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synced 2026-04-30 21:21:39 +02:00
zink: allow to generate any vertex shader stage
There's times when it's going to be useful to generate geometry shaders as well, so let's generalize the infrastructure for generated shader stages a bit. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19117>
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parent
09ced773fc
commit
ad6eedab00
5 changed files with 26 additions and 28 deletions
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@ -2539,7 +2539,7 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shad
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ralloc_free(nir);
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/* TODO: determine if there's any reason to cache spirv output? */
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if (zs->nir->info.stage == MESA_SHADER_TESS_CTRL && zs->tcs.is_generated)
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if (zs->nir->info.stage == MESA_SHADER_TESS_CTRL && zs->non_fs.is_generated)
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zs->spirv = spirv;
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else
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ralloc_free(spirv);
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@ -3821,10 +3821,10 @@ zink_shader_free(struct zink_screen *screen, struct zink_shader *shader)
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gl_shader_stage stage = shader->nir->info.stage;
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assert(stage < ZINK_GFX_SHADER_COUNT);
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if (!prog->base.removed && prog->stages_present == prog->stages_remaining &&
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(stage != MESA_SHADER_TESS_CTRL || !shader->tcs.is_generated)) {
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(stage == MESA_SHADER_FRAGMENT || !shader->non_fs.is_generated)) {
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unsigned stages_present = prog->stages_present;
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if (prog->shaders[MESA_SHADER_TESS_CTRL] &&
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prog->shaders[MESA_SHADER_TESS_CTRL]->tcs.is_generated)
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prog->shaders[MESA_SHADER_TESS_CTRL]->non_fs.is_generated)
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stages_present &= ~BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
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unsigned idx = zink_program_cache_stages(stages_present);
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struct hash_table *ht = &prog->ctx->program_cache[idx];
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@ -3836,20 +3836,20 @@ zink_shader_free(struct zink_screen *screen, struct zink_shader *shader)
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simple_mtx_unlock(&prog->ctx->program_lock[idx]);
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util_queue_fence_wait(&prog->base.cache_fence);
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}
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if (stage != MESA_SHADER_TESS_CTRL || !shader->tcs.is_generated) {
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if (stage == MESA_SHADER_FRAGMENT || !shader->non_fs.is_generated) {
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prog->shaders[stage] = NULL;
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prog->stages_remaining &= ~BITFIELD_BIT(stage);
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}
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/* only remove generated tcs during parent tes destruction */
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if (stage == MESA_SHADER_TESS_EVAL && shader->tes.generated)
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if (stage == MESA_SHADER_TESS_EVAL && shader->non_fs.generated_tcs)
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prog->shaders[MESA_SHADER_TESS_CTRL] = NULL;
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zink_gfx_program_reference(screen, &prog, NULL);
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}
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if (shader->nir->info.stage == MESA_SHADER_TESS_EVAL &&
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shader->tes.generated) {
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shader->non_fs.generated_tcs) {
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/* automatically destroy generated tcs shaders when tes is destroyed */
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zink_shader_free(screen, shader->tes.generated);
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shader->tes.generated = NULL;
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zink_shader_free(screen, shader->non_fs.generated_tcs);
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shader->non_fs.generated_tcs = NULL;
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}
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_mesa_set_destroy(shader->programs, NULL);
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ralloc_free(shader->nir);
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@ -3968,7 +3968,7 @@ zink_shader_tcs_create(struct zink_screen *screen, struct zink_shader *vs, unsig
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NIR_PASS_V(nir, nir_convert_from_ssa, true);
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ret->nir = nir;
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ret->tcs.is_generated = true;
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ret->non_fs.is_generated = true;
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return ret;
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}
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@ -786,7 +786,7 @@ zink_draw(struct pipe_context *pctx,
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&draw_mode_is_indexed);
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}
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if (ctx->curr_program->shaders[MESA_SHADER_TESS_CTRL] &&
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ctx->curr_program->shaders[MESA_SHADER_TESS_CTRL]->tcs.is_generated) {
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ctx->curr_program->shaders[MESA_SHADER_TESS_CTRL]->non_fs.is_generated) {
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VKCTX(CmdPushConstants)(batch->state->cmdbuf, ctx->curr_program->base.layout, VK_SHADER_STAGE_ALL_GRAPHICS,
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offsetof(struct zink_gfx_push_constant, default_inner_level), sizeof(float) * 6,
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&ctx->tess_levels[0]);
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@ -129,13 +129,13 @@ create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *scr
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struct zink_shader_module *zm;
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const struct zink_shader_key *key = &state->shader_keys.key[stage];
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/* non-generated tcs won't use the shader key */
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->tcs.is_generated;
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->non_fs.is_generated;
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zm = malloc(sizeof(struct zink_shader_module) + key->size + (!has_nonseamless ? nonseamless_size : 0) + inline_size * sizeof(uint32_t));
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if (!zm) {
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return NULL;
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}
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unsigned patch_vertices = state->shader_keys.key[MESA_SHADER_TESS_CTRL ].key.tcs.patch_vertices;
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if (stage == MESA_SHADER_TESS_CTRL && zs->tcs.is_generated && zs->spirv) {
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if (stage == MESA_SHADER_TESS_CTRL && zs->non_fs.is_generated && zs->spirv) {
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assert(ctx); //TODO async
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mod = zink_shader_tcs_compile(screen, zs, patch_vertices);
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} else {
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@ -161,7 +161,7 @@ create_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *scr
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zm->has_nonseamless = has_nonseamless ? 0 : !!nonseamless_size;
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if (inline_size)
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memcpy(zm->key + key->size + nonseamless_size, key->base.inlined_uniform_values, inline_size * sizeof(uint32_t));
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if (stage == MESA_SHADER_TESS_CTRL && zs->tcs.is_generated)
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if (stage == MESA_SHADER_TESS_CTRL && zs->non_fs.is_generated)
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zm->hash = patch_vertices;
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else
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zm->hash = shader_module_hash(zm);
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@ -183,7 +183,7 @@ get_shader_module_for_stage(struct zink_context *ctx, struct zink_screen *screen
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{
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const struct zink_shader_key *key = &state->shader_keys.key[stage];
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/* non-generated tcs won't use the shader key */
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->tcs.is_generated;
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->non_fs.is_generated;
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struct util_dynarray *shader_cache = &prog->shader_cache[stage][!has_nonseamless ? !!nonseamless_size : 0][has_inline ? !!inline_size : 0];
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unsigned count = util_dynarray_num_elements(shader_cache, struct zink_shader_module *);
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@ -224,7 +224,7 @@ create_shader_module_for_stage_optimal(struct zink_context *ctx, struct zink_scr
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key = (uint16_t*)&state->shader_keys_optimal.key.vs_base;
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} else if (stage == MESA_SHADER_FRAGMENT) {
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key = (uint16_t*)&state->shader_keys_optimal.key.fs;
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} else if (stage == MESA_SHADER_TESS_CTRL && zs->tcs.is_generated) {
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} else if (stage == MESA_SHADER_TESS_CTRL && zs->non_fs.is_generated) {
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key = (uint16_t*)&state->shader_keys_optimal.key.tcs;
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} else {
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key = NULL;
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@ -234,7 +234,7 @@ create_shader_module_for_stage_optimal(struct zink_context *ctx, struct zink_scr
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if (!zm) {
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return NULL;
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}
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if (stage == MESA_SHADER_TESS_CTRL && zs->tcs.is_generated && zs->spirv) {
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if (stage == MESA_SHADER_TESS_CTRL && zs->non_fs.is_generated && zs->spirv) {
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assert(ctx); //TODO async
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struct zink_tcs_key *tcs = (struct zink_tcs_key*)key;
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mod = zink_shader_tcs_compile(screen, zs, tcs->patch_vertices);
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@ -247,7 +247,7 @@ create_shader_module_for_stage_optimal(struct zink_context *ctx, struct zink_scr
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}
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zm->shader = mod;
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/* non-generated tcs won't use the shader key */
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->tcs.is_generated;
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->non_fs.is_generated;
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if (key && !is_nongenerated_tcs) {
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zm->key_size = key_size;
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uint16_t *data = (uint16_t*)zm->key;
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@ -266,14 +266,14 @@ get_shader_module_for_stage_optimal(struct zink_context *ctx, struct zink_screen
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struct zink_gfx_pipeline_state *state)
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{
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/* non-generated tcs won't use the shader key */
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->tcs.is_generated;
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const bool is_nongenerated_tcs = stage == MESA_SHADER_TESS_CTRL && !zs->non_fs.is_generated;
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uint16_t *key;
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unsigned mask = stage == MESA_SHADER_FRAGMENT ? BITFIELD_MASK(16) : BITFIELD_MASK(8);
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if (zs == prog->last_vertex_stage) {
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key = (uint16_t*)&ctx->gfx_pipeline_state.shader_keys_optimal.key.vs_base;
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} else if (stage == MESA_SHADER_FRAGMENT) {
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key = (uint16_t*)&ctx->gfx_pipeline_state.shader_keys_optimal.key.fs;
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} else if (stage == MESA_SHADER_TESS_CTRL && zs->tcs.is_generated) {
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} else if (stage == MESA_SHADER_TESS_CTRL && zs->non_fs.is_generated) {
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key = (uint16_t*)&ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs;
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} else {
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key = NULL;
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@ -627,7 +627,7 @@ update_gfx_program_optimal(struct zink_context *ctx, struct zink_gfx_program *pr
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update_gfx_shader_module_optimal(ctx, prog, MESA_SHADER_FRAGMENT);
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ctx->gfx_pipeline_state.modules_changed = true;
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}
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if (prog->shaders[MESA_SHADER_TESS_CTRL] && prog->shaders[MESA_SHADER_TESS_CTRL]->tcs.is_generated &&
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if (prog->shaders[MESA_SHADER_TESS_CTRL] && prog->shaders[MESA_SHADER_TESS_CTRL]->non_fs.is_generated &&
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ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs_bits != optimal_key->tcs_bits) {
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update_gfx_shader_module_optimal(ctx, prog, MESA_SHADER_TESS_CTRL);
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ctx->gfx_pipeline_state.modules_changed = true;
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@ -876,7 +876,7 @@ zink_create_gfx_program(struct zink_context *ctx,
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}
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}
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if (stages[MESA_SHADER_TESS_EVAL] && !stages[MESA_SHADER_TESS_CTRL]) {
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prog->shaders[MESA_SHADER_TESS_EVAL]->tes.generated =
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prog->shaders[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs =
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prog->shaders[MESA_SHADER_TESS_CTRL] =
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zink_shader_tcs_create(screen, stages[MESA_SHADER_VERTEX], vertices_per_patch);
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prog->stages_present |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
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@ -1496,7 +1496,7 @@ zink_bind_tes_state(struct pipe_context *pctx,
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if (!!ctx->gfx_stages[MESA_SHADER_TESS_EVAL] != !!cso) {
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if (!cso) {
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/* if unsetting a TESS that uses a generated TCS, ensure the TCS is unset */
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if (ctx->gfx_stages[MESA_SHADER_TESS_EVAL]->tes.generated)
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if (ctx->gfx_stages[MESA_SHADER_TESS_EVAL]->non_fs.generated_tcs)
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ctx->gfx_stages[MESA_SHADER_TESS_CTRL] = NULL;
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}
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}
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@ -395,7 +395,7 @@ get_gfx_pipeline_stage_eq_func(struct zink_gfx_program *prog, bool optimal_keys)
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{
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unsigned vertex_stages = prog->stages_present & BITFIELD_MASK(MESA_SHADER_FRAGMENT);
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if (vertex_stages & BITFIELD_BIT(MESA_SHADER_TESS_CTRL)) {
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if (prog->shaders[MESA_SHADER_TESS_CTRL]->tcs.is_generated)
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if (prog->shaders[MESA_SHADER_TESS_CTRL]->non_fs.is_generated)
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vertex_stages &= ~BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
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}
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if (vertex_stages & BITFIELD_BIT(MESA_SHADER_TESS_CTRL)) {
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@ -683,12 +683,10 @@ struct zink_shader {
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union {
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struct {
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struct zink_shader *generated; // a generated shader that this shader "owns"
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} tes;
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struct {
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struct zink_shader *generated_tcs; // a generated shader that this shader "owns"; only valid in the tes stage
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struct zink_shader *generated_gs; // a generated shader that this shader "owns"
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bool is_generated; // if this is a driver-created shader (e.g., tcs)
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} tcs;
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} non_fs;
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struct {
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nir_variable *fbfetch; //for fs output
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