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Stupid me. I don't know why I moved the GLView.h here at first, but now I know why
I shouldn't: Official BeOS GLView.h defines a virtual ErrorCallback(GLenum) method, assuming a unsigned long GLenum. But under Mesa, GLenum is unsigned int. To keep binary compatibility, BeOS apps including Mesa GL/gl.h MUST include *our* GLView.h, or linker will report a missing ErrorCallback(unsigned int) symbol. Glup.
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@ -59,7 +59,7 @@ extern "C" {
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} // extern "C"
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#include <interface/Screen.h>
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#include "GLView.h"
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#include <GLView.h>
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// BeOS component ordering for B_RGBA32 bitmap format
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#if B_HOST_IS_LENDIAN
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