i965: Sets missing vertex shader constant values for HighInt format

The range's min and max, and the precision value are not set correctly for the
vertex shader constants.

Fixes 1 dEQP test: dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eduardo Lima Mitev 2014-11-26 16:44:18 +01:00 committed by Iago Toral Quiroga
parent bed6f20f28
commit aa727c1dd9

View file

@ -482,6 +482,12 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
if (brw->gen >= 7) {
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;