[g3dvl] first working version of idct code

This commit is contained in:
Christian König 2010-11-21 14:19:40 +01:00
parent 331eb58d15
commit ac1fd50163

View file

@ -38,7 +38,7 @@
#define BLOCK_WIDTH 8
#define BLOCK_HEIGHT 8
#define SCALE_FACTOR_16_TO_12 (32768.0f / 2048.0f)
#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
struct vertex_shader_consts
@ -63,7 +63,6 @@ enum VS_OUTPUT
VS_O_STEP
};
static const float const_matrix[8][8] = {
{ 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
{ 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
@ -75,17 +74,6 @@ static const float const_matrix[8][8] = {
{ 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
};
static const float const_transpose[8][8] = {
{ 0.3535530f, 0.4903930f, 0.4619400f, 0.4157350f, 0.3535530f, 0.2777850f, 0.191342f, 0.0975451f },
{ 0.3535530f, 0.4157350f, 0.1913420f, -0.0975452f, -0.3535530f, -0.4903930f, -0.461940f, -0.2777850f },
{ 0.3535530f, 0.2777850f, -0.1913420f, -0.4903930f, -0.3535530f, 0.0975452f, 0.461940f, 0.4157350f },
{ 0.3535530f, 0.0975451f, -0.4619400f, -0.2777850f, 0.3535540f, 0.4157350f, -0.191342f, -0.4903930f },
{ 0.3535530f, -0.0975452f, -0.4619400f, 0.2777850f, 0.3535530f, -0.4157350f, -0.191341f, 0.4903930f },
{ 0.3535530f, -0.2777850f, -0.1913420f, 0.4903930f, -0.3535540f, -0.0975451f, 0.461940f, -0.4157350f },
{ 0.3535530f, -0.4157350f, 0.1913420f, 0.0975450f, -0.3535530f, 0.4903930f, -0.461940f, 0.2777860f },
{ 0.3535530f, -0.4903930f, 0.4619400f, -0.4157350f, 0.3535530f, -0.2777850f, 0.191342f, -0.0975458f }
};
/* vertices for a quad covering a block */
static const struct vertex2f const_quad[4] = {
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
@ -217,15 +205,13 @@ create_transpose_frag_shader(struct vl_idct *idct)
struct ureg_program *shader;
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2], step[2];
struct ureg_dst tmp, fragment;
struct ureg_dst fragment;
float scale[2];
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
return NULL;
tmp = ureg_DECL_temporary(shader);
tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
@ -239,15 +225,11 @@ create_transpose_frag_shader(struct vl_idct *idct)
sampler[1] = ureg_DECL_sampler(shader, 2);
scale[0] = 1.0f;
scale[1] = SCALE_FACTOR_16_TO_12;
scale[1] = SCALE_FACTOR_16_TO_9;
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
//matrix_mul(shader, fragment, tc, sampler, start, step, scale);
//ureg_MOV(shader, fragment, ureg_imm1f(shader, 0.0f));
ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, tc[1], sampler[1]);
ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, SCALE_FACTOR_16_TO_9));
matrix_mul(shader, fragment, tc, sampler, start, step, scale);
ureg_END(shader);
@ -284,9 +266,7 @@ create_matrix_frag_shader(struct vl_idct *idct)
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
//matrix_mul(shader, tmp, tc, sampler, start, step, scale);
ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc[0], sampler[0]);
matrix_mul(shader, fragment, tc, sampler, start, step, scale);
ureg_END(shader);
@ -325,7 +305,11 @@ xfer_buffers_map(struct vl_idct *idct)
idct->tex_transfer = idct->pipe->get_transfer
(
#if 1
idct->pipe, idct->textures.individual.source,
#else
idct->pipe, idct->destination,
#endif
u_subresource(0, 0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&rect
@ -391,7 +375,7 @@ init_buffers(struct vl_idct *idct)
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R32_FLOAT;
template.format = PIPE_FORMAT_R16_SNORM;
template.last_level = 0;
template.width0 = 8;
template.height0 = 8;
@ -487,9 +471,19 @@ init_constants(struct vl_idct *idct)
struct pipe_transfer *buf_transfer;
struct vertex_shader_consts *vs_consts;
struct vertex2f *v;
short *s;
unsigned i;
struct pipe_box rect =
{
0, 0, 0,
BLOCK_WIDTH,
BLOCK_HEIGHT,
1
};
unsigned i, j, pitch;
/* quad vectors */
v = pipe_buffer_map
(
idct->pipe,
@ -497,37 +491,47 @@ init_constants(struct vl_idct *idct)
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&buf_transfer
);
for ( i = 0; i < idct->max_blocks; ++i)
memcpy(v + i * 4, &const_quad, sizeof(const_quad));
pipe_buffer_unmap(idct->pipe, idct->vertex_bufs.individual.quad.buffer, buf_transfer);
v = pipe_buffer_map
/* transposed matrix */
buf_transfer = idct->pipe->get_transfer
(
idct->pipe,
idct->textures.individual.matrix,
idct->pipe, idct->textures.individual.transpose,
u_subresource(0, 0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&buf_transfer
&rect
);
pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
memcpy(v, &const_matrix, sizeof(const_matrix));
s = idct->pipe->transfer_map(idct->pipe, buf_transfer);
for(i = 0; i < BLOCK_HEIGHT; ++i)
for(j = 0; j < BLOCK_WIDTH; ++j)
s[i * pitch + j] = const_matrix[j][i] * (1 << 15); // transpose
pipe_buffer_unmap(idct->pipe, idct->textures.individual.matrix, buf_transfer);
idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
v = pipe_buffer_map
/* matrix */
buf_transfer = idct->pipe->get_transfer
(
idct->pipe,
idct->textures.individual.transpose,
idct->pipe, idct->textures.individual.matrix,
u_subresource(0, 0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&buf_transfer
&rect
);
pitch = buf_transfer->stride / util_format_get_blocksize(buf_transfer->resource->format);
memcpy(v, &const_transpose, sizeof(const_transpose));
s = idct->pipe->transfer_map(idct->pipe, buf_transfer);
for(i = 0; i < BLOCK_HEIGHT; ++i)
for(j = 0; j < BLOCK_WIDTH; ++j)
s[i * pitch + j] = const_matrix[i][j] * (1 << 15);
pipe_buffer_unmap(idct->pipe, idct->textures.individual.transpose, buf_transfer);
idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
/* normalisation constants */
vs_consts = pipe_buffer_map
(
idct->pipe, idct->vs_const_buf,