radeonsi: enable out-of-order rasterization when possible on VI and GFX9 dGPUs

This does not take commutative blending into account yet.

R600_DEBUG=nooutoforder disables it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This commit is contained in:
Nicolai Hähnle 2017-09-08 12:05:24 +02:00
parent 66d03d0e3e
commit aab134cfa5
7 changed files with 193 additions and 6 deletions

View file

@ -891,6 +891,7 @@ static const struct debug_named_value common_debug_options[] = {
{ "nodccfb", DBG_NO_DCC_FB, "Disable separate DCC on the main framebuffer" },
{ "nodpbb", DBG_NO_DPBB, "Disable DPBB." },
{ "nodfsm", DBG_NO_DFSM, "Disable DFSM." },
{ "nooutoforder", DBG_NO_OUT_OF_ORDER, "Disable out-of-order rasterization" },
DEBUG_NAMED_VALUE_END /* must be last */
};

View file

@ -110,7 +110,7 @@ struct u_log_context;
#define DBG_NO_RB_PLUS (1ull << 45)
#define DBG_SI_SCHED (1ull << 46)
#define DBG_MONOLITHIC_SHADERS (1ull << 47)
/* gap */
#define DBG_NO_OUT_OF_ORDER (1ull << 48)
#define DBG_UNSAFE_MATH (1ull << 49)
#define DBG_NO_DCC_FB (1ull << 50)
#define DBG_TEST_VMFAULT_CP (1ull << 51)

View file

@ -1045,6 +1045,9 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
sscreen->b.info.pfp_fw_version >= 79 &&
sscreen->b.info.me_fw_version >= 142);
sscreen->has_out_of_order_rast = sscreen->b.chip_class >= VI &&
sscreen->b.info.max_se >= 2 &&
!(sscreen->b.debug_flags & DBG_NO_OUT_OF_ORDER);
sscreen->has_msaa_sample_loc_bug = (sscreen->b.family >= CHIP_POLARIS10 &&
sscreen->b.family <= CHIP_POLARIS12) ||
sscreen->b.family == CHIP_VEGA10 ||

View file

@ -94,6 +94,7 @@ struct si_screen {
bool has_clear_state;
bool has_distributed_tess;
bool has_draw_indirect_multi;
bool has_out_of_order_rast;
bool has_msaa_sample_loc_bug;
bool dpbb_allowed;
bool dfsm_allowed;

View file

@ -423,6 +423,7 @@ static void *si_create_blend_state_mode(struct pipe_context *ctx,
blend->alpha_to_coverage = state->alpha_to_coverage;
blend->alpha_to_one = state->alpha_to_one;
blend->dual_src_blend = util_blend_state_is_dual(state, 0);
blend->logicop_enable = state->logicop_enable;
if (state->logicop_enable) {
color_control |= S_028808_ROP3(state->logicop_func | (state->logicop_func << 4));
@ -630,6 +631,13 @@ static void si_bind_blend_state(struct pipe_context *ctx, void *state)
old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit))
si_mark_atom_dirty(sctx, &sctx->dpbb_state);
if (sctx->screen->has_out_of_order_rast &&
(!old_blend ||
(old_blend->blend_enable_4bit != blend->blend_enable_4bit ||
old_blend->cb_target_enabled_4bit != blend->cb_target_enabled_4bit ||
old_blend->logicop_enable != blend->logicop_enable)))
si_mark_atom_dirty(sctx, &sctx->msaa_config);
}
static void si_delete_blend_state(struct pipe_context *ctx, void *state)
@ -1059,6 +1067,30 @@ static bool si_dsa_writes_stencil(const struct pipe_stencil_state *s)
s->zpass_op != PIPE_STENCIL_OP_KEEP);
}
static bool si_order_invariant_stencil_op(enum pipe_stencil_op op)
{
/* REPLACE is normally order invariant, except when the stencil
* reference value is written by the fragment shader. Tracking this
* interaction does not seem worth the effort, so be conservative. */
return op != PIPE_STENCIL_OP_INCR &&
op != PIPE_STENCIL_OP_DECR &&
op != PIPE_STENCIL_OP_REPLACE;
}
/* Compute whether, assuming Z writes are disabled, this stencil state is order
* invariant in the sense that the set of passing fragments as well as the
* final stencil buffer result does not depend on the order of fragments. */
static bool si_order_invariant_stencil_state(const struct pipe_stencil_state *state)
{
return !state->enabled || !state->writemask ||
/* The following assumes that Z writes are disabled. */
(state->func == PIPE_FUNC_ALWAYS &&
si_order_invariant_stencil_op(state->zpass_op) &&
si_order_invariant_stencil_op(state->zfail_op)) ||
(state->func == PIPE_FUNC_NEVER &&
si_order_invariant_stencil_op(state->fail_op));
}
static void *si_create_dsa_state(struct pipe_context *ctx,
const struct pipe_depth_stencil_alpha_state *state)
{
@ -1125,6 +1157,44 @@ static void *si_create_dsa_state(struct pipe_context *ctx,
si_dsa_writes_stencil(&state->stencil[1]));
dsa->db_can_write = dsa->depth_write_enabled ||
dsa->stencil_write_enabled;
bool zfunc_is_ordered =
state->depth.func == PIPE_FUNC_NEVER ||
state->depth.func == PIPE_FUNC_LESS ||
state->depth.func == PIPE_FUNC_LEQUAL ||
state->depth.func == PIPE_FUNC_GREATER ||
state->depth.func == PIPE_FUNC_GEQUAL;
bool nozwrite_and_order_invariant_stencil =
!dsa->db_can_write ||
(!dsa->depth_write_enabled &&
si_order_invariant_stencil_state(&state->stencil[0]) &&
si_order_invariant_stencil_state(&state->stencil[1]));
dsa->order_invariance[1].zs =
nozwrite_and_order_invariant_stencil ||
(!dsa->stencil_write_enabled && zfunc_is_ordered);
dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered;
dsa->order_invariance[1].pass_set =
nozwrite_and_order_invariant_stencil ||
(!dsa->stencil_write_enabled &&
(state->depth.func == PIPE_FUNC_ALWAYS ||
state->depth.func == PIPE_FUNC_NEVER));
dsa->order_invariance[0].pass_set =
!dsa->depth_write_enabled ||
(state->depth.func == PIPE_FUNC_ALWAYS ||
state->depth.func == PIPE_FUNC_NEVER);
const bool assume_no_z_fights = false;
dsa->order_invariance[1].pass_last =
assume_no_z_fights && !dsa->stencil_write_enabled &&
dsa->depth_write_enabled && zfunc_is_ordered;
dsa->order_invariance[0].pass_last =
assume_no_z_fights &&
dsa->depth_write_enabled && zfunc_is_ordered;
return dsa;
}
@ -1154,6 +1224,12 @@ static void si_bind_dsa_state(struct pipe_context *ctx, void *state)
old_dsa->stencil_enabled != dsa->stencil_enabled ||
old_dsa->db_can_write != dsa->db_can_write)))
si_mark_atom_dirty(sctx, &sctx->dpbb_state);
if (sctx->screen->has_out_of_order_rast &&
(!old_dsa ||
memcmp(old_dsa->order_invariance, dsa->order_invariance,
sizeof(old_dsa->order_invariance))))
si_mark_atom_dirty(sctx, &sctx->msaa_config);
}
static void si_delete_dsa_state(struct pipe_context *ctx, void *state)
@ -1198,6 +1274,11 @@ static void si_set_occlusion_query_state(struct pipe_context *ctx,
struct si_context *sctx = (struct si_context*)ctx;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
bool perfect_enable = sctx->b.num_perfect_occlusion_queries != 0;
if (perfect_enable != old_perfect_enable)
si_mark_atom_dirty(sctx, &sctx->msaa_config);
}
static void si_save_qbo_state(struct pipe_context *ctx, struct r600_qbo_state *st)
@ -2549,6 +2630,11 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
struct r600_texture *rtex;
bool old_any_dst_linear = sctx->framebuffer.any_dst_linear;
unsigned old_nr_samples = sctx->framebuffer.nr_samples;
unsigned old_colorbuf_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit;
bool old_has_zsbuf = !!sctx->framebuffer.state.zsbuf;
bool old_has_stencil =
old_has_zsbuf &&
((struct r600_texture*)sctx->framebuffer.state.zsbuf->texture)->surface.has_stencil;
bool unbound = false;
int i;
@ -2706,15 +2792,17 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
}
}
struct r600_texture *zstex = NULL;
if (state->zsbuf) {
surf = (struct r600_surface*)state->zsbuf;
rtex = (struct r600_texture*)surf->base.texture;
zstex = (struct r600_texture*)surf->base.texture;
if (!surf->depth_initialized) {
si_init_depth_surface(sctx, surf);
}
if (vi_tc_compat_htile_enabled(rtex, surf->base.u.tex.level))
if (vi_tc_compat_htile_enabled(zstex, surf->base.u.tex.level))
sctx->framebuffer.DB_has_shader_readable_metadata = true;
r600_context_add_resource_size(ctx, surf->base.texture);
@ -2730,6 +2818,12 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
if (sctx->framebuffer.any_dst_linear != old_any_dst_linear)
si_mark_atom_dirty(sctx, &sctx->msaa_config);
if (sctx->screen->has_out_of_order_rast &&
(sctx->framebuffer.colorbuf_enabled_4bit != old_colorbuf_enabled_4bit ||
!!sctx->framebuffer.state.zsbuf != old_has_zsbuf ||
(zstex && zstex->surface.has_stencil != old_has_stencil)))
si_mark_atom_dirty(sctx, &sctx->msaa_config);
if (sctx->framebuffer.nr_samples != old_nr_samples) {
si_mark_atom_dirty(sctx, &sctx->msaa_config);
si_mark_atom_dirty(sctx, &sctx->db_render_state);
@ -3066,16 +3160,75 @@ static void si_emit_msaa_sample_locs(struct si_context *sctx,
}
}
static bool si_out_of_order_rasterization(struct si_context *sctx)
{
struct si_state_blend *blend = sctx->queued.named.blend;
struct si_state_dsa *dsa = sctx->queued.named.dsa;
if (!sctx->screen->has_out_of_order_rast)
return false;
unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit;
if (blend) {
colormask &= blend->cb_target_enabled_4bit;
} else {
colormask = 0;
}
/* Conservative: No logic op. */
if (colormask && blend->logicop_enable)
return false;
struct si_dsa_order_invariance dsa_order_invariant = {
.zs = true, .pass_set = true, .pass_last = false
};
if (sctx->framebuffer.state.zsbuf) {
struct r600_texture *zstex =
(struct r600_texture*)sctx->framebuffer.state.zsbuf->texture;
bool has_stencil = zstex->surface.has_stencil;
dsa_order_invariant = dsa->order_invariance[has_stencil];
if (!dsa_order_invariant.zs)
return false;
/* The set of PS invocations is always order invariant,
* except when early Z/S tests are requested. */
if (sctx->ps_shader.cso &&
sctx->ps_shader.cso->info.writes_memory &&
sctx->ps_shader.cso->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] &&
!dsa_order_invariant.pass_set)
return false;
if (sctx->b.num_perfect_occlusion_queries != 0 &&
!dsa_order_invariant.pass_set)
return false;
}
if (!colormask)
return true;
bool blend_enabled = (colormask & blend->blend_enable_4bit) != 0;
if (blend_enabled)
return false; /* TODO */
return dsa_order_invariant.pass_last;
}
static void si_emit_msaa_config(struct si_context *sctx, struct r600_atom *atom)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
unsigned num_tile_pipes = sctx->screen->b.info.num_tile_pipes;
/* 33% faster rendering to linear color buffers */
bool dst_is_linear = sctx->framebuffer.any_dst_linear;
bool out_of_order_rast = si_out_of_order_rasterization(sctx);
unsigned sc_mode_cntl_1 =
S_028A4C_WALK_SIZE(dst_is_linear) |
S_028A4C_WALK_FENCE_ENABLE(!dst_is_linear) |
S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
/* always 1: */
S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |

View file

@ -49,15 +49,16 @@ struct si_shader_selector;
struct si_state_blend {
struct si_pm4_state pm4;
uint32_t cb_target_mask;
bool alpha_to_coverage;
bool alpha_to_one;
bool dual_src_blend;
/* Set 0xf or 0x0 (4 bits) per render target if the following is
* true. ANDed with spi_shader_col_format.
*/
unsigned cb_target_enabled_4bit;
unsigned blend_enable_4bit;
unsigned need_src_alpha_4bit;
bool alpha_to_coverage:1;
bool alpha_to_one:1;
bool dual_src_blend:1;
bool logicop_enable:1;
};
struct si_state_rasterizer {
@ -89,15 +90,36 @@ struct si_dsa_stencil_ref_part {
uint8_t writemask[2];
};
struct si_dsa_order_invariance {
/** Whether the final result in Z/S buffers is guaranteed to be
* invariant under changes to the order in which fragments arrive. */
bool zs:1;
/** Whether the set of fragments that pass the combined Z/S test is
* guaranteed to be invariant under changes to the order in which
* fragments arrive. */
bool pass_set:1;
/** Whether the last fragment that passes the combined Z/S test at each
* sample is guaranteed to be invariant under changes to the order in
* which fragments arrive. */
bool pass_last:1;
};
struct si_state_dsa {
struct si_pm4_state pm4;
struct si_dsa_stencil_ref_part stencil_ref;
/* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
struct si_dsa_order_invariance order_invariance[2];
ubyte alpha_func:3;
bool depth_enabled:1;
bool depth_write_enabled:1;
bool stencil_enabled:1;
bool stencil_write_enabled:1;
bool db_can_write:1;
};
struct si_stencil_ref {

View file

@ -2421,6 +2421,13 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
if (!old_sel ||
old_sel->info.colors_written != sel->info.colors_written)
si_mark_atom_dirty(sctx, &sctx->cb_render_state);
if (sctx->screen->has_out_of_order_rast &&
(!old_sel ||
old_sel->info.writes_memory != sel->info.writes_memory ||
old_sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] !=
sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]))
si_mark_atom_dirty(sctx, &sctx->msaa_config);
}
si_set_active_descriptors_for_shader(sctx, sel);
}