st/mesa: Deal with empty textures/buffers in semaphore wait/signal.

The actual texture might not have been created yet.

Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3257
CC: mesa-stable
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6788>
This commit is contained in:
Bas Nieuwenhuizen 2020-09-19 17:28:17 +02:00 committed by Marge Bot
parent 08add9f61c
commit ade72e677b

View file

@ -109,6 +109,7 @@ st_server_wait_semaphore(struct gl_context *ctx,
continue;
bufObj = st_buffer_object(bufObjs[i]);
if (bufObj->buffer)
pipe->flush_resource(pipe, bufObj->buffer);
}
@ -117,6 +118,7 @@ st_server_wait_semaphore(struct gl_context *ctx,
continue;
texObj = st_texture_object(texObjs[i]);
if (texObj->pt)
pipe->flush_resource(pipe, texObj->pt);
}
}
@ -141,6 +143,7 @@ st_server_signal_semaphore(struct gl_context *ctx,
continue;
bufObj = st_buffer_object(bufObjs[i]);
if (bufObj->buffer)
pipe->flush_resource(pipe, bufObj->buffer);
}
@ -149,6 +152,7 @@ st_server_signal_semaphore(struct gl_context *ctx,
continue;
texObj = st_texture_object(texObjs[i]);
if (texObj->pt)
pipe->flush_resource(pipe, texObj->pt);
}