nv10,nv20: nvX0ShadeModel static function

This commit is contained in:
Patrice Mandin 2006-11-21 21:15:49 +00:00
parent 677666eb70
commit ac09b567a8
2 changed files with 2 additions and 2 deletions

View file

@ -460,7 +460,7 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
/** Select flat or smooth shading */
void nv10ShadeModel(GLcontext *ctx, GLenum mode)
static void nv10ShadeModel(GLcontext *ctx, GLenum mode)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);

View file

@ -470,7 +470,7 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
/** Select flat or smooth shading */
void nv20ShadeModel(GLcontext *ctx, GLenum mode)
static void nv20ShadeModel(GLcontext *ctx, GLenum mode)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);