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i965: fix 1D texture borders with GL_CLAMP_TO_BORDER
With 1D textures, GL_TEXTURE_WRAP_T should be ignored (only GL_TEXTURE_WRAP_S should be respected). But the i965 hardware seems to follow the value of GL_TEXTURE_WRAP_T even when sampling 1D textures. This fix forces GL_TEXTURE_WRAP_T to be GL_REPEAT whenever 1D textures are used; this allows the texture to be sampled correctly, avoiding "imaginary" border elements in the T direction. This bug was demonstrated in the Piglit tex1d-2dborder test. With this fix, that test passes.
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@ -178,6 +178,16 @@ static void brw_update_sampler_state(struct wm_sampler_entry *key,
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sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
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sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
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}
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else if (key->tex_target == GL_TEXTURE_1D) {
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/* There's a bug in 1D texture sampling - it actually pays
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* attention to the wrap_t value, though it should not.
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* Override the wrap_t value here to GL_REPEAT to keep
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* any nonexistent border pixels from floating in.
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*/
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sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
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sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
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sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
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}
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else {
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sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
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sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
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