nir/glsl: Stop carying a pointer to the nir_shader in the visitor

This commit is contained in:
Jason Ekstrand 2016-03-25 10:05:36 -07:00
parent 8f3c236674
commit add8c837b5

View file

@ -46,7 +46,7 @@ namespace {
class nir_visitor : public ir_visitor
{
public:
nir_visitor(nir_shader *shader, gl_shader *sh);
nir_visitor(nir_shader *shader);
~nir_visitor();
virtual void visit(ir_variable *);
@ -85,8 +85,6 @@ private:
bool supports_ints;
struct gl_shader *sh;
nir_shader *shader;
nir_function_impl *impl;
nir_builder b;
@ -140,7 +138,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
nir_shader *shader = nir_shader_create(NULL, stage, options);
nir_visitor v1(shader, sh);
nir_visitor v1(shader);
nir_function_visitor v2(&v1);
v2.run(sh->ir);
visit_exec_list(sh->ir, &v1);
@ -215,11 +213,10 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
return shader;
}
nir_visitor::nir_visitor(nir_shader *shader, gl_shader *sh)
nir_visitor::nir_visitor(nir_shader *shader)
{
this->supports_ints = shader->options->native_integers;
this->shader = shader;
this->sh = sh;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);