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precedence precedence precedence.. add some brackets
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1 changed files with 1 additions and 1 deletions
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@ -422,7 +422,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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_math_matrix_set_identity( &rmesa->tmpmat );
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driInitExtensions( ctx, card_extensions, GL_TRUE );
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if (!rmesa->r200Screen->chipset & R200_CHIPSET_YCBCR_BROKEN) {
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if (!(rmesa->r200Screen->chipset & R200_CHIPSET_YCBCR_BROKEN)) {
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/* yuv textures don't work with some chips - R200 / rv280 okay so far
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others get the bit ordering right but don't actually do YUV-RGB conversion */
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_mesa_enable_extension( ctx, "GL_MESA_ycbcr_texture" );
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