mesa: s/GLuint/gl_format/ in _mesa_compressed_format_to_glenum()

No real change here, just use the right type.
This commit is contained in:
Brian Paul 2012-08-21 20:22:27 -06:00
parent 46751edca9
commit aab06dc0f0
2 changed files with 2 additions and 2 deletions

View file

@ -372,7 +372,7 @@ _mesa_glenum_to_compressed_format(GLenum format)
* internal format unchanged.
*/
GLenum
_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
_mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
{
switch (mesaFormat) {
#if FEATURE_texture_fxt1

View file

@ -43,7 +43,7 @@ extern gl_format
_mesa_glenum_to_compressed_format(GLenum format);
extern GLenum
_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat);
_mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat);
extern GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,