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mesa: fix typo (s/GLGL/GLSL/)
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@ -334,7 +334,7 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
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/**
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* GLGL uniform arrays and structs require special handling.
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* GLSL uniform arrays and structs require special handling.
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*
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* The GL_ARB_shader_objects spec says that if you use
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* glGetUniformLocation to get the location of an array, you CANNOT
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