draw: Update for u_assembled_primitive -> u_assembled_prim rename.

Mesa build is too complex to rely on successful builds. On refactorings
it is always a good idea to use git grep to prevent missing cases:

  $ git grep u_assembled_primitive
  src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c:      u_assembled_primitive(in_prim);
This commit is contained in:
José Fonseca 2013-05-03 08:35:17 +01:00
parent 8b2a967e32
commit abbbc9b667

View file

@ -140,7 +140,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
struct draw_vertex_shader *vs = draw->vs.vertex_shader;
struct draw_geometry_shader *gs = draw->gs.geometry_shader;
const unsigned out_prim = gs ? gs->output_primitive :
u_assembled_primitive(in_prim);
u_assembled_prim(in_prim);
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.