meta: Merge compiling and linking of blit program

Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Topi Pohjolainen 2014-04-18 02:21:13 +03:00
parent 3a43cd0c3e
commit ac4db0aa55
3 changed files with 38 additions and 30 deletions

View file

@ -204,6 +204,31 @@ _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program)
return 0;
}
void
_mesa_meta_compile_and_link_program(struct gl_context *ctx,
const char *vs_source,
const char *fs_source,
const char *name,
GLuint *program)
{
GLuint vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER,
vs_source);
GLuint fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER,
fs_source);
*program = _mesa_CreateProgram();
_mesa_AttachShader(*program, fs);
_mesa_DeleteShader(fs);
_mesa_AttachShader(*program, vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(*program, 0, "position");
_mesa_BindAttribLocation(*program, 1, "texcoords");
_mesa_meta_link_program_with_debug(ctx, *program);
_mesa_ObjectLabel(GL_PROGRAM, *program, -1, name);
_mesa_UseProgram(*program);
}
/**
* Generate a generic shader to blit from a texture to a framebuffer
*
@ -219,10 +244,8 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
{
const char *vs_source;
char *fs_source;
GLuint vs, fs;
void *const mem_ctx = ralloc_context(NULL);
struct blit_shader *shader = choose_blit_shader(target, table);
char *name;
assert(shader != NULL);
@ -282,22 +305,12 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
shader->texcoords);
}
vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
shader->shader_prog = _mesa_CreateProgram();
_mesa_AttachShader(shader->shader_prog, fs);
_mesa_DeleteShader(fs);
_mesa_AttachShader(shader->shader_prog, vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(shader->shader_prog, 0, "position");
_mesa_BindAttribLocation(shader->shader_prog, 1, "texcoords");
_mesa_meta_link_program_with_debug(ctx, shader->shader_prog);
name = ralloc_asprintf(mem_ctx, "%s blit", shader->type);
_mesa_ObjectLabel(GL_PROGRAM, shader->shader_prog, -1, name);
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
ralloc_asprintf(mem_ctx, "%s blit",
shader->type),
&shader->shader_prog);
ralloc_free(mem_ctx);
_mesa_UseProgram(shader->shader_prog);
}
/**

View file

@ -455,6 +455,13 @@ _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target,
GLuint
_mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program);
void
_mesa_meta_compile_and_link_program(struct gl_context *ctx,
const char *vs_source,
const char *fs_source,
const char *name,
GLuint *program);
GLboolean
_mesa_meta_alloc_texture(struct temp_texture *tex,
GLsizei width, GLsizei height, GLenum intFormat);

View file

@ -62,7 +62,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
{
const char *vs_source;
char *fs_source;
GLuint vs, fs;
void *mem_ctx;
enum blit_msaa_shader shader_index;
bool dst_is_msaa = false;
@ -314,21 +313,10 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
sample_resolve);
}
vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
&blit->msaa_shaders[shader_index]);
blit->msaa_shaders[shader_index] = _mesa_CreateProgram();
_mesa_AttachShader(blit->msaa_shaders[shader_index], fs);
_mesa_DeleteShader(fs);
_mesa_AttachShader(blit->msaa_shaders[shader_index], vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 0, "position");
_mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 1, "texcoords");
_mesa_meta_link_program_with_debug(ctx, blit->msaa_shaders[shader_index]);
_mesa_ObjectLabel(GL_PROGRAM, blit->msaa_shaders[shader_index], -1, name);
ralloc_free(mem_ctx);
_mesa_UseProgram(blit->msaa_shaders[shader_index]);
}
static void