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zink+nvk/ci: document flakes seen during stress-testing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28207>
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1 changed files with 75 additions and 0 deletions
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KHR-GL46.limits.max_fragment_atomic_counter_buffers
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KHR-GL46.packed_pixels.rectangle.r8
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KHR-GL46.packed_pixels.rectangle.rgba32ui
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KHR-GL46.packed_pixels.varied_rectangle.depth_component32
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KHR-GL46.packed_pixels.varied_rectangle.r16
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KHR-GL46.packed_pixels.varied_rectangle.r16i
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KHR-GL46.packed_pixels.varied_rectangle.r8ui
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KHR-GL46.packed_pixels.varied_rectangle.rg16_snorm
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KHR-GL46.packed_pixels.varied_rectangle.rg16f
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KHR-GL46.packed_pixels.varied_rectangle.rgba32f
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KHR-GL46.texture_swizzle.smoke
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spec@!opengl 1.1@copypixels-sync
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spec@!opengl 1.1@draw-sync
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spec@arb_bindless_texture@execution@images@uniform-struct
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spec@arb_color_buffer_float@gl_rgba16f-render
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spec@arb_color_buffer_float@gl_rgba8_snorm-render
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spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog
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spec@arb_copy_image@arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_2d_array 32 16 18 11 0 3 5 9 7 14 1 8
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spec@arb_gpu_shader5@execution@sampler_array_indexing@vs-nonuniform-control-flow
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spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-dvec2-dvec2
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spec@arb_pixel_buffer_object@pbo-drawpixels
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spec@arb_shader_image_load_store@semantics@imageLoad/Tessellation control shader/r8/image2D test
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spec@arb_shader_precision@fs-fma-float-float-float
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spec@arb_tessellation_shader@execution@tcs-input-read-nonconst
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr-before-barrier
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-wr
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec2-index-wr-before-barrier
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-wr
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-wr-before-barrier
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr-before-barrier
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spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
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spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
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spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-double_dvec4-double_dmat3-position
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spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-position-float_vec4_array3-double_dvec4
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spec@ext_external_objects@vk-image-display-muliple-textures
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spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa
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spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample
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spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample
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spec@ext_framebuffer_multisample@line-smooth 8
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spec@ext_framebuffer_multisample@polygon-smooth 2
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spec@ext_texture_array@fbo-depth-array depth-clear
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spec@ext_texture_array@fbo-depth-array fs-writes-depth
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spec@ext_texture_array@fbo-depth-array stencil-clear
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spec@ext_texture_array@fbo-depth-array stencil-draw
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spec@ext_texture_snorm@fbo-blending-formats
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-float-float
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spec@glsl-1.10@execution@derivatives@glsl-derivs-abs
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spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none
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spec@glsl-1.10@execution@varying-packing@simple uvec3 separate
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spec@glsl-1.30@execution@built-in-functions@vs-op-bitxor-abs-not-ivec3-int
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_backsecondarycolor-smooth-fixed
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spec@glsl-1.30@execution@interpolation@interpolation-smooth-gl_frontsecondarycolor-flat-fixed
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spec@glsl-1.30@execution@tex-miplevel-selection textureprojlodoffset 3d
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spec@glsl-1.30@execution@texelfetch fs sampler1darray 1x71-501x71
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spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
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spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71
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spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
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spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
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spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
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spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray-swizzle
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spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler3d
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spec@glsl-1.30@linker@interpolation-qualifiers@default-gl_backsecondarycolor-flat-gl_secondarycolor
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spec@glsl-1.50@execution@built-in-functions@gs-op-assign-rshift-uvec2-int
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spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables
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spec@glsl-4.00@execution@built-in-functions@fs-op-add-dvec2-dvec2
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spec@glsl-4.00@execution@built-in-functions@gs-matrixcompmult-dmat2x4-dmat2x4
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spec@glsl-4.00@execution@built-in-functions@gs-max-dvec4-double
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spec@glsl-4.00@execution@built-in-functions@gs-op-mult-double-dmat4x3
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spec@glsl-4.00@execution@built-in-functions@vs-distance-double-double
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spec@glsl-4.00@execution@built-in-functions@vs-op-div-dmat4-dmat4
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spec@glsl-4.00@execution@built-in-functions@vs-outerproduct-dvec2-dvec3
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spec@glsl-4.20@execution@vs_in@vs-input-ubyte_uint-short_int-double_dvec3-position
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spec@glsl-4.30@execution@built-in-functions@cs-lessthan-vec4-vec4
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spec@glsl-4.30@execution@built-in-functions@cs-op-assign-sub-mat3x2-mat3x2
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spec@glsl-4.30@execution@built-in-functions@cs-op-rshift-ivec4-int
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spec@glsl-4.30@execution@built-in-functions@cs-op-uplus-mat2
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spec@glsl-4.30@execution@built-in-functions@cs-smoothstep-vec3-vec3-vec3
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spec@khr_texture_compression_astc@array-gles
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spec@nv_half_float@attribs-half-float
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spec@nv_primitive_restart@primitive-restart-draw-mode-lines
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spec@nv_primitive_restart@primitive-restart-draw-mode-polygon
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spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip
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