Reimplement glRasterPos using the private 'draw' module.

This commit is contained in:
Brian 2007-11-16 17:13:01 -07:00
parent 6a1154bab0
commit aa880bdfa0
2 changed files with 174 additions and 297 deletions

View file

@ -25,353 +25,229 @@
* *
**************************************************************************/ **************************************************************************/
/* /**
* Authors: * glRasterPos implementation. Basically render a GL_POINT with our
* Brian Paul * private draw module. Plug in a special "rasterpos" stage at the end
*/ * of the 'draw' pipeline to capture the results and update the current
* raster pos attributes.
*
* Authors:
* Brian Paul
*/
#include "main/imports.h" #include "main/imports.h"
#include "main/feedback.h"
#include "main/macros.h" #include "main/macros.h"
#include "st_context.h" #include "st_context.h"
#include "st_atom.h" #include "st_atom.h"
#include "st_cache.h"
#include "st_draw.h" #include "st_draw.h"
#include "st_program.h"
#include "st_cb_rasterpos.h" #include "st_cb_rasterpos.h"
#include "st_draw.h" #include "st_draw.h"
#include "st_format.h" #include "pipe/draw/draw_context.h"
#include "pipe/p_context.h" #include "pipe/draw/draw_private.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "shader/prog_instruction.h" #include "shader/prog_instruction.h"
#include "vbo/vbo.h"
/**
* Our special drawing pipeline stage (replaces rasterization).
*/
struct rastpos_stage
{
struct draw_stage stage; /**< Base class */
GLcontext *ctx; /**< Rendering context */
/* vertex attrib info we can setup once and re-use */
struct gl_client_array array[VERT_ATTRIB_MAX];
const struct gl_client_array *arrays[VERT_ATTRIB_MAX];
struct _mesa_prim prim;
};
static INLINE struct rastpos_stage *
rastpos_stage( struct draw_stage *stage )
{
return (struct rastpos_stage *) stage;
}
static void static void
setup_vertex_attribs(GLcontext *ctx) rastpos_begin( struct draw_stage *stage )
{ {
struct pipe_context *pipe = ctx->st->pipe; /* no-op */
const struct cso_vertex_shader *vs = ctx->st->state.vs;
const struct st_vertex_program *stvp = ctx->st->vp;
uint slot;
/* all attributes come from the default attribute buffer */
{
struct pipe_vertex_buffer vbuffer;
vbuffer.buffer = ctx->st->default_attrib_buffer;
vbuffer.buffer_offset = 0;
vbuffer.pitch = 0; /* must be zero! */
vbuffer.max_index = 1;
pipe->set_vertex_buffer(pipe, 0, &vbuffer);
}
for (slot = 0; slot < vs->state.num_inputs; slot++) {
struct pipe_vertex_element velement;
const GLuint attr = stvp->index_to_input[slot];
velement.src_offset = attr * 4 * sizeof(GLfloat);
velement.vertex_buffer_index = 0;
velement.dst_offset = 0;
velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
pipe->set_vertex_element(pipe, slot, &velement);
}
} }
static void static void
setup_feedback(GLcontext *ctx) rastpos_end( struct draw_stage *stage )
{ {
struct pipe_context *pipe = ctx->st->pipe; /* no-op */
const struct pipe_shader_state *vs = &ctx->st->state.vs->state;
struct pipe_feedback_state feedback;
uint i;
memset(&feedback, 0, sizeof(feedback));
feedback.enabled = 1;
feedback.interleaved = 1;
feedback.discard = 1;
feedback.num_attribs = 0;
/* feedback all results from vertex shader */
for (i = 0; i < vs->num_outputs; i++) {
feedback.attrib[feedback.num_attribs] = i;
feedback.size[feedback.num_attribs] = 4;
feedback.num_attribs++;
}
if (pipe->set_feedback_state)
pipe->set_feedback_state(pipe, &feedback);
} }
static void
rastpos_reset_stipple_counter( struct draw_stage *stage )
/**
* Clip a point against the view volume.
*
* \param v vertex vector describing the point to clip.
*
* \return zero if outside view volume, or one if inside.
*/
static GLuint
viewclip_point( const GLfloat v[] )
{ {
if ( v[0] > v[3] || v[0] < -v[3] /* no-op */
|| v[1] > v[3] || v[1] < -v[3] }
|| v[2] > v[3] || v[2] < -v[3] ) {
return 0; static void
} rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
else { {
return 1; /* should never get here */
} assert(0);
}
static void
rastpos_line( struct draw_stage *stage, struct prim_header *prim )
{
/* should never get here */
assert(0);
} }
/** /**
* Clip a point against the far/near Z clipping planes. * Update a raster pos attribute from the vertex result if it's present,
* * else copy the current attrib.
* \param v vertex vector describing the point to clip.
*
* \return zero if outside view volume, or one if inside.
*/
static GLuint
viewclip_point_z( const GLfloat v[] )
{
if (v[2] > v[3] || v[2] < -v[3] ) {
return 0;
}
else {
return 1;
}
}
/**
* Clip a point against the user clipping planes.
*
* \param ctx GL context.
* \param v vertex vector describing the point to clip.
*
* \return zero if the point was clipped, or one otherwise.
*/
static GLuint
userclip_point( GLcontext *ctx, const GLfloat v[] )
{
GLuint p;
for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
GLfloat dot = v[0] * ctx->Transform._ClipUserPlane[p][0]
+ v[1] * ctx->Transform._ClipUserPlane[p][1]
+ v[2] * ctx->Transform._ClipUserPlane[p][2]
+ v[3] * ctx->Transform._ClipUserPlane[p][3];
if (dot < 0.0F) {
return 0;
}
}
}
return 1;
}
/**
* Update the current raster position.
* Do clip testing, etc. here.
*/ */
static void static void
update_rasterpos(GLcontext *ctx, update_attrib(GLcontext *ctx, const GLuint *outputMapping,
const float clipPos[4], const struct vertex_header *vert,
const float color0[4], GLfloat *dest,
const float color1[4], GLuint result, GLuint defaultAttrib)
const float *fog,
const float *tex)
{ {
uint i; const GLfloat *src;
float d, ndc[3]; const GLuint k = outputMapping[result];
if (k != ~0)
/* clip to view volume */ src = vert->data[k];
if (ctx->Transform.RasterPositionUnclipped) { else
/* GL_IBM_rasterpos_clip: only clip against Z */ src = ctx->Current.Attrib[defaultAttrib];
if (viewclip_point_z(clipPos) == 0) { COPY_4V(dest, src);
ctx->Current.RasterPosValid = GL_FALSE; }
return;
}
}
else if (viewclip_point(clipPos) == 0) {
/* Normal OpenGL behaviour */
ctx->Current.RasterPosValid = GL_FALSE;
return;
}
/* clip to user clipping planes */
if (ctx->Transform.ClipPlanesEnabled && !userclip_point(ctx, clipPos)) {
ctx->Current.RasterPosValid = GL_FALSE;
return;
}
/* /**
* update current raster position * Normally, this function would render a GL_POINT.
*/ */
/* ndc = clip / W */ static void
d = (clipPos[3] == 0.0F) ? 1.0F : 1.0F / clipPos[3]; rastpos_point(struct draw_stage *stage, struct prim_header *prim)
ndc[0] = clipPos[0] * d; {
ndc[1] = clipPos[1] * d; struct rastpos_stage *rs = rastpos_stage(stage);
ndc[2] = clipPos[2] * d; GLcontext *ctx = rs->ctx;
/* wincoord = viewport_mapping(ndc) */ struct st_context *st = ctx->st;
ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX] const GLfloat height = ctx->DrawBuffer->Height;
+ ctx->Viewport._WindowMap.m[MAT_TX]); const GLuint *outputMapping = st->vertex_result_to_slot;
ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] const GLfloat *pos;
+ ctx->Viewport._WindowMap.m[MAT_TY]); GLuint i;
ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
+ ctx->Viewport._WindowMap.m[MAT_TZ])
/ ctx->DrawBuffer->_DepthMaxF;
ctx->Current.RasterPos[3] = clipPos[3];
/* compute raster distance */
#if 0
if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
else {
/* XXX we don't have an eye coord! */
ctx->Current.RasterDistance =
SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
}
#else
ctx->Current.RasterDistance = fog[0];
#endif
/* colors and texcoords */
COPY_4FV(ctx->Current.RasterColor, color0);
COPY_4FV(ctx->Current.RasterSecondaryColor, color1);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
COPY_4FV(ctx->Current.RasterTexCoords + i, tex + i *4);
}
/* if we get here, we didn't get clipped */
ctx->Current.RasterPosValid = GL_TRUE; ctx->Current.RasterPosValid = GL_TRUE;
if (ctx->RenderMode == GL_SELECT) { /* update raster pos */
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); pos = prim->v[0]->data[0];
ctx->Current.RasterPos[0] = pos[0];
ctx->Current.RasterPos[1] = height - 1 - pos[1];
ctx->Current.RasterPos[2] = pos[2];
ctx->Current.RasterPos[3] = pos[3];
/* update other raster attribs */
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterColor,
VERT_RESULT_COL0, VERT_ATTRIB_COLOR0);
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterSecondaryColor,
VERT_RESULT_COL1, VERT_ATTRIB_COLOR1);
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
update_attrib(ctx, outputMapping, prim->v[0],
ctx->Current.RasterTexCoords[i],
VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
} }
} }
/**
* Create rasterpos "drawing" stage.
*/
static struct rastpos_stage *
new_draw_rastpos_stage(GLcontext *ctx, struct draw_context *draw)
{
struct rastpos_stage *rs = CALLOC_STRUCT(rastpos_stage);
rs->stage.draw = draw;
rs->stage.next = NULL;
rs->stage.begin = rastpos_begin;
rs->stage.point = rastpos_point;
rs->stage.line = rastpos_line;
rs->stage.tri = rastpos_tri;
rs->stage.end = rastpos_end;
rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
rs->ctx = ctx;
return rs;
}
static void static void
st_RasterPos(GLcontext *ctx, const GLfloat v[4]) st_RasterPos(GLcontext *ctx, const GLfloat v[4])
{ {
const struct st_context *st = ctx->st; struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe; struct draw_context *draw = st->draw;
float *buf_map; struct rastpos_stage *rs;
struct pipe_feedback_buffer fb_buf;
if (st->rastpos_stage) {
/* get rastpos stage info */
rs = rastpos_stage(st->rastpos_stage);
}
else {
/* create rastpos draw stage */
GLuint i;
rs = new_draw_rastpos_stage(ctx, draw);
st->rastpos_stage = &rs->stage;
/* one-time init */
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
rs->array[i].Size = 4;
rs->array[i].Type = GL_FLOAT;
rs->array[i].Stride = 0;
rs->array[i].StrideB = 0;
rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
rs->array[i].Enabled = GL_TRUE;
rs->array[i].Normalized = GL_TRUE;
rs->array[i].BufferObj = NULL;
rs->arrays[i] = &rs->array[i];
}
rs->prim.mode = GL_POINTS;
rs->prim.indexed = 0;
rs->prim.begin = 1;
rs->prim.end = 1;
rs->prim.weak = 0;
rs->prim.start = 0;
rs->prim.count = 1;
}
/* plug our rastpos stage into the draw module */
draw_set_rasterize_stage(st->draw, st->rastpos_stage);
/* make sure everything's up to date */
st_validate_state(ctx->st); st_validate_state(ctx->st);
/* setup vertex buffers */ /* This will get set only if rastpos_point(), above, gets called */
setup_vertex_attribs(ctx); ctx->Current.RasterPosValid = GL_FALSE;
/* /* All vertex attribs but position were previously initialized above.
* Load the default attribute buffer with current attribs. * Just plug in position pointer now.
*/ */
{ rs->array[0].Ptr = (GLubyte *) v;
struct pipe_buffer_handle *buf = st->default_attrib_buffer;
const unsigned size = sizeof(ctx->Current.Attrib);
const void *data = ctx->Current.Attrib;
/* colors, texcoords, etc */
pipe->winsys->buffer_data(pipe->winsys, buf,
size, data,
PIPE_BUFFER_USAGE_VERTEX);
/* position */
pipe->winsys->buffer_subdata(pipe->winsys, buf,
0, /* offset */
4 * sizeof(float), /* size */
v); /* data */
}
/* draw the point */
/* setup feedback state */ st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, 0, 1);
setup_feedback(ctx);
/* setup vertex feedback buffer */
{
fb_buf.size = 8 * 4 * sizeof(float);
fb_buf.buffer = pipe->winsys->buffer_create(pipe->winsys, 0);
fb_buf.start_offset = 0;
pipe->winsys->buffer_data(pipe->winsys, fb_buf.buffer,
fb_buf.size,
NULL, /* data */
PIPE_BUFFER_USAGE_VERTEX);
if (pipe->set_feedback_buffer)
pipe->set_feedback_buffer(pipe, 0, &fb_buf);
}
/* draw a point */
pipe->draw_arrays(pipe, GL_POINTS, 0, 1);
/* get feedback */
buf_map = (float *) pipe->winsys->buffer_map(pipe->winsys, fb_buf.buffer,
PIPE_BUFFER_FLAG_READ);
/* extract values and update rasterpos state */
{
const GLuint *outputMapping = st->vertex_result_to_slot;
const float *pos, *color0, *color1, *fog, *tex0;
float *buf = buf_map;
assert(outputMapping[VERT_RESULT_HPOS] != ~0);
pos = buf;
buf += 4;
if (outputMapping[VERT_RESULT_COL0] != ~0) {
color0 = buf;
buf += 4;
}
else {
color0 = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
}
if (outputMapping[VERT_RESULT_COL1] != ~0) {
color1 = buf;
buf += 4;
}
else {
color1 = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
}
if (outputMapping[VERT_RESULT_FOGC] != ~0) {
fog = buf;
buf += 4;
}
else {
fog = ctx->Current.Attrib[VERT_ATTRIB_FOG];
}
if (outputMapping[VERT_RESULT_TEX0] != ~0) {
tex0 = buf;
buf += 4;
}
else {
tex0 = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
}
update_rasterpos(ctx, pos, color0, color1, fog, tex0);
}
/* free vertex feedback buffer */
pipe->winsys->buffer_unmap(pipe->winsys, fb_buf.buffer);
pipe->winsys->buffer_reference(pipe->winsys, &fb_buf.buffer, NULL);
/* restore pipe state */
if (pipe->set_feedback_state)
pipe->set_feedback_state(pipe, &st->state.feedback);
} }
void st_init_rasterpos_functions(struct dd_function_table *functions) void st_init_rasterpos_functions(struct dd_function_table *functions)
{ {
functions->RasterPos = st_RasterPos; functions->RasterPos = st_RasterPos;

View file

@ -68,9 +68,10 @@ struct st_context
struct pipe_context *pipe; struct pipe_context *pipe;
struct draw_context *draw; /**< For selection/feedback */ struct draw_context *draw; /**< For selection/feedback/rastpos only */
struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
struct draw_stage *rastpos_stage; /**< For glRasterPos */
/* Some state is contained in constant objects. /* Some state is contained in constant objects.
* Other state is just parameter values. * Other state is just parameter values.