checkpoint- remove dependencies on gl_texture_format to make code re-usable by state tracker

This commit is contained in:
Brian 2008-02-08 16:35:44 -07:00
parent 084e6c92e0
commit aa9d9d9c40

View file

@ -36,27 +36,205 @@
static GLint
bytes_per_pixel(GLenum datatype, GLuint comps)
{
GLint b = _mesa_sizeof_packed_type(datatype);
assert(b >= 0);
return b * comps;
}
static void
mesa_format_to_type_and_comps(const struct gl_texture_format *format,
GLenum *datatype, GLuint *comps)
{
switch (format->MesaFormat) {
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
*datatype = CHAN_TYPE;
*comps = 4;
return;
case MESA_FORMAT_RGB888:
case MESA_FORMAT_BGR888:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
*datatype = GL_UNSIGNED_SHORT_5_6_5;
*comps = 3;
return;
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
*datatype = GL_UNSIGNED_SHORT_4_4_4_4;
*comps = 4;
return;
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB1555_REV:
*datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
*comps = 3;
return;
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
case MESA_FORMAT_RGB332:
*datatype = GL_UNSIGNED_BYTE_3_3_2;
*comps = 3;
return;
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_CI8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
case MESA_FORMAT_YCBCR:
case MESA_FORMAT_YCBCR_REV:
*datatype = GL_UNSIGNED_SHORT;
*comps = 2;
return;
case MESA_FORMAT_Z24_S8:
*datatype = GL_UNSIGNED_INT;
*comps = 1; /* XXX OK? */
return;
case MESA_FORMAT_Z16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
return;
case MESA_FORMAT_Z32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;
return;
case MESA_FORMAT_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
case MESA_FORMAT_SRGBA8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
case MESA_FORMAT_SL8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 1;
return;
case MESA_FORMAT_SLA8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
/* XXX generate error instead? */
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
return;
case MESA_FORMAT_RGBA:
*datatype = CHAN_TYPE;
*comps = 4;
return;
case MESA_FORMAT_RGB:
*datatype = CHAN_TYPE;
*comps = 3;
return;
case MESA_FORMAT_LUMINANCE_ALPHA:
*datatype = CHAN_TYPE;
*comps = 2;
return;
case MESA_FORMAT_ALPHA:
case MESA_FORMAT_LUMINANCE:
case MESA_FORMAT_INTENSITY:
*datatype = CHAN_TYPE;
*comps = 1;
return;
case MESA_FORMAT_RGBA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 4;
return;
case MESA_FORMAT_RGBA_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 4;
return;
case MESA_FORMAT_RGB_FLOAT32:
*datatype = GL_FLOAT;
*comps = 3;
return;
case MESA_FORMAT_RGB_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 3;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
*datatype = GL_FLOAT;
*comps = 2;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 2;
return;
case MESA_FORMAT_ALPHA_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
case MESA_FORMAT_INTENSITY_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
case MESA_FORMAT_ALPHA_FLOAT16:
case MESA_FORMAT_LUMINANCE_FLOAT16:
case MESA_FORMAT_INTENSITY_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 1;
return;
default:
_mesa_problem(NULL, "bad texture format in mesa_format_to_type_and_comps");
*datatype = 0;
*comps = 1;
}
}
/**
* Average together two rows of a source image to produce a single new
* row in the dest image. It's legal for the two source rows to point
* to the same data. The source width must be equal to either the
* dest width or two times the dest width.
* \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
* \param comps number of components per pixel (1..4)
*/
static void
do_row(const struct gl_texture_format *format, GLint srcWidth,
do_row(GLenum datatype, GLuint comps, GLint srcWidth,
const GLvoid *srcRowA, const GLvoid *srcRowB,
GLint dstWidth, GLvoid *dstRow)
{
const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1;
const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2;
ASSERT(comps >= 1);
ASSERT(comps <= 4);
/* This assertion is no longer valid with non-power-of-2 textures
assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
*/
switch (format->MesaFormat) {
case MESA_FORMAT_RGBA:
{
if (datatype == CHAN_TYPE && comps == 4) {
GLuint i, j, k;
const GLchan (*rowA)[4] = (const GLchan (*)[4]) srcRowA;
const GLchan (*rowB)[4] = (const GLchan (*)[4]) srcRowB;
@ -72,10 +250,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) / 4;
}
}
return;
case MESA_FORMAT_RGB:
{
}
else if (datatype == CHAN_TYPE && comps == 3) {
GLuint i, j, k;
const GLchan (*rowA)[3] = (const GLchan (*)[3]) srcRowA;
const GLchan (*rowB)[3] = (const GLchan (*)[3]) srcRowB;
@ -89,12 +265,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
}
}
return;
case MESA_FORMAT_ALPHA:
case MESA_FORMAT_LUMINANCE:
case MESA_FORMAT_INTENSITY:
{
}
else if (datatype == CHAN_TYPE && comps == 1) {
GLuint i, j, k;
const GLchan *rowA = (const GLchan *) srcRowA;
const GLchan *rowB = (const GLchan *) srcRowB;
@ -103,10 +275,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
}
}
return;
case MESA_FORMAT_LUMINANCE_ALPHA:
{
}
else if (datatype == CHAN_TYPE && comps == 2) {
GLuint i, j, k;
const GLchan (*rowA)[2] = (const GLchan (*)[2]) srcRowA;
const GLchan (*rowB)[2] = (const GLchan (*)[2]) srcRowB;
@ -118,10 +288,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) / 4;
}
}
return;
case MESA_FORMAT_Z32:
{
}
else if (datatype == GL_UNSIGNED_INT && comps == 1) {
GLuint i, j, k;
const GLuint *rowA = (const GLuint *) srcRowA;
const GLuint *rowB = (const GLuint *) srcRowB;
@ -130,10 +298,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
i++, j += colStride, k += colStride) {
dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
}
}
return;
case MESA_FORMAT_Z16:
{
}
else if (datatype == GL_UNSIGNED_SHORT && comps == 1) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
@ -142,17 +308,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
}
}
return;
/* Begin hardware formats */
case MESA_FORMAT_RGBA8888:
case MESA_FORMAT_RGBA8888_REV:
case MESA_FORMAT_ARGB8888:
case MESA_FORMAT_ARGB8888_REV:
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGBA8:
#endif
{
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 4) {
GLuint i, j, k;
const GLubyte (*rowA)[4] = (const GLubyte (*)[4]) srcRowA;
const GLubyte (*rowB)[4] = (const GLubyte (*)[4]) srcRowB;
@ -168,14 +325,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) / 4;
}
}
return;
case MESA_FORMAT_RGB888:
case MESA_FORMAT_BGR888:
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB8:
#endif
{
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 3) {
GLuint i, j, k;
const GLubyte (*rowA)[3] = (const GLubyte (*)[3]) srcRowA;
const GLubyte (*rowB)[3] = (const GLubyte (*)[3]) srcRowB;
@ -189,11 +340,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) / 4;
}
}
return;
case MESA_FORMAT_RGB565:
case MESA_FORMAT_RGB565_REV:
{
}
else if (datatype == GL_UNSIGNED_SHORT_5_6_5 && comps == 3) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
@ -217,11 +365,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 11) | (green << 5) | red;
}
}
return;
case MESA_FORMAT_ARGB4444:
case MESA_FORMAT_ARGB4444_REV:
{
}
else if (datatype == GL_UNSIGNED_SHORT_4_4_4_4 && comps == 4) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
@ -250,11 +395,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
}
}
return;
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB1555_REV: /* XXX broken? */
{
}
else if (datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV && comps == 4) {
GLuint i, j, k;
const GLushort *rowA = (const GLushort *) srcRowA;
const GLushort *rowB = (const GLushort *) srcRowB;
@ -283,14 +425,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
const GLint alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
}
}
return;
case MESA_FORMAT_AL88:
case MESA_FORMAT_AL88_REV:
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SLA8:
#endif
{
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 2) {
GLuint i, j, k;
const GLubyte (*rowA)[2] = (const GLubyte (*)[2]) srcRowA;
const GLubyte (*rowB)[2] = (const GLubyte (*)[2]) srcRowB;
@ -302,10 +438,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) >> 2;
}
}
return;
case MESA_FORMAT_RGB332:
{
}
else if (datatype == GL_UNSIGNED_BYTE_3_3_2 && comps == 3) {
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
@ -329,16 +463,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
dst[i] = (blue << 5) | (green << 2) | red;
}
}
return;
case MESA_FORMAT_A8:
case MESA_FORMAT_L8:
case MESA_FORMAT_I8:
case MESA_FORMAT_CI8:
#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SL8:
#endif
{
}
else if (datatype == GL_UNSIGNED_BYTE && comps == 1) {
GLuint i, j, k;
const GLubyte *rowA = (const GLubyte *) srcRowA;
const GLubyte *rowB = (const GLubyte *) srcRowB;
@ -347,10 +473,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
}
}
return;
case MESA_FORMAT_RGBA_FLOAT32:
{
}
else if (datatype == GL_FLOAT && comps == 4) {
GLuint i, j, k;
const GLfloat (*rowA)[4] = (const GLfloat (*)[4]) srcRowA;
const GLfloat (*rowB)[4] = (const GLfloat (*)[4]) srcRowB;
@ -366,10 +490,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][3] = (rowA[j][3] + rowA[k][3] +
rowB[j][3] + rowB[k][3]) * 0.25F;
}
}
return;
case MESA_FORMAT_RGBA_FLOAT16:
{
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 4) {
GLuint i, j, k, comp;
const GLhalfARB (*rowA)[4] = (const GLhalfARB (*)[4]) srcRowA;
const GLhalfARB (*rowB)[4] = (const GLhalfARB (*)[4]) srcRowB;
@ -385,10 +507,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
return;
case MESA_FORMAT_RGB_FLOAT32:
{
}
else if (datatype == GL_FLOAT && comps == 3) {
GLuint i, j, k;
const GLfloat (*rowA)[3] = (const GLfloat (*)[3]) srcRowA;
const GLfloat (*rowB)[3] = (const GLfloat (*)[3]) srcRowB;
@ -402,10 +522,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][2] = (rowA[j][2] + rowA[k][2] +
rowB[j][2] + rowB[k][2]) * 0.25F;
}
}
return;
case MESA_FORMAT_RGB_FLOAT16:
{
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 3) {
GLuint i, j, k, comp;
const GLhalfARB (*rowA)[3] = (const GLhalfARB (*)[3]) srcRowA;
const GLhalfARB (*rowB)[3] = (const GLhalfARB (*)[3]) srcRowB;
@ -421,10 +539,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
{
}
else if (datatype == GL_FLOAT && comps == 2) {
GLuint i, j, k;
const GLfloat (*rowA)[2] = (const GLfloat (*)[2]) srcRowA;
const GLfloat (*rowB)[2] = (const GLfloat (*)[2]) srcRowB;
@ -436,10 +552,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][1] = (rowA[j][1] + rowA[k][1] +
rowB[j][1] + rowB[k][1]) * 0.25F;
}
}
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
{
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 2) {
GLuint i, j, k, comp;
const GLhalfARB (*rowA)[2] = (const GLhalfARB (*)[2]) srcRowA;
const GLhalfARB (*rowB)[2] = (const GLhalfARB (*)[2]) srcRowB;
@ -455,12 +569,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
dst[i][comp] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
}
return;
case MESA_FORMAT_ALPHA_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
case MESA_FORMAT_INTENSITY_FLOAT32:
{
}
else if (datatype == GL_FLOAT && comps == 1) {
GLuint i, j, k;
const GLfloat *rowA = (const GLfloat *) srcRowA;
const GLfloat *rowB = (const GLfloat *) srcRowB;
@ -469,12 +579,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
i++, j += colStride, k += colStride) {
dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
}
}
return;
case MESA_FORMAT_ALPHA_FLOAT16:
case MESA_FORMAT_LUMINANCE_FLOAT16:
case MESA_FORMAT_INTENSITY_FLOAT16:
{
}
else if (datatype == GL_HALF_FLOAT_ARB && comps == 1) {
GLuint i, j, k;
const GLhalfARB *rowA = (const GLhalfARB *) srcRowA;
const GLhalfARB *rowB = (const GLhalfARB *) srcRowB;
@ -488,10 +594,8 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
bk = _mesa_half_to_float(rowB[k]);
dst[i] = _mesa_float_to_half((aj + ak + bj + bk) * 0.25F);
}
}
return;
default:
}
else {
_mesa_problem(NULL, "bad format in do_row()");
}
}
@ -504,11 +608,11 @@ do_row(const struct gl_texture_format *format, GLint srcWidth,
*/
static void
make_1d_mipmap(const struct gl_texture_format *format, GLint border,
make_1d_mipmap(GLenum datatype, GLuint comps, GLint border,
GLint srcWidth, const GLubyte *srcPtr,
GLint dstWidth, GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLint bpt = bytes_per_pixel(datatype, comps);
const GLubyte *src;
GLubyte *dst;
@ -517,7 +621,7 @@ make_1d_mipmap(const struct gl_texture_format *format, GLint border,
dst = dstPtr + border * bpt;
/* we just duplicate the input row, kind of hack, saves code */
do_row(format, srcWidth - 2 * border, src, src,
do_row(datatype, comps, srcWidth - 2 * border, src, src,
dstWidth - 2 * border, dst);
if (border) {
@ -535,11 +639,11 @@ make_1d_mipmap(const struct gl_texture_format *format, GLint border,
* XXX need to use the tex image's row stride!
*/
static void
make_2d_mipmap(const struct gl_texture_format *format, GLint border,
make_2d_mipmap(GLenum datatype, GLuint comps, GLint border,
GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLint bpt = bytes_per_pixel(datatype, comps);
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
@ -558,7 +662,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
dst = dstPtr + border * ((dstWidth + 1) * bpt);
for (row = 0; row < dstHeightNB; row++) {
do_row(format, srcWidthNB, srcA, srcB,
do_row(datatype, comps, srcWidthNB, srcA, srcB,
dstWidthNB, dst);
srcA += 2 * srcRowStride;
srcB += 2 * srcRowStride;
@ -580,12 +684,12 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
/* lower border */
do_row(format, srcWidthNB,
do_row(datatype, comps, srcWidthNB,
srcPtr + bpt,
srcPtr + bpt,
dstWidthNB, dstPtr + bpt);
/* upper border */
do_row(format, srcWidthNB,
do_row(datatype, comps, srcWidthNB,
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
dstWidthNB,
@ -603,11 +707,11 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
else {
/* average two src pixels each dest pixel */
for (row = 0; row < dstHeightNB; row += 2) {
do_row(format, 1,
do_row(datatype, comps, 1,
srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
1, dstPtr + (dstWidth * row + 1) * bpt);
do_row(format, 1,
do_row(datatype, comps, 1,
srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
@ -618,13 +722,13 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
static void
make_3d_mipmap(const struct gl_texture_format *format, GLint border,
make_3d_mipmap(GLenum datatype, GLuint comps, GLint border,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
const GLubyte *srcPtr,
GLint dstWidth, GLint dstHeight, GLint dstDepth,
GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLint bpt = bytes_per_pixel(datatype, comps);
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint srcDepthNB = srcDepth - 2 * border;
const GLint dstWidthNB = dstWidth - 2 * border;
@ -694,13 +798,13 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
for (row = 0; row < dstHeightNB; row++) {
/* Average together two rows from first src image */
do_row(format, srcWidthNB, srcImgARowA, srcImgARowB,
do_row(datatype, comps, srcWidthNB, srcImgARowA, srcImgARowB,
srcWidthNB, tmpRowA);
/* Average together two rows from second src image */
do_row(format, srcWidthNB, srcImgBRowA, srcImgBRowB,
do_row(datatype, comps, srcWidthNB, srcImgBRowA, srcImgBRowB,
srcWidthNB, tmpRowB);
/* Average together the temp rows to make the final row */
do_row(format, srcWidthNB, tmpRowA, tmpRowB,
do_row(datatype, comps, srcWidthNB, tmpRowA, tmpRowB,
dstWidthNB, dstImgRow);
/* advance to next rows */
srcImgARowA += bytesPerSrcRow + srcRowOffset;
@ -717,10 +821,10 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
/* Luckily we can leverage the make_2d_mipmap() function here! */
if (border > 0) {
/* do front border image */
make_2d_mipmap(format, 1, srcWidth, srcHeight, srcPtr,
make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight, srcPtr,
dstWidth, dstHeight, dstPtr);
/* do back border image */
make_2d_mipmap(format, 1, srcWidth, srcHeight,
make_2d_mipmap(datatype, comps, 1, srcWidth, srcHeight,
srcPtr + bytesPerSrcImage * (srcDepth - 1),
dstWidth, dstHeight,
dstPtr + bytesPerDstImage * (dstDepth - 1));
@ -768,28 +872,28 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
/* do border along [img][row=0][col=0] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage;
dst = dstPtr + (img + 1) * bytesPerDstImage;
do_row(format, 1, src, src + srcImageOffset, 1, dst);
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
/* do border along [img][row=dstHeight-1][col=0] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcHeight - 1) * bytesPerSrcRow;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstHeight - 1) * bytesPerDstRow;
do_row(format, 1, src, src + srcImageOffset, 1, dst);
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
/* do border along [img][row=0][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (srcWidth - 1) * bpt;
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (dstWidth - 1) * bpt;
do_row(format, 1, src, src + srcImageOffset, 1, dst);
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
/* do border along [img][row=dstHeight-1][col=dstWidth-1] */
src = srcPtr + (img * 2 + 1) * bytesPerSrcImage
+ (bytesPerSrcImage - bpt);
dst = dstPtr + (img + 1) * bytesPerDstImage
+ (bytesPerDstImage - bpt);
do_row(format, 1, src, src + srcImageOffset, 1, dst);
do_row(datatype, comps, 1, src, src + srcImageOffset, 1, dst);
}
}
}
@ -797,11 +901,11 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
static void
make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
make_1d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
GLint srcWidth, const GLubyte *srcPtr,
GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLint bpt = bytes_per_pixel(datatype, comps);
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
@ -816,7 +920,7 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
dst = dstPtr + border * ((dstWidth + 1) * bpt);
for (row = 0; row < dstHeightNB; row++) {
do_row(format, srcWidthNB, src, src,
do_row(datatype, comps, srcWidthNB, src, src,
dstWidthNB, dst);
src += srcRowStride;
dst += dstRowStride;
@ -839,12 +943,12 @@ make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
* and \c make_2d_mipmap.
*/
static void
make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
make_2d_stack_mipmap(GLenum datatype, GLuint comps, GLint border,
GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
GLint dstWidth, GLint dstHeight, GLint dstDepth,
GLubyte *dstPtr)
{
const GLint bpt = format->TexelBytes;
const GLint bpt = bytes_per_pixel(datatype, comps);
const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
const GLint dstWidthNB = dstWidth - 2 * border;
const GLint dstHeightNB = dstHeight - 2 * border;
@ -866,7 +970,7 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
for (layer = 0; layer < dstDepthNB; layer++) {
for (row = 0; row < dstHeightNB; row++) {
do_row(format, srcWidthNB, srcA, srcB,
do_row(datatype, comps, srcWidthNB, srcA, srcB,
dstWidthNB, dst);
srcA += 2 * srcRowStride;
srcB += 2 * srcRowStride;
@ -888,12 +992,12 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
/* lower border */
do_row(format, srcWidthNB,
do_row(datatype, comps, srcWidthNB,
srcPtr + bpt,
srcPtr + bpt,
dstWidthNB, dstPtr + bpt);
/* upper border */
do_row(format, srcWidthNB,
do_row(datatype, comps, srcWidthNB,
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
dstWidthNB,
@ -911,11 +1015,11 @@ make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
else {
/* average two src pixels each dest pixel */
for (row = 0; row < dstHeightNB; row += 2) {
do_row(format, 1,
do_row(datatype, comps, 1,
srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
1, dstPtr + (dstWidth * row + 1) * bpt);
do_row(format, 1,
do_row(datatype, comps, 1,
srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
@ -940,6 +1044,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
const GLubyte *srcData = NULL;
GLubyte *dstData = NULL;
GLint level, maxLevels;
GLenum datatype;
GLuint comps;
ASSERT(texObj);
/* XXX choose cube map face here??? */
@ -1002,6 +1108,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
convertFormat = srcImage->TexFormat;
}
mesa_format_to_type_and_comps(convertFormat, &datatype, &comps);
for (level = texObj->BaseLevel; level < texObj->MaxLevel
&& level < maxLevels - 1; level++) {
/* generate image[level+1] from image[level] */
@ -1118,7 +1226,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
*/
switch (target) {
case GL_TEXTURE_1D:
make_1d_mipmap(convertFormat, border,
make_1d_mipmap(datatype, comps, border,
srcWidth, srcData,
dstWidth, dstData);
break;
@ -1129,22 +1237,22 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
make_2d_mipmap(convertFormat, border,
make_2d_mipmap(datatype, comps, border,
srcWidth, srcHeight, srcData,
dstWidth, dstHeight, dstData);
break;
case GL_TEXTURE_3D:
make_3d_mipmap(convertFormat, border,
make_3d_mipmap(datatype, comps, border,
srcWidth, srcHeight, srcDepth, srcData,
dstWidth, dstHeight, dstDepth, dstData);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
make_1d_stack_mipmap(convertFormat, border,
make_1d_stack_mipmap(datatype, comps, border,
srcWidth, srcData,
dstWidth, dstHeight, dstData);
break;
case GL_TEXTURE_2D_ARRAY_EXT:
make_2d_stack_mipmap(convertFormat, border,
make_2d_stack_mipmap(datatype, comps, border,
srcWidth, srcHeight, srcData,
dstWidth, dstHeight, dstDepth, dstData);
break;