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draw: Update for u_assembled_primitive -> u_assembled_prim rename.
Mesa build is too complex to rely on successful builds. On refactorings it is always a good idea to use git grep to prevent missing cases: $ git grep u_assembled_primitive src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c: u_assembled_primitive(in_prim);
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@ -140,7 +140,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
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struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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struct draw_geometry_shader *gs = draw->gs.geometry_shader;
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const unsigned out_prim = gs ? gs->output_primitive :
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u_assembled_primitive(in_prim);
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u_assembled_prim(in_prim);
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/* Add one to num_outputs because the pipeline occasionally tags on
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* an additional texcoord, eg for AA lines.
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