mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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More raster fog coord fixes.
New truncate vs. floor comments in drawpixels.c Added current raster secondary color state, not used yet.
This commit is contained in:
parent
33170eeb18
commit
acc722d4b8
6 changed files with 81 additions and 84 deletions
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@ -1,4 +1,4 @@
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/* $Id: drawpix.c,v 1.55 2001/06/26 01:32:48 brianp Exp $ */
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/* $Id: drawpix.c,v 1.56 2001/06/26 21:15:35 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -42,8 +42,6 @@
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/*
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* Execute glDrawPixels
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*/
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@ -64,13 +62,10 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
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_mesa_update_state(ctx);
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}
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#if 1
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/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
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x = IROUND(ctx->Current.RasterPos[0]);
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y = IROUND(ctx->Current.RasterPos[1]);
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#else
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x = IFLOOR(ctx->Current.RasterPos[0]);
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y = IFLOOR(ctx->Current.RasterPos[1]);
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#endif
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ctx->OcclusionResult = GL_TRUE;
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ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
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&ctx->Unpack, pixels);
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@ -146,13 +141,11 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
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if (!ctx->Current.RasterPosValid) {
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return;
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}
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#if 1
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/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
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destx = IROUND(ctx->Current.RasterPos[0]);
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desty = IROUND(ctx->Current.RasterPos[1]);
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#else
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destx = IFLOOR(ctx->Current.RasterPos[0]);
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desty = IFLOOR(ctx->Current.RasterPos[1]);
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#endif
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ctx->OcclusionResult = GL_TRUE;
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ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
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@ -195,13 +188,10 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
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if (ctx->RenderMode==GL_RENDER) {
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if (bitmap) {
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#if 0
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GLint x = (GLint) ( (ctx->Current.RasterPos[0] - xorig) + 0.0F );
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GLint y = (GLint) ( (ctx->Current.RasterPos[1] - yorig) + 0.0F );
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#else
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/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
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GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
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GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
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#endif
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if (ctx->NewState) {
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_mesa_update_state(ctx);
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}
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@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.47 2001/06/26 01:32:48 brianp Exp $ */
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/* $Id: mtypes.h,v 1.48 2001/06/26 21:15:35 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -309,6 +309,7 @@ struct gl_current_attrib {
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GLfloat RasterPos[4]; /* Current raster position */
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GLfloat RasterDistance; /* Current raster distance */
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GLfloat RasterColor[4]; /* Current raster color */
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GLfloat RasterSecondaryColor[4]; /* Current rast 2ndary color */
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GLuint RasterIndex; /* Current raster index */
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GLfloat *RasterTexCoord; /* Current raster texcoord*/
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GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
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@ -1,4 +1,4 @@
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/* $Id: rastpos.c,v 1.27 2001/06/26 01:32:48 brianp Exp $ */
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/* $Id: rastpos.c,v 1.28 2001/06/26 21:15:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -110,22 +110,30 @@ userclip_point( GLcontext* ctx, const GLfloat v[] )
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/* This has been split off to allow the normal shade routines to
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* get a little closer to the vertex buffer, and to use the
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* GLvector objects directly.
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* Input: ctx - the context
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* vertex - vertex location
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* normal - normal vector
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* Output: Rcolor - returned color
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* Rspec - returned specular color (if separate specular enabled)
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* Rindex - returned color index
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*/
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static void
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shade_rastpos(GLcontext *ctx,
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const GLfloat vertex[4],
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const GLfloat normal[3],
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GLfloat Rcolor[4],
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GLuint *index)
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GLfloat Rspec[4],
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GLuint *Rindex)
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{
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GLfloat (*base)[3] = ctx->Light._BaseColor;
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const GLfloat *sumA = ctx->Light._BaseAlpha;
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struct gl_light *light;
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GLfloat color[4];
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GLfloat diffuseColor[4], specularColor[4];
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GLfloat diffuse = 0, specular = 0;
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COPY_3V(color, base[0]);
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color[3] = sumA[0];
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COPY_3V(diffuseColor, base[0]);
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diffuseColor[3] = sumA[0];
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ASSIGN_4V(specularColor, 0.0, 0.0, 0.0, 0.0);
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foreach (light, &ctx->Light.EnabledList) {
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GLfloat n_dot_h;
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@ -133,7 +141,7 @@ shade_rastpos(GLcontext *ctx,
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GLfloat VP[3];
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GLfloat n_dot_VP;
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GLfloat *h;
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GLfloat contrib[3];
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GLfloat diffuseContrib[3], specularContrib[3];
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GLboolean normalized;
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if (!(light->_Flags & LIGHT_POSITIONAL)) {
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@ -176,13 +184,14 @@ shade_rastpos(GLcontext *ctx,
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n_dot_VP = DOT3( normal, VP );
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if (n_dot_VP < 0.0F) {
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ACC_SCALE_SCALAR_3V(color, attenuation, light->_MatAmbient[0]);
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ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]);
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continue;
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}
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COPY_3V(contrib, light->_MatAmbient[0]);
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ACC_SCALE_SCALAR_3V(contrib, n_dot_VP, light->_MatDiffuse[0]);
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COPY_3V(diffuseContrib, light->_MatAmbient[0]);
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ACC_SCALE_SCALAR_3V(diffuseContrib, n_dot_VP, light->_MatDiffuse[0]);
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diffuse += n_dot_VP * light->_dli * attenuation;
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ASSIGN_3V(specularContrib, 0.0, 0.0, 0.0);
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{
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if (ctx->Light.Model.LocalViewer) {
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@ -206,7 +215,7 @@ shade_rastpos(GLcontext *ctx,
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n_dot_h = DOT3(normal, h);
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if (n_dot_h > 0.0F) {
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struct gl_material *mat = &ctx->Light.Material[0];
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const struct gl_material *mat = &ctx->Light.Material[0];
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GLfloat spec_coef;
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GLfloat shininess = mat->Shininess;
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@ -219,21 +228,32 @@ shade_rastpos(GLcontext *ctx,
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GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec_coef );
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if (spec_coef > 1.0e-10) {
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ACC_SCALE_SCALAR_3V( contrib, spec_coef,
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light->_MatSpecular[0]);
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if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
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ACC_SCALE_SCALAR_3V( specularContrib, spec_coef,
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light->_MatSpecular[0]);
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}
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else {
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ACC_SCALE_SCALAR_3V( diffuseContrib, spec_coef,
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light->_MatSpecular[0]);
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}
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specular += spec_coef * light->_sli * attenuation;
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}
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}
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}
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ACC_SCALE_SCALAR_3V( color, attenuation, contrib );
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ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib );
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ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib );
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}
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if (ctx->Visual.rgbMode) {
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Rcolor[0] = CLAMP(color[0], 0.0F, 1.0F);
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Rcolor[1] = CLAMP(color[1], 0.0F, 1.0F);
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Rcolor[2] = CLAMP(color[2], 0.0F, 1.0F);
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Rcolor[3] = CLAMP(color[3], 0.0F, 1.0F);
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Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F);
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Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F);
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Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F);
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Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F);
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Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F);
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Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F);
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Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F);
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Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F);
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}
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else {
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struct gl_material *mat = &ctx->Light.Material[0];
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@ -245,7 +265,7 @@ shade_rastpos(GLcontext *ctx,
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if (ind > mat->SpecularIndex) {
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ind = mat->SpecularIndex;
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}
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*index = (GLuint) (GLint) ind;
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*Rindex = (GLuint) (GLint) ind;
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}
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}
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@ -282,16 +302,16 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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shade_rastpos( ctx, v, norm,
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ctx->Current.RasterColor,
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ctx->Current.RasterSecondaryColor,
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&ctx->Current.RasterIndex );
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}
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else {
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/* use current color or index */
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if (ctx->Visual.rgbMode) {
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ctx->Current.RasterColor[0] = (ctx->Current.Color[0]);
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ctx->Current.RasterColor[1] = (ctx->Current.Color[1]);
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ctx->Current.RasterColor[2] = (ctx->Current.Color[2]);
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ctx->Current.RasterColor[3] = (ctx->Current.Color[3]);
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COPY_4FV(ctx->Current.RasterColor, ctx->Current.Color);
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COPY_4FV(ctx->Current.RasterSecondaryColor,
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ctx->Current.SecondaryColor);
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}
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else {
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ctx->Current.RasterIndex = ctx->Current.Index;
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@ -1,4 +1,4 @@
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/* $Id: s_bitmap.c,v 1.11 2001/06/18 23:55:18 brianp Exp $ */
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/* $Id: s_bitmap.c,v 1.12 2001/06/26 21:15:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -49,7 +49,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
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struct pixel_buffer *PB = swrast->PB;
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GLint row, col;
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GLdepth fragZ;
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GLfloat fogCoord;
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GLfloat fog;
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ASSERT(ctx->RenderMode == GL_RENDER);
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ASSERT(bitmap);
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@ -75,15 +75,13 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
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fragZ = (GLdepth) ( ctx->Current.RasterPos[2] * ctx->DepthMaxF);
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if (ctx->Fog.Enabled) {
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
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fogCoord = ctx->Current.FogCoord;
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}
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else {
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fogCoord = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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}
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.FogCoord);
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else
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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}
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else {
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fogCoord = 0.0;
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fog = 0.0;
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}
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for (row=0; row<height; row++) {
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@ -95,7 +93,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
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GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
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for (col=0; col<width; col++) {
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if (*src & mask) {
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PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fogCoord );
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PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fog );
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}
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if (mask == 128U) {
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src++;
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@ -117,7 +115,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
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GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
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for (col=0; col<width; col++) {
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if (*src & mask) {
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PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fogCoord );
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PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fog );
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}
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if (mask == 1U) {
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src++;
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@ -1,4 +1,4 @@
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/* $Id: s_copypix.c,v 1.20 2001/06/18 23:55:18 brianp Exp $ */
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/* $Id: s_copypix.c,v 1.21 2001/06/26 21:15:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -114,12 +114,10 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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GLfloat fog;
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GLint i;
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
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fog = ctx->Current.RasterFogCoord;
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}
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else {
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
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else
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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}
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for (i = 0; i < width; i++) {
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zspan[i] = z;
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@ -354,12 +352,10 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
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GLfloat fog;
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
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fog = ctx->Current.RasterFogCoord;
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}
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else {
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
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else
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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}
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for (i=0;i<width;i++) {
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zspan[i] = z;
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@ -620,12 +616,10 @@ static void copy_ci_pixels( GLcontext *ctx,
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GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax);
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GLfloat fog;
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
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fog = ctx->Current.RasterFogCoord;
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}
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else {
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
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else
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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}
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for (i=0;i<width;i++) {
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zspan[i] = z;
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@ -769,12 +763,10 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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if (ctx->Fog.Enabled) {
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GLfloat fog;
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
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fog = ctx->Current.RasterFogCoord;
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}
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else {
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
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else
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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}
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for (i = 0; i < width; i++) {
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fogSpan[i] = fog;
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@ -1,4 +1,4 @@
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/* $Id: s_drawpix.c,v 1.21 2001/06/18 23:55:18 brianp Exp $ */
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/* $Id: s_drawpix.c,v 1.22 2001/06/26 21:15:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -501,12 +501,10 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
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GLfloat fog;
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GLint i;
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
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fog = ctx->Current.RasterFogCoord;
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}
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else {
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
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else
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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}
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for (i = 0; i < drawWidth; i++) {
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zspan[i] = zval;
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@ -747,12 +745,10 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
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GLfloat fog;
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GLint i;
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
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fog = ctx->Current.RasterFogCoord;
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}
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else {
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if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
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else
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fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
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||||
}
|
||||
|
||||
for (i=0;i<width;i++) {
|
||||
zspan[i] = z;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue