mesa: fix the format of glEdgeFlagPointer

Softpipe expects a float in the vertex shader, which is what glEdgeFlag
generates.

This fixes piglit/gl-2.0-edgeflag.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 780ce576bb)
This commit is contained in:
Marek Olšák 2014-03-03 01:01:05 +01:00 committed by Carl Worth
parent 228ad18b84
commit acfb3f7f02

View file

@ -569,8 +569,8 @@ void GLAPIENTRY
_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
{
const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
/* see table 2.4 edits in GL_EXT_gpu_shader4 spec: */
const GLboolean integer = GL_TRUE;
/* this is the same type that glEdgeFlag uses */
const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);