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tu: Store gmem attachments after custom resolve in dyn RP
For dynamic renderpass we created a fake second subpass, which would is used by CmdBeginCustomResolveEXT, however CmdBeginCustomResolveEXT doesn't trigger tile stores, but attachments didn't know they should be stored after fake custom resolve subpass. Fixes:520e3f3a47("tu: Implement VK_EXT_custom_resolve") Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> (cherry picked from commit67c54c4465) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40359>
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8355670805
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2 changed files with 9 additions and 1 deletions
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@ -1794,7 +1794,7 @@
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"description": "tu: Store gmem attachments after custom resolve in dyn RP",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "520e3f3a4732e66bbb2cdfe3b2a72a321ce9c04e",
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"notes": null
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@ -1696,6 +1696,14 @@ tu_setup_dynamic_render_pass(struct tu_cmd_buffer *cmd_buffer,
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resolve_subpass->fsr_attachment_texel_size =
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subpass->fsr_attachment_texel_size;
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resolve_subpass->fsr_attachment = subpass->fsr_attachment;
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/* We don't do stores on vkCmdBeginCustomResolveEXT, so move them
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* after custom resolve.
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*/
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for (uint32_t i = 0; i < pass->user_attachment_count; i++) {
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struct tu_render_pass_attachment *att = &pass->attachments[i];
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att->last_subpass_idx = 1;
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}
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}
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if (TU_DEBUG(FDM) && !tu_render_pass_disable_fdm(device, pass))
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