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nv10,nv20: nvX0ShadeModel static function
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677666eb70
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2 changed files with 2 additions and 2 deletions
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@ -460,7 +460,7 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );
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void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
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/** Select flat or smooth shading */
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void nv10ShadeModel(GLcontext *ctx, GLenum mode)
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static void nv10ShadeModel(GLcontext *ctx, GLenum mode)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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@ -470,7 +470,7 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );
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void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
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/** Select flat or smooth shading */
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void nv20ShadeModel(GLcontext *ctx, GLenum mode)
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static void nv20ShadeModel(GLcontext *ctx, GLenum mode)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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