spirv_to_dxil: Convert out parameters to a single object

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12707>
This commit is contained in:
Enrico Galli 2021-08-30 14:45:11 -07:00 committed by Marge Bot
parent 268158a758
commit ada05759e1
2 changed files with 22 additions and 15 deletions

View file

@ -45,7 +45,8 @@ bool
spirv_to_dxil(const uint32_t *words, size_t word_count, spirv_to_dxil(const uint32_t *words, size_t word_count,
struct dxil_spirv_specialization *specializations, struct dxil_spirv_specialization *specializations,
unsigned int num_specializations, dxil_spirv_shader_stage stage, unsigned int num_specializations, dxil_spirv_shader_stage stage,
const char *entry_point_name, void **buffer, size_t *size) const char *entry_point_name,
struct dxil_spirv_object *out_dxil)
{ {
if (stage == MESA_SHADER_NONE || stage == MESA_SHADER_KERNEL) if (stage == MESA_SHADER_NONE || stage == MESA_SHADER_KERNEL)
return false; return false;
@ -187,16 +188,17 @@ spirv_to_dxil(const uint32_t *words, size_t word_count,
return false; return false;
} }
blob_finish_get_buffer(&dxil_blob, buffer, size); blob_finish_get_buffer(&dxil_blob, &out_dxil->binary.buffer,
&out_dxil->binary.size);
glsl_type_singleton_decref(); glsl_type_singleton_decref();
return true; return true;
} }
void void
spirv_to_dxil_free(void* buffer) spirv_to_dxil_free(struct dxil_spirv_object *dxil)
{ {
free(buffer); free(dxil->binary.buffer);
} }
uint64_t uint64_t

View file

@ -69,31 +69,36 @@ struct dxil_spirv_specialization {
bool defined_on_module; bool defined_on_module;
}; };
struct dxil_spirv_object {
struct {
void *buffer;
size_t size;
} binary;
};
/** /**
* Compile a SPIR-V module into DXIL. * Compile a SPIR-V module into DXIL.
* \param words SPIR-V module to compile * \param words SPIR-V module to compile
* \param word_count number of words in the SPIR-V module * \param word_count number of words in the SPIR-V module
* \param specializations specialization constants to compile with the shader * \param specializations specialization constants to compile with the shader
* \param num_specializations number of specialization constants * \param num_specializations number of specialization constants
* \param buffer will contain the DXIL bytes on success. Needs to be freed() * \param stage shader stage
* \param size length of returned buffer * \param entry_point_name name of shader entrypoint
* \param out_dxil will contain the DXIL bytes on success (call spirv_to_dxil_free after use)
* \return true if compilation succeeded * \return true if compilation succeeded
*/ */
bool bool
spirv_to_dxil(const uint32_t* words, spirv_to_dxil(const uint32_t *words, size_t word_count,
size_t word_count, struct dxil_spirv_specialization *specializations,
struct dxil_spirv_specialization* specializations, unsigned int num_specializations, dxil_spirv_shader_stage stage,
unsigned int num_specializations, const char *entry_point_name,
dxil_spirv_shader_stage stage, struct dxil_spirv_object *out_dxil);
const char* entry_point_name,
void** buffer,
size_t* size);
/** /**
* Free the buffer allocated by spirv_to_dxil. * Free the buffer allocated by spirv_to_dxil.
*/ */
void void
spirv_to_dxil_free(void* buffer); spirv_to_dxil_free(struct dxil_spirv_object *dxil);
uint64_t uint64_t
spirv_to_dxil_get_version(void); spirv_to_dxil_get_version(void);