i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 pass

This patch will add a brw_vec4_nir.cpp file filled with entry point methods to
the main functionality, following a structure similar to brw_fs_nir.cpp.

Subsequent patches in this series will be adding the implementations for these
methods, incrementally.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Eduardo Lima Mitev 2015-06-16 12:08:09 +02:00 committed by Jason Ekstrand
parent 594fc0f859
commit abf4fa3c03
3 changed files with 273 additions and 0 deletions

View file

@ -125,6 +125,7 @@ i965_FILES = \
brw_vec4.h \
brw_vec4_live_variables.cpp \
brw_vec4_live_variables.h \
brw_vec4_nir.cpp \
brw_vec4_reg_allocate.cpp \
brw_vec4_visitor.cpp \
brw_vec4_vp.cpp \

View file

@ -45,6 +45,7 @@ extern "C" {
#endif
#include "glsl/ir.h"
#include "glsl/nir/nir.h"
#ifdef __cplusplus
@ -389,6 +390,24 @@ public:
void visit_atomic_counter_intrinsic(ir_call *ir);
virtual void emit_nir_code();
virtual void nir_setup_inputs(nir_shader *shader);
virtual void nir_setup_uniforms(nir_shader *shader);
virtual void nir_setup_uniform(nir_variable *var);
virtual void nir_setup_builtin_uniform(nir_variable *var);
virtual void nir_setup_system_values(nir_shader *shader);
virtual void nir_emit_impl(nir_function_impl *impl);
virtual void nir_emit_cf_list(exec_list *list);
virtual void nir_emit_if(nir_if *if_stmt);
virtual void nir_emit_loop(nir_loop *loop);
virtual void nir_emit_block(nir_block *block);
virtual void nir_emit_instr(nir_instr *instr);
virtual void nir_emit_load_const(nir_load_const_instr *instr);
virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
virtual void nir_emit_alu(nir_alu_instr *instr);
virtual void nir_emit_jump(nir_jump_instr *instr);
virtual void nir_emit_texture(nir_tex_instr *instr);
protected:
void emit_vertex();
void lower_attributes_to_hw_regs(const int *attribute_map,

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@ -0,0 +1,253 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_nir.h"
#include "brw_vec4.h"
#include "glsl/ir_uniform.h"
namespace brw {
void
vec4_visitor::emit_nir_code()
{
nir_shader *nir = prog->nir;
if (nir->num_inputs > 0)
nir_setup_inputs(nir);
if (nir->num_uniforms > 0)
nir_setup_uniforms(nir);
nir_setup_system_values(nir);
/* get the main function and emit it */
nir_foreach_overload(nir, overload) {
assert(strcmp(overload->function->name, "main") == 0);
assert(overload->impl);
nir_emit_impl(overload->impl);
}
}
static bool
setup_system_values_block(nir_block *block, void *void_visitor)
{
/* @TODO: Not yet implemented */
return true;
}
void
vec4_visitor::nir_setup_system_values(nir_shader *shader)
{
nir_foreach_overload(shader, overload) {
assert(strcmp(overload->function->name, "main") == 0);
assert(overload->impl);
nir_foreach_block(overload->impl, setup_system_values_block, this);
}
}
void
vec4_visitor::nir_setup_inputs(nir_shader *shader)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_setup_uniforms(nir_shader *shader)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_setup_uniform(nir_variable *var)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_setup_builtin_uniform(nir_variable *var)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_emit_impl(nir_function_impl *impl)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_emit_cf_list(exec_list *list)
{
exec_list_validate(list);
foreach_list_typed(nir_cf_node, node, node, list) {
switch (node->type) {
case nir_cf_node_if:
nir_emit_if(nir_cf_node_as_if(node));
break;
case nir_cf_node_loop:
nir_emit_loop(nir_cf_node_as_loop(node));
break;
case nir_cf_node_block:
nir_emit_block(nir_cf_node_as_block(node));
break;
default:
unreachable("Invalid CFG node block");
}
}
}
void
vec4_visitor::nir_emit_if(nir_if *if_stmt)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_emit_loop(nir_loop *loop)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_emit_block(nir_block *block)
{
nir_foreach_instr(block, instr) {
nir_emit_instr(instr);
}
}
void
vec4_visitor::nir_emit_instr(nir_instr *instr)
{
this->base_ir = instr;
switch (instr->type) {
case nir_instr_type_load_const:
nir_emit_load_const(nir_instr_as_load_const(instr));
break;
case nir_instr_type_intrinsic:
nir_emit_intrinsic(nir_instr_as_intrinsic(instr));
break;
case nir_instr_type_alu:
nir_emit_alu(nir_instr_as_alu(instr));
break;
case nir_instr_type_jump:
nir_emit_jump(nir_instr_as_jump(instr));
break;
case nir_instr_type_tex:
nir_emit_texture(nir_instr_as_tex(instr));
break;
default:
fprintf(stderr, "VS instruction not yet implemented by NIR->vec4\n");
break;
}
}
void
vec4_visitor::nir_emit_load_const(nir_load_const_instr *instr)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
{
switch (instr->intrinsic) {
case nir_intrinsic_load_input_indirect:
/* fallthrough */
case nir_intrinsic_load_input:
/* @TODO: Not yet implemented */
break;
case nir_intrinsic_store_output_indirect:
/* fallthrough */
case nir_intrinsic_store_output:
/* @TODO: Not yet implemented */
break;
case nir_intrinsic_load_vertex_id:
unreachable("should be lowered by lower_vertex_id()");
case nir_intrinsic_load_vertex_id_zero_base:
/* @TODO: Not yet implemented */
break;
case nir_intrinsic_load_base_vertex:
/* @TODO: Not yet implemented */
break;
case nir_intrinsic_load_instance_id:
/* @TODO: Not yet implemented */
break;
case nir_intrinsic_load_uniform_indirect:
/* fallthrough */
case nir_intrinsic_load_uniform:
/* @TODO: Not yet implemented */
break;
case nir_intrinsic_atomic_counter_read:
case nir_intrinsic_atomic_counter_inc:
case nir_intrinsic_atomic_counter_dec:
/* @TODO: Not yet implemented */
break;
case nir_intrinsic_load_ubo_indirect:
/* fallthrough */
case nir_intrinsic_load_ubo:
/* @TODO: Not yet implemented */
break;
default:
unreachable("Unknown intrinsic");
}
}
void
vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_emit_jump(nir_jump_instr *instr)
{
/* @TODO: Not yet implemented */
}
void
vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
{
/* @TODO: Not yet implemented */
}
}