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i965/nir/vec4: Add implementation placeholders for a new NIR->vec4 pass
This patch will add a brw_vec4_nir.cpp file filled with entry point methods to the main functionality, following a structure similar to brw_fs_nir.cpp. Subsequent patches in this series will be adding the implementations for these methods, incrementally. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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3 changed files with 273 additions and 0 deletions
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@ -125,6 +125,7 @@ i965_FILES = \
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brw_vec4.h \
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brw_vec4_live_variables.cpp \
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brw_vec4_live_variables.h \
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brw_vec4_nir.cpp \
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brw_vec4_reg_allocate.cpp \
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brw_vec4_visitor.cpp \
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brw_vec4_vp.cpp \
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@ -45,6 +45,7 @@ extern "C" {
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#endif
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#include "glsl/ir.h"
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#include "glsl/nir/nir.h"
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#ifdef __cplusplus
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@ -389,6 +390,24 @@ public:
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void visit_atomic_counter_intrinsic(ir_call *ir);
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virtual void emit_nir_code();
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virtual void nir_setup_inputs(nir_shader *shader);
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virtual void nir_setup_uniforms(nir_shader *shader);
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virtual void nir_setup_uniform(nir_variable *var);
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virtual void nir_setup_builtin_uniform(nir_variable *var);
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virtual void nir_setup_system_values(nir_shader *shader);
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virtual void nir_emit_impl(nir_function_impl *impl);
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virtual void nir_emit_cf_list(exec_list *list);
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virtual void nir_emit_if(nir_if *if_stmt);
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virtual void nir_emit_loop(nir_loop *loop);
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virtual void nir_emit_block(nir_block *block);
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virtual void nir_emit_instr(nir_instr *instr);
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virtual void nir_emit_load_const(nir_load_const_instr *instr);
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virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
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virtual void nir_emit_alu(nir_alu_instr *instr);
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virtual void nir_emit_jump(nir_jump_instr *instr);
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virtual void nir_emit_texture(nir_tex_instr *instr);
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protected:
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void emit_vertex();
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void lower_attributes_to_hw_regs(const int *attribute_map,
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253
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
Normal file
253
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
Normal file
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@ -0,0 +1,253 @@
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "brw_nir.h"
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#include "brw_vec4.h"
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#include "glsl/ir_uniform.h"
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namespace brw {
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void
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vec4_visitor::emit_nir_code()
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{
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nir_shader *nir = prog->nir;
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if (nir->num_inputs > 0)
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nir_setup_inputs(nir);
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if (nir->num_uniforms > 0)
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nir_setup_uniforms(nir);
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nir_setup_system_values(nir);
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/* get the main function and emit it */
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nir_foreach_overload(nir, overload) {
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assert(strcmp(overload->function->name, "main") == 0);
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assert(overload->impl);
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nir_emit_impl(overload->impl);
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}
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}
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static bool
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setup_system_values_block(nir_block *block, void *void_visitor)
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{
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/* @TODO: Not yet implemented */
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return true;
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}
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void
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vec4_visitor::nir_setup_system_values(nir_shader *shader)
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{
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nir_foreach_overload(shader, overload) {
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assert(strcmp(overload->function->name, "main") == 0);
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assert(overload->impl);
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nir_foreach_block(overload->impl, setup_system_values_block, this);
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}
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}
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void
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vec4_visitor::nir_setup_inputs(nir_shader *shader)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_setup_uniforms(nir_shader *shader)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_setup_uniform(nir_variable *var)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_setup_builtin_uniform(nir_variable *var)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_emit_impl(nir_function_impl *impl)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_emit_cf_list(exec_list *list)
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{
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exec_list_validate(list);
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foreach_list_typed(nir_cf_node, node, node, list) {
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switch (node->type) {
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case nir_cf_node_if:
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nir_emit_if(nir_cf_node_as_if(node));
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break;
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case nir_cf_node_loop:
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nir_emit_loop(nir_cf_node_as_loop(node));
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break;
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case nir_cf_node_block:
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nir_emit_block(nir_cf_node_as_block(node));
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break;
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default:
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unreachable("Invalid CFG node block");
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}
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}
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}
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void
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vec4_visitor::nir_emit_if(nir_if *if_stmt)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_emit_loop(nir_loop *loop)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_emit_block(nir_block *block)
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{
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nir_foreach_instr(block, instr) {
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nir_emit_instr(instr);
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}
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}
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void
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vec4_visitor::nir_emit_instr(nir_instr *instr)
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{
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this->base_ir = instr;
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switch (instr->type) {
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case nir_instr_type_load_const:
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nir_emit_load_const(nir_instr_as_load_const(instr));
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break;
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case nir_instr_type_intrinsic:
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nir_emit_intrinsic(nir_instr_as_intrinsic(instr));
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break;
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case nir_instr_type_alu:
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nir_emit_alu(nir_instr_as_alu(instr));
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break;
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case nir_instr_type_jump:
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nir_emit_jump(nir_instr_as_jump(instr));
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break;
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case nir_instr_type_tex:
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nir_emit_texture(nir_instr_as_tex(instr));
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break;
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default:
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fprintf(stderr, "VS instruction not yet implemented by NIR->vec4\n");
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break;
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}
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}
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void
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vec4_visitor::nir_emit_load_const(nir_load_const_instr *instr)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
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{
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switch (instr->intrinsic) {
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case nir_intrinsic_load_input_indirect:
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/* fallthrough */
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case nir_intrinsic_load_input:
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/* @TODO: Not yet implemented */
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break;
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case nir_intrinsic_store_output_indirect:
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/* fallthrough */
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case nir_intrinsic_store_output:
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/* @TODO: Not yet implemented */
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break;
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case nir_intrinsic_load_vertex_id:
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unreachable("should be lowered by lower_vertex_id()");
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case nir_intrinsic_load_vertex_id_zero_base:
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/* @TODO: Not yet implemented */
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break;
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case nir_intrinsic_load_base_vertex:
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/* @TODO: Not yet implemented */
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break;
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case nir_intrinsic_load_instance_id:
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/* @TODO: Not yet implemented */
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break;
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case nir_intrinsic_load_uniform_indirect:
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/* fallthrough */
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case nir_intrinsic_load_uniform:
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/* @TODO: Not yet implemented */
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break;
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case nir_intrinsic_atomic_counter_read:
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case nir_intrinsic_atomic_counter_inc:
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case nir_intrinsic_atomic_counter_dec:
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/* @TODO: Not yet implemented */
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break;
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case nir_intrinsic_load_ubo_indirect:
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/* fallthrough */
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case nir_intrinsic_load_ubo:
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/* @TODO: Not yet implemented */
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break;
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default:
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unreachable("Unknown intrinsic");
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}
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}
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void
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vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_emit_jump(nir_jump_instr *instr)
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{
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/* @TODO: Not yet implemented */
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}
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void
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vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
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{
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/* @TODO: Not yet implemented */
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}
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}
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