/srgb workaround instructions. We
* need to assign the tex state indexes for these after we know the
* max tex index.
*/
static void
fixup_astc_srgb(struct ir3_compile *ctx)
{
struct ir3_shader_variant *so = ctx->so;
/* indexed by original tex idx, value is newly assigned alpha sampler
* state tex idx. Zero is invalid since there is at least one sampler
* if we get here.
*/
unsigned alt_tex_state[16] = {0};
unsigned tex_idx = ctx->max_texture_index + 1;
unsigned idx = 0;
so->astc_srgb.base = tex_idx;
for (unsigned i = 0; i < ctx->ir->astc_srgb_count; i++) {
struct ir3_instruction *sam = ctx->ir->astc_srgb[i];
compile_assert(ctx, sam->cat5.tex < ARRAY_SIZE(alt_tex_state));
if (alt_tex_state[sam->cat5.tex] == 0) {
/* assign new alternate/alpha tex state slot: */
alt_tex_state[sam->cat5.tex] = tex_idx++;
so->astc_srgb.orig_idx[idx++] = sam->cat5.tex;
so->astc_srgb.count++;
}
sam->cat5.tex = alt_tex_state[sam->cat5.tex];
}
}
int
ir3_compile_shader_nir(struct ir3_compiler *compiler,
struct ir3_shader_variant *so)
@ -2433,6 +2498,9 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
so->inputs[i].compmask = compmask;
}
if (ctx->astc_srgb)
fixup_astc_srgb(ctx);
/* We need to do legalize after (for frag shader's) the "bary.f"
* offsets (inloc) have been assigned.
*/

View file

@ -223,6 +223,7 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
key.vsaturate_s = 0;
key.vsaturate_t = 0;
key.vsaturate_r = 0;
key.vastc_srgb = 0;
}
break;
case SHADER_VERTEX:
@ -233,6 +234,7 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
key.fsaturate_s = 0;
key.fsaturate_t = 0;
key.fsaturate_r = 0;
key.fastc_srgb = 0;
}
break;
}

View file

@ -104,6 +104,9 @@ struct ir3_shader_key {
* shader:
*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
/* bitmask of samplers which need astc srgb workaround: */
uint16_t vastc_srgb, fastc_srgb;
};
static inline bool
@ -222,6 +225,14 @@ struct ir3_shader_variant {
uint32_t val[4];
} immediates[64];
/* for astc srgb workaround, the number/base of additional
* alpha tex states we need, and index of original tex states
*/
struct {
unsigned base, count;
unsigned orig_idx[16];
} astc_srgb;
/* shader variants form a linked list: */
struct ir3_shader_variant *next;