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softpipe: remove shadow_ref assert.
I don't think this really buys us anything and TG4 with cubemap arrays falls over because sampler == 2, but otherwise works fine. Fixes: ./bin/textureGather fs shadow r CubeArray repeat on softpipe with ARB_gpu_shader5 enabled. Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -2274,7 +2274,6 @@ exec_tex(struct tgsi_exec_machine *mach,
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FETCH(&r[last], 0, TGSI_CHAN_W);
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}
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else {
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assert(shadow_ref != 4);
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FETCH(&r[last], 1, TGSI_CHAN_X);
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}
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