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mesa: inline _mesa_valid_to_render now that it doesn't do validation
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798>
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3 changed files with 8 additions and 37 deletions
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@ -38,25 +38,6 @@
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#include "program/prog_print.h"
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/**
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* Prior to drawing anything with glBegin, glDrawArrays, etc. this function
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* is called to see if it's valid to render. This involves checking that
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* the current shader is valid and the framebuffer is complete.
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* It also check the current pipeline object is valid if any.
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* If an error is detected it'll be recorded here.
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* \return GL_TRUE if OK to render, GL_FALSE if not
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*/
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GLboolean
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_mesa_valid_to_render(struct gl_context *ctx, const char *where)
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{
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/* This depends on having up to date derived state (shaders) */
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if (ctx->NewState)
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_mesa_update_state(ctx);
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return GL_TRUE;
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}
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/**
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* Compute the bitmask of allowed primitive types (ValidPrimMask) depending
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* on shaders and current states. This is used by draw validation.
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@ -524,8 +505,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, bool uses_vao,
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/* This might update ValidPrimMask, so it must be done before ValidPrimMask
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* is checked.
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*/
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if (!_mesa_valid_to_render(ctx, name))
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return false;
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if (ctx->NewState)
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_mesa_update_state(ctx);
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/* All primitive type enums are less than 32, so we can use the shift. */
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if (mode >= 32 || !((1u << mode) & ctx->ValidPrimMask)) {
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@ -38,9 +38,6 @@ struct gl_context;
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struct gl_transform_feedback_object;
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extern GLboolean
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_mesa_valid_to_render(struct gl_context *ctx, const char *where);
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extern GLboolean
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_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, bool uses_vao,
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const char *name);
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@ -72,10 +72,8 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
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*/
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_mesa_set_vp_override(ctx, GL_TRUE);
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/* Note: this call does state validation */
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if (!_mesa_valid_to_render(ctx, "glDrawPixels")) {
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goto end; /* the error code was recorded */
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}
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (!ctx->DrawPixValid) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels");
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@ -243,10 +241,8 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
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*/
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_mesa_set_vp_override(ctx, GL_TRUE);
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/* Note: this call does state validation */
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if (!_mesa_valid_to_render(ctx, "glCopyPixels")) {
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goto end; /* the error code was recorded */
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}
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (!ctx->DrawPixValid) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glCopyPixels");
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@ -331,11 +327,8 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
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return; /* do nothing */
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}
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/* Note: this call does state validation */
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if (!_mesa_valid_to_render(ctx, "glBitmap")) {
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/* the error code was recorded */
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return;
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}
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if (ctx->NewState)
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_mesa_update_state(ctx);
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if (!ctx->DrawPixValid) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap");
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