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vc4: Wire up core pipe_debug_callback
This lets the driver use pipe_debug_message() for GL_ARB_debug_output. Signed-off-by: Rhys Kidd <rhyskidd@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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2 changed files with 14 additions and 0 deletions
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@ -84,6 +84,18 @@ vc4_texture_barrier(struct pipe_context *pctx, unsigned flags)
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vc4_flush(pctx);
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}
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static void
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vc4_set_debug_callback(struct pipe_context *pctx,
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const struct pipe_debug_callback *cb)
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{
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struct vc4_context *vc4 = vc4_context(pctx);
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if (cb)
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vc4->debug = *cb;
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else
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memset(&vc4->debug, 0, sizeof(vc4->debug));
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}
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static void
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vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
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{
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@ -164,6 +176,7 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
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pctx->priv = priv;
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pctx->destroy = vc4_context_destroy;
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pctx->flush = vc4_pipe_flush;
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pctx->set_debug_callback = vc4_set_debug_callback;
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pctx->invalidate_resource = vc4_invalidate_resource;
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pctx->texture_barrier = vc4_texture_barrier;
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@ -405,6 +405,7 @@ struct vc4_context {
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struct pipe_viewport_state viewport;
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struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
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struct vc4_vertexbuf_stateobj vertexbuf;
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struct pipe_debug_callback debug;
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struct vc4_hwperfmon *perfmon;
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/** @} */
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