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st/mesa: don't choose DXT formats if we can't do DXT compression
If we call gl[Copy]TexImage2D() with a generic compression format
(e.g. intFormat=GL_COMPRESSED_RGBA) we can't choose a DXT format if
we don't have the external DXT compression library.
We weren't actually enforcing this before since the
pipe_screen::is_format_supported(DXT) query has no dependency on
the DXT compression library.
Now if we're given a generic compressed format and we can't do DXT
compression we'll fall back to a non-compressed format.
v2: use util_format_is_s3tc() function and add more comments about
the allow_dxt parameter.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 4df42890c5)
This commit is contained in:
parent
4ec3843a54
commit
ac22dffaf6
5 changed files with 29 additions and 13 deletions
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@ -1499,14 +1499,16 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
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if (type == GL_DEPTH) {
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texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
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GL_NONE, GL_NONE, st->internal_target,
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sample_count, PIPE_BIND_DEPTH_STENCIL);
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sample_count, PIPE_BIND_DEPTH_STENCIL,
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FALSE);
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assert(texFormat != PIPE_FORMAT_NONE);
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}
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else {
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/* default color format */
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texFormat = st_choose_format(screen, GL_RGBA,
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GL_NONE, GL_NONE, st->internal_target,
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sample_count, PIPE_BIND_SAMPLER_VIEW);
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sample_count, PIPE_BIND_SAMPLER_VIEW,
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FALSE);
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assert(texFormat != PIPE_FORMAT_NONE);
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}
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}
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@ -597,7 +597,7 @@ decompress_with_blit(struct gl_context * ctx,
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/* Find the best match for the format+type combo. */
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pipe_format = st_choose_format(pipe->screen, GL_RGBA8, format, type,
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pipe_target, 0, bind);
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pipe_target, 0, bind, FALSE);
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if (pipe_format == PIPE_FORMAT_NONE) {
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/* unable to get an rgba format!?! */
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_mesa_problem(ctx, "%s: cannot find a supported format", __func__);
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@ -1398,18 +1398,25 @@ static const struct format_mapping format_map[] = {
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/**
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* Return first supported format from the given list.
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* \param allow_dxt indicates whether it's OK to return a DXT format.
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*/
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static enum pipe_format
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find_supported_format(struct pipe_screen *screen,
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const enum pipe_format formats[],
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enum pipe_texture_target target,
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unsigned sample_count,
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unsigned tex_usage)
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unsigned tex_usage,
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boolean allow_dxt)
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{
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uint i;
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for (i = 0; formats[i]; i++) {
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if (screen->is_format_supported(screen, formats[i], target,
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sample_count, tex_usage)) {
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if (!allow_dxt && util_format_is_s3tc(formats[i])) {
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/* we can't return a dxt format, continue searching */
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continue;
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}
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return formats[i];
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}
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}
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@ -1514,12 +1521,16 @@ find_exact_format(GLint internalFormat, GLenum format, GLenum type)
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* \param internalFormat the user value passed to glTexImage2D
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* \param target one of PIPE_TEXTURE_x
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* \param bindings bitmask of PIPE_BIND_x flags.
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* \param allow_dxt indicates whether it's OK to return a DXT format. This
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* only matters when internalFormat names a generic or
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* specific compressed format. And that should only happen
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* when we're getting called from gl[Copy]TexImage().
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*/
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enum pipe_format
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st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
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GLenum format, GLenum type,
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enum pipe_texture_target target, unsigned sample_count,
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unsigned bindings)
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unsigned bindings, boolean allow_dxt)
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{
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GET_CURRENT_CONTEXT(ctx); /* XXX this should be a function parameter */
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int i, j;
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@ -1547,7 +1558,8 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
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* which is supported by the driver.
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*/
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return find_supported_format(screen, mapping->pipeFormats,
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target, sample_count, bindings);
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target, sample_count, bindings,
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allow_dxt);
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}
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}
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}
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@ -1569,8 +1581,8 @@ st_choose_renderbuffer_format(struct pipe_screen *screen,
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usage = PIPE_BIND_DEPTH_STENCIL;
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else
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usage = PIPE_BIND_RENDER_TARGET;
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return st_choose_format(screen, internalFormat, GL_NONE, GL_NONE, PIPE_TEXTURE_2D,
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sample_count, usage);
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return st_choose_format(screen, internalFormat, GL_NONE, GL_NONE,
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PIPE_TEXTURE_2D, sample_count, usage, FALSE);
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}
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@ -1597,12 +1609,13 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
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}
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pFormat = st_choose_format(screen, internalFormat, format, type,
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PIPE_TEXTURE_2D, 0, bindings);
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PIPE_TEXTURE_2D, 0, bindings, ctx->Mesa_DXTn);
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if (pFormat == PIPE_FORMAT_NONE) {
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/* try choosing format again, this time without render target bindings */
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pFormat = st_choose_format(screen, internalFormat, format, type,
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PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
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PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
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ctx->Mesa_DXTn);
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}
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if (pFormat == PIPE_FORMAT_NONE) {
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@ -1661,7 +1674,7 @@ st_QuerySamplesForFormat(struct gl_context *ctx, GLenum internalFormat,
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/* Set sample counts in descending order. */
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for (i = 16; i > 1; i--) {
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format = st_choose_format(screen, internalFormat, GL_NONE, GL_NONE,
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PIPE_TEXTURE_2D, i, bind);
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PIPE_TEXTURE_2D, i, bind, FALSE);
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if (format != PIPE_FORMAT_NONE) {
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samples[num_sample_counts++] = i;
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@ -51,7 +51,7 @@ extern enum pipe_format
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st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
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GLenum format, GLenum type,
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enum pipe_texture_target target, unsigned sample_count,
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unsigned bindings);
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unsigned bindings, boolean allow_dxt);
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extern enum pipe_format
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st_choose_renderbuffer_format(struct pipe_screen *screen,
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@ -398,7 +398,8 @@ st_create_color_map_texture(struct gl_context *ctx)
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/* find an RGBA texture format */
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format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
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PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
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PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
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FALSE);
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/* create texture for color map/table */
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pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
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