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intel/nir: Use the correct indirect lowering masks in link_shaders
Previously, if we were linking a vec4 VS with a SIMD8/16 FS, we wouldn't
lower indirects on the fragment shader which is wrong. Instead of using
a single indirect mask, take advantage of our new little helper.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 951a5dc4cc)
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1f145df1c3
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1 changed files with 4 additions and 6 deletions
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@ -675,16 +675,14 @@ brw_nir_link_shaders(const struct brw_compiler *compiler,
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NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
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NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
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nir_variable_mode indirect_mask = (nir_variable_mode) 0;
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if (compiler->glsl_compiler_options[(*producer)->info.stage].EmitNoIndirectTemp)
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indirect_mask = nir_var_local;
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/* The backend might not be able to handle indirects on
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* temporaries so we need to lower indirects on any of the
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* varyings we have demoted here.
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*/
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NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask);
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NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask);
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NIR_PASS_V(*producer, nir_lower_indirect_derefs,
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brw_nir_no_indirect_mask(compiler, (*producer)->info.stage));
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NIR_PASS_V(*consumer, nir_lower_indirect_derefs,
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brw_nir_no_indirect_mask(compiler, (*consumer)->info.stage));
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const bool p_is_scalar =
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compiler->scalar_stage[(*producer)->info.stage];
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