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mesa: s/GLuint/gl_format/ in _mesa_compressed_format_to_glenum()
No real change here, just use the right type.
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2 changed files with 2 additions and 2 deletions
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@ -372,7 +372,7 @@ _mesa_glenum_to_compressed_format(GLenum format)
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* internal format unchanged.
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*/
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GLenum
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_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
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_mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
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{
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switch (mesaFormat) {
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#if FEATURE_texture_fxt1
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@ -43,7 +43,7 @@ extern gl_format
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_mesa_glenum_to_compressed_format(GLenum format);
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extern GLenum
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_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat);
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_mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat);
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extern GLubyte *
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_mesa_compressed_image_address(GLint col, GLint row, GLint img,
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