s/sop/rop/ in a couple places to fix some bugs. Added some parameter

information to several functions.
This commit is contained in:
Ian Romanick 2004-05-21 03:51:55 +00:00
parent 4a54ace195
commit ad447964e0

View file

@ -17,14 +17,16 @@
value CDATA #REQUIRED>
<!ATTLIST function name CDATA #REQUIRED
offset CDATA #REQUIRED
vectorequiv CDATA #IMPLIED>
vectorequiv CDATA #IMPLIED>
<!ATTLIST param name CDATA #REQUIRED
type CDATA #REQUIRED
count CDATA #IMPLIED
variable_param CDATA #IMPLIED>
count CDATA #IMPLIED
variable_param CDATA #IMPLIED>
<!ATTLIST return type CDATA #REQUIRED>
<!ATTLIST glx rop CDATA #IMPLIED
sop CDATA #IMPLIED
large CDATA #IMPLIED
doubles_in_order CDATA #IMPLIED
handcode CDATA #IMPLIED
ignore CDATA #IMPLIED>
]>
@ -517,8 +519,8 @@
<function name="CallLists" offset="3">
<param name="n" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="lists" type="const GLvoid *" variable_count="n, type"/>
<glx rop="2" handcode="true"/>
<param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
<glx rop="2" large="true"/>
</function>
<function name="DeleteLists" offset="4">
@ -1964,34 +1966,34 @@
<function name="PixelStoref" offset="249">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="109" handcode="true"/>
<glx sop="109" handcode="true"/>
</function>
<function name="PixelStorei" offset="250">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="110" handcode="true"/>
<glx sop="110" handcode="true"/>
</function>
<function name="PixelMapfv" offset="251">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLfloat *"/>
<glx sop="125" handcode="true"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLfloat *" count="mapsize" variable_param="map" />
<glx rop="168" large="true"/>
</function>
<function name="PixelMapuiv" offset="252">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLuint *"/>
<glx sop="126" handcode="true"/>
<param name="values" type="const GLuint *" count="mapsize" variable_param="map" />
<glx rop="169" large="true"/>
</function>
<function name="PixelMapusv" offset="253">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei"/>
<param name="values" type="const GLushort *"/>
<glx sop="127" handcode="true"/>
<param name="values" type="const GLushort *" count="mapsize" variable_param="map" />
<glx rop="170" large="true"/>
</function>
<function name="ReadBuffer" offset="254">
@ -2613,11 +2615,11 @@
</function>
<function name="AreTexturesResident" offset="322">
<param name="n" type="GLsizei"/>
<param name="textures" type="const GLuint *"/>
<param name="residences" type="GLboolean *"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true"/>
<return type="GLboolean"/>
<glx sop="143" handcode="true"/>
<glx sop="143"/>
</function>
<function name="BindTexture" offset="307">
@ -5672,9 +5674,9 @@
<function name="TexFilterFuncSGIS" offset="416">
<param name="target" type="GLenum"/>
<param name="filter" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="weights" type="const GLfloat *"/>
<glx rop="2064" handcode="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="weights" type="const GLfloat *" count="n"/>
<glx rop="2064"/>
</function>
</category>
@ -6062,11 +6064,11 @@
<category name="GL_EXT_texture_object" number="20">
<function name="AreTexturesResidentEXT" offset="439">
<param name="n" type="GLsizei"/>
<param name="textures" type="const GLuint *"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true"/>
<return type="GLboolean"/>
<glx vendorpriv="11" handcode="true"/>
<glx vendorpriv="11"/>
</function>
<function name="BindTextureEXT" alias="BindTexture">
@ -6074,6 +6076,9 @@
<param name="texture" type="GLuint"/>
</function>
<!-- For GLX, this is wrong. DeleteTexturesEXT and DeleteTextures
do not have the same protocol!
-->
<function name="DeleteTexturesEXT" alias="DeleteTextures">
<param name="n" type="GLsizei"/>
<param name="textures" type="const GLuint *"/>
@ -6082,7 +6087,7 @@
<function name="GenTexturesEXT" offset="440">
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *" output="true"/>
<glx vendorpriv="13" handcode="true"/>
<glx vendorpriv="13"/>
</function>
<function name="IsTextureEXT" offset="441">
@ -6101,9 +6106,9 @@
<category name="GL_SGIS_detail_texture" number="21">
<function name="DetailTexFuncSGIS" offset="442">
<param name="target" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
<glx rop="2051" handcode="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="points" type="const GLfloat *" count="n"/>
<glx rop="2051"/>
</function>
<function name="GetDetailTexFuncSGIS" offset="443">
@ -6118,6 +6123,10 @@
<param name="target" type="GLenum"/>
<param name="n" type="GLsizei"/>
<param name="points" type="const GLfloat *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'points' is 2*n.
-->
<glx rop="2052" handcode="true"/>
</function>
@ -8067,11 +8076,11 @@
<category name="GL_NV_vertex_program" number="233">
<function name="AreProgramsResidentNV" offset="578">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *"/>
<return type="GLboolean"/>
<glx vendorpriv="1293" handcode="true"/>
<glx vendorpriv="1293"/>
</function>
<function name="BindProgramNV" offset="579">
@ -8081,9 +8090,9 @@
</function>
<function name="DeleteProgramsNV" offset="580">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
<glx vendorpriv="1294" handcode="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
<glx vendorpriv="1294"/>
</function>
<function name="ExecuteProgramNV" offset="581">
@ -8096,7 +8105,7 @@
<function name="GenProgramsNV" offset="582">
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
<glx vendorpriv="1295" handcode="true"/>
<glx vendorpriv="1295"/>
</function>
<function name="GetProgramParameterdvNV" offset="583">
@ -8174,9 +8183,9 @@
<function name="LoadProgramNV" offset="593">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei"/>
<param name="program" type="const GLubyte *"/>
<glx rop="4183" handcode="true"/>
<param name="len" type="GLsizei" counter="true"/>
<param name="program" type="const GLubyte *" count="len"/>
<glx rop="4183"/>
</function>
<function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV">
@ -8216,14 +8225,22 @@
<param name="index" type="GLuint"/>
<param name="num" type="GLuint"/>
<param name="params" type="const GLdouble *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'params' is 4*num.
-->
<glx rop="4187" handcode="true"/>
</function>
<function name="ProgramParameters4fvNV" offset="599">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="num" type="GLuint"/>
<param name="params" type="const GLfloat *"/>
<param name="num" type="GLuint" counter="true"/>
<param name="params" type="const GLfloat *" count="num"/>
<!-- This is hand coded because the number of array elements
pointed to by 'params' is 4*num.
-->
<glx rop="4186" handcode="true"/>
</function>
@ -8416,29 +8433,33 @@
<function name="VertexAttribs1dvNV" offset="629">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
<glx rop="4210" handcode="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n"/>
<glx rop="4210" doubles_in_order="true"/>
</function>
<function name="VertexAttribs1fvNV" offset="630">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
<glx rop="4206" handcode="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n"/>
<glx rop="4206"/>
</function>
<function name="VertexAttribs1svNV" offset="631">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
<glx rop="4202" handcode="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n"/>
<glx rop="4202"/>
</function>
<function name="VertexAttribs2dvNV" offset="632">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 2*n.
-->
<glx rop="4211" handcode="true"/>
</function>
@ -8446,6 +8467,10 @@
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 2*n.
-->
<glx rop="4207" handcode="true"/>
</function>
@ -8454,12 +8479,20 @@
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
<glx rop="4203" handcode="true"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 2*n.
-->
</function>
<function name="VertexAttribs3dvNV" offset="635">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 3*n.
-->
<glx rop="4212" handcode="true"/>
</function>
@ -8467,6 +8500,10 @@
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 3*n.
-->
<glx rop="4208" handcode="true"/>
</function>
@ -8474,6 +8511,10 @@
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 3*n.
-->
<glx rop="4204" handcode="true"/>
</function>
@ -8481,6 +8522,10 @@
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLdouble *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
<glx rop="4213" handcode="true"/>
</function>
@ -8488,6 +8533,10 @@
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
<glx rop="4209" handcode="true"/>
</function>
@ -8495,6 +8544,10 @@
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLshort *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
<glx rop="4205" handcode="true"/>
</function>
@ -8502,6 +8555,10 @@
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei"/>
<param name="v" type="const GLubyte *"/>
<!-- This is hand coded because the number of array elements
pointed to by 'v' is 4*n.
-->
<glx rop="4214" handcode="true"/>
</function>
</category>
@ -8544,9 +8601,9 @@
<category name="GL_ATI_draw_buffers" number="277">
<function name="DrawBuffersATI" offset="?">
<param name="n" type="GLsizei"/>
<param name="bufs" type="const GLenum *"/>
<glx handcode="true"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
<!-- GLX protocol is not fully defined for this extension. -->
</function>
</category>