radeonsi: fix SPI state dependency on sprite_coord_enable

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2014-12-08 12:51:59 +01:00
parent 7991d602f3
commit acda2e113a
2 changed files with 4 additions and 2 deletions

View file

@ -700,7 +700,6 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
return;
// TODO
sctx->sprite_coord_enable = rs->sprite_coord_enable;
sctx->pa_sc_line_stipple = rs->pa_sc_line_stipple;
sctx->pa_su_sc_mode_cntl = rs->pa_su_sc_mode_cntl;

View file

@ -770,8 +770,11 @@ void si_update_shaders(struct si_context *sctx)
si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
sctx->sprite_coord_enable != sctx->queued.named.rasterizer->sprite_coord_enable) {
sctx->sprite_coord_enable = sctx->queued.named.rasterizer->sprite_coord_enable;
si_update_spi_map(sctx);
}
if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;