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vk: Do render cache flush for GEN8+
This is needed for SKL as well.
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1 changed files with 2 additions and 2 deletions
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@ -48,7 +48,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
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scratch_bo = &device->scratch_block_pool.bo;
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/* XXX: Do we need this on more than just BDW? */
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#if (ANV_GEN == 8)
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#if (ANV_GEN >= 8)
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/* Emit a render target cache flush.
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*
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* This isn't documented anywhere in the PRM. However, it seems to be
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@ -56,7 +56,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer)
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* this, we get GPU hangs when using multi-level command buffers which
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* clear depth, reset state base address, and then go render stuff.
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*/
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anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
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.RenderTargetCacheFlushEnable = true);
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#endif
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