Support linear format in i965.

Fix bug #117 #118
This commit is contained in:
Haihao Xiang 2006-12-26 16:45:02 -08:00 committed by Nian Wu
parent 77b862a849
commit adccb084df
3 changed files with 9 additions and 4 deletions

View file

@ -440,7 +440,7 @@ GLboolean intelInitContext( struct intel_context *intel,
intelScreen->cpp,
intelScreen->front.pitch / intelScreen->cpp,
intelScreen->height,
GL_FALSE);
intelScreen->front.tiled != 0); /* 0: LINEAR */
intel->back_region =
@ -451,7 +451,7 @@ GLboolean intelInitContext( struct intel_context *intel,
intelScreen->cpp,
intelScreen->back.pitch / intelScreen->cpp,
intelScreen->height,
(INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
intelScreen->back.tiled != 0);
/* Still assuming front.cpp == depth.cpp
*
@ -467,7 +467,7 @@ GLboolean intelInitContext( struct intel_context *intel,
intelScreen->cpp,
intelScreen->depth.pitch / intelScreen->cpp,
intelScreen->height,
(INTEL_DEBUG & DEBUG_TILE) ? 0 : 1);
intelScreen->depth.tiled != 0);
intel_bufferobj_init( intel );
intel->batch = intel_batchbuffer_alloc( intel );

View file

@ -230,16 +230,19 @@ intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
intelScreen->front.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->front.handle = sarea->front_handle;
intelScreen->front.size = sarea->front_size;
intelScreen->front.tiled = sarea->front_tiled;
intelScreen->back.offset = sarea->back_offset;
intelScreen->back.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->back.handle = sarea->back_handle;
intelScreen->back.size = sarea->back_size;
intelScreen->back.tiled = sarea->back_tiled;
intelScreen->depth.offset = sarea->depth_offset;
intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->depth.handle = sarea->depth_handle;
intelScreen->depth.size = sarea->depth_size;
intelScreen->depth.tiled = sarea->depth_tiled;
intelScreen->tex.offset = sarea->tex_offset;
intelScreen->logTextureGranularity = sarea->log_tex_granularity;
@ -249,6 +252,7 @@ intelUpdateScreenFromSAREA(intelScreenPrivate *intelScreen,
intelScreen->rotated.offset = sarea->rotated_offset;
intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp;
intelScreen->rotated.size = sarea->rotated_size;
intelScreen->rotated.tiled = sarea->rotated_tiled;
intelScreen->current_rotation = sarea->rotation;
#if 0
matrix23Rotate(&intelScreen->rotMatrix,

View file

@ -42,6 +42,7 @@ typedef struct {
char *map; /* memory map */
int offset; /* from start of video mem, in bytes */
int pitch; /* row stride, in pixels */
unsigned int tiled;
} intelRegion;
typedef struct